trasek / Voted
This is off of the LBP PlayStation channel on YouTube.
Video is below..
Watch and enjoy!
To quote: Flash 9 should allow the PS3's Web browser to access more sophisticated Web video sites, including Hulu, ABC.com, and our own CNET TV (YouTube worked well enough with the browser's earlier version of Flash).
And, indeed, you can now watch those sites, but it's short of a perfect experience.
We couldn't get Hulu or CNET TV to go full-screen, and had trouble accessing the high-resolution versions of both (Hulu's 480p version was inaccessible, and the CNET TV "HD" stream produced a very low framerate).
What do you think of the latest PS3 firmware update: useful additions, or just an incremental upgrade? Is Hulu access a big deal, or do you use something like PlayOn instead?
[DivX® VOD Registration Code] has been added under [System Settings].
You must use this registration code to authenticate and register the PS3 system to be able to play video files that are compatible with the DivX® VOD (Video On Demand) service on your system.
To quote: If you update your PS3 system, the system software version will be 2.50 and the following features will be updated. In order to download PS3 system software version 2.50, you will need a minimum 140Mb of free space on either the PS3 Hard Disk Drive (System Update) or on removable storage media (PC Update).
Main features in system software update version 2.50
• PlayStation®Network
The account creation screens under [Sign Up for PlayStation®Network] and the... More »
The item that peaked his interest the most was that it had one single 56-pin Flash chip, the S29GL128N90TFIR2, and was 128MB in size in contrast to older PS3 consoles utilizing dual (2x256MB) 48-pin chips totaling 512MB. So, he bought a new adapter, and some blank chips and proceeded to pull the 56-pin flash, and dumped it.
To our surprise, he was unable to dump more than 16MB of it! At first, we believed that the other blocks in the flash were protected via password, however there was something else brewing.
He took the 16MB dump that was made and flashed it onto a completly blank chip, and reinstalled it in the PS3.
To our surprise, it worked!
Now, if you recall, newer version PS3 Firmwares have ask... More »
Submitter:
PS3 News
- 45 minutes ago (http://shop.ps3news.com)
Site Tags: shop deals gaming accessories
Category: Shop/Deals
Site Tags: shop deals gaming accessories
Category: Shop/Deals
Use Coupon Code: holiday at check-out to get 15% OFF your order!
Guys,
I need a little help from the community, if possible i'd like to have from all of you uploaded somewhere (example: rapidshare) the first 2048KB of the HDD partition. Specifically i need a test conducted this way:
Power up the ps3, go to the formatting utility, and format the ps3 HDD with the option of 10GB for the ps3 system.
Power off the ps3, remove the hard disk, attach it to the PC and dump the first 2048KB.
Compress the 2048 with the program you actually prefer (rar, zip whatever) and upload and post a link here.
For the dumping part winhex (for windows) or dd (unix and windows), if any problem or question rise, feel free to contact me or other devs, thanks a... More »
Well this week we have some exciting news that we hinted about last week.
First, a small technical explanation. We were not able to modify any data on the PS3's flash chips due to the ECC. The ECC is a checksum basically, that ensures whatever data is in the block is not changed or corrupted, and if it is it errors.
So, the problem was since when we tried to alter data, the ECC would then in turn be invalid, causing errors, making the system not boot.
We did develop a way around this, however, it was time consuming and quite slow. We used the PS3 to write data to the flash, then dump it, with its proper ECC, then rewrite to where we needed it. This would take hours on end! We were not able to regenerate the ECC since we did not know the proper algorithm.
But now, we can!!
After multiple tests done by NDT to see what the ECC... More »
First, a small technical explanation. We were not able to modify any data on the PS3's flash chips due to the ECC. The ECC is a checksum basically, that ensures whatever data is in the block is not changed or corrupted, and if it is it errors.
So, the problem was since when we tried to alter data, the ECC would then in turn be invalid, causing errors, making the system not boot.
We did develop a way around this, however, it was time consuming and quite slow. We used the PS3 to write data to the flash, then dump it, with its proper ECC, then rewrite to where we needed it. This would take hours on end! We were not able to regenerate the ECC since we did not know the proper algorithm.
But now, we can!!
After multiple tests done by NDT to see what the ECC... More »
This is just a short post to let everyone know we're still alive. Its been a quiet summer, most people were off on vacation (or on holiday, for our friends across the pond), including many of our own PS3 Devs.
However, the summer is over and we all went back to work in full force on the PS3, adding some new and very talented Devs along the way who will be helping out!
For starters, our very own ggparallel spent the past month or so along with NDT testing countless edited PS3 Firmwares on the PS3, and has been able to drastically refine our knowledge of the PS3's bootup procedure.
Below is a clear flowchart of the current theory of operation, the basic procedure is the same as we previously posted, that the system is booted in a "chain" so to speak. LV0 loads lv1ldr, which loads lv1.self (the Hypervisor).
Then depending on th... More »
However, the summer is over and we all went back to work in full force on the PS3, adding some new and very talented Devs along the way who will be helping out!
For starters, our very own ggparallel spent the past month or so along with NDT testing countless edited PS3 Firmwares on the PS3, and has been able to drastically refine our knowledge of the PS3's bootup procedure.
Below is a clear flowchart of the current theory of operation, the basic procedure is the same as we previously posted, that the system is booted in a "chain" so to speak. LV0 loads lv1ldr, which loads lv1.self (the Hypervisor).
Then depending on th... More »
Update: PS3 NAND Flow Rebuilder v3.36 BETA is now out, which fixes a tiny bug.
This tool, although in beta stage, allows you to unscramble the blocks of a PS3 dumps ordering them in a way that the dumps become readable and extractable!
From now on it also allow you to re-scramble back to the original order once you modified the data you want!
It's for study and tests purposes, for experienced people only (devs) that this way can manage the files inside the flashes.
Download Link: PS3 NAND Flow Rebuilder v3.35 BETA
In this updated version you'll find some good news:
1) It's more compatible, it support a larger number of dumps, please try it with your one and if something goes wrong please let me know (through irc, on Efnet, my nick is NDT).
2) It now... More »
This tool, although in beta stage, allows you to unscramble the blocks of a PS3 dumps ordering them in a way that the dumps become readable and extractable!
From now on it also allow you to re-scramble back to the original order once you modified the data you want!
It's for study and tests purposes, for experienced people only (devs) that this way can manage the files inside the flashes.
Download Link: PS3 NAND Flow Rebuilder v3.35 BETA
In this updated version you'll find some good news:
1) It's more compatible, it support a larger number of dumps, please try it with your one and if something goes wrong please let me know (through irc, on Efnet, my nick is NDT).
2) It now... More »
















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