testme / Voted
It is a fairly simple process as follows.. For starters, the PS3 is powered off, and a special USB dongle, known as the Jig, is connected. The PS3 is then turned on, and then off, once it has detected the Jig.
After this occurs, the PS3 is then turned back on, into "Service" Mode. From here, the PS3 is re-flashed using a Firmware Update on a USB stick, specifically designed to only install from the Service Mode. Once the PS3 is re-flashed with the software, it is then used in conjunction with a PC running customized software, specifically the DEX.exe and CEX.exe's.
There are a multitude of special PS3 firmwares, basically three major ones. The first is a Core System, followed by the Service Sys... More »
To quote: The space will invite players to dig deeper into the game’s vast African landscape. Users will have the opportunity to investigate in-game environments, including a bombed-out train station that has been converted into the ad hoc office of Reuben Oluwagembi, a journalist caught in the middle of the propaganda conflict between the warring UFLL and APR factions.
In Reuben’s office, you’ll be able to analyze an interactive map of the game world to strengthen your knowledge of the Far Cry 2 environment to develop your strategy for future missions. Locate guard posts, safe houses to save the progress of your game, weapon shops to buy new weapons, and bus stations to expedite your travel across the expansive land.
Players will have access to Reuben’s files containing various pictur... More »
First, a small technical explanation. We were not able to modify any data on the PS3's flash chips due to the ECC. The ECC is a checksum basically, that ensures whatever data is in the block is not changed or corrupted, and if it is it errors.
So, the problem was since when we tried to alter data, the ECC would then in turn be invalid, causing errors, making the system not boot.
We did develop a way around this, however, it was time consuming and quite slow. We used the PS3 to write data to the flash, then dump it, with its proper ECC, then rewrite to where we needed it. This would take hours on end! We were not able to regenerate the ECC since we did not know the proper algorithm.
But now, we can!!
After multiple tests done by NDT to see what the ECC... More »
Explanation: So on this day I give to you a PS3 Tri-Fold Attack Potential release (and Update 1.0 Files, NOT NEEDED- but for those who want to examine the file verification system), all stemming from one game that has a very grave security flaw.
Call of Duty 3: Many games prior to discovering this one, had great potential to write files to the PS3 HDD, such as Resistance: FoM, Motorstorm, and Warhawk. Warhawk was a particularly good one at that cause at the time we managed to overwrite other game param.sfo's.
Submitter:
PS3 News
- 45 minutes ago (http://shop.ps3news.com)
Site Tags: shop deals gaming accessories
Category: Shop/Deals
Site Tags: shop deals gaming accessories
Category: Shop/Deals
Use Coupon Code: holiday at check-out to get 15% OFF your order!
The file size is 110 MB (115,403,104 bytes), and it is available from our PS3 Debug Firmware section or download it linked below, however, unless you own a PS3 Debug/TEST console the most it will allow you to do is use XVISTAMAN2005's Install Debug Firmware on a Retail PS3 method to browse the non-functional menus.
Download: PS3 Debug Firmware v2.30 (USA) Update
More to come, another resident PS3 Dev hinted he plans to share something he has been working on here shortly...
The retail counterpart is rumored to be released during mid to late June, however, recently we had a chance to check out PS3 Debug/TEST Firmware v2.40 (116 MB - 122,268,311 bytes).
Below is a video of it in action, displaying some of the new features. As expected, we can confirm from 2.40 onwards, the system software can be called any time during the gameplay. It appears the in-game XMB does not work while playing PS2 titles, probably the same with PS1 titles as well although we didn't have a PS1 game handy to try.
The video is slightly better quality than the previous PS3 TEST SD Launcher 1.00 Video as video capture was used this time instead of our old camera... as there is no need to view the TEST PS3 in the video this round.
Anyway, more soon... enjoy the video!
Below is a video of it in action, displaying some of the new features. As expected, we can confirm from 2.40 onwards, the system software can be called any time during the gameplay. It appears the in-game XMB does not work while playing PS2 titles, probably the same with PS1 titles as well although we didn't have a PS1 game handy to try.
The video is slightly better quality than the previous PS3 TEST SD Launcher 1.00 Video as video capture was used this time instead of our old camera... as there is no need to view the TEST PS3 in the video this round.
Anyway, more soon... enjoy the video!
This time I'd like to share my PS3 Dump Interleaver:
Download: PS3 NAND Dump Interleaver v1.40
PS3 NANDS are read and written interleaved, so if someone wants to check the Firmware content he have to use this tool in order to obtain a file that's like the console manage once we turn it on.
It's for study purposes, to allow skilled people to check the PS3 Firmware.
Some notes: Only full dumps should be used with this tool, old dumps without spare data are invalid so they won't output a valid result.
Swap bytes should be enabled, other checkmarks are there for study purposes.
Beware, almost all files are crypted! ...good study :)
NDT ;-)
Download: PS3 NAND Dump Interleaver v1.40
PS3 NANDS are read and written interleaved, so if someone wants to check the Firmware content he have to use this tool in order to obtain a file that's like the console manage once we turn it on.
It's for study purposes, to allow skilled people to check the PS3 Firmware.
Some notes: Only full dumps should be used with this tool, old dumps without spare data are invalid so they won't output a valid result.
Swap bytes should be enabled, other checkmarks are there for study purposes.
Beware, almost all files are crypted! ...good study :)
NDT ;-)
As promised, below you will find a video of our PS3 TEST SD Launcher. The quality is not great nor was there sound, but it's the best capture from the old camera we have so we improvised and added a tune in the background.
A video capture of the PS3 would have been much clearer, but we wanted to show the PS3 in the video as well. It starts from the XMB, and allows non-NPDRM SELF's to be executed from SD card.
In the video you can see the SD Launcher loading and booting to the select screen. There is the ability to "move" throughout the list, and upon hovering on your slot of choice, pressing X.
At the moment the titles and locations are hardcoded, we need to add in support for reading either a filelist or the PARAM.SFO's.
The real impressive part of the video is in regards to the Ridge Racer 7 Demo. We obtained the Ridge Racer 7 Demo from an Official PlayStation Magazine Demo Disc. Upon r... More »
A video capture of the PS3 would have been much clearer, but we wanted to show the PS3 in the video as well. It starts from the XMB, and allows non-NPDRM SELF's to be executed from SD card.
In the video you can see the SD Launcher loading and booting to the select screen. There is the ability to "move" throughout the list, and upon hovering on your slot of choice, pressing X.
At the moment the titles and locations are hardcoded, we need to add in support for reading either a filelist or the PARAM.SFO's.
The real impressive part of the video is in regards to the Ridge Racer 7 Demo. We obtained the Ridge Racer 7 Demo from an Official PlayStation Magazine Demo Disc. Upon r... More »
















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