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A few weeks ago, we scolded the video game industry for its abusive treatment of cinematic masterpieces. How, we wondered, could game makers turn such fantastic films into such digital disasters?

Then it dawned on us: maybe they were choosing the wrong movies! Just because a flick is brilliantly written or superbly acted doesn't mean it has any business being turned into a video game. Other films, however, are screaming for the game conversion, and we're here to lend our voice to the chorus. Game developers, get cracking on:

Children of Men

One moment you're walking down the sidewalk minding your own business, the next, a bomb has exploded, your ears are ringing and a fascist police battalion is trying to turn you into a skid mark. Such sudden bursts of incidental action turned Alfonso Cuaron's riveting sci-fi film into something of a survival horror masterpiece, and we're simply flabbergasted that it's yet to be turned into a game (though Valve's... More »  


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The retail counterpart is rumored to be released during mid to late June, however, recently we had a chance to check out PS3 Debug/TEST Firmware v2.40 (116 MB - 122,268,311 bytes).

Below is a video of it in action, displaying some of the new features. As expected, we can confirm from 2.40 onwards, the system software can be called any time during the gameplay. It appears the in-game XMB does not work while playing PS2 titles, probably the same with PS1 titles as well although we didn't have a PS1 game handy to try.

The video is slightly better quality than the previous PS3 TEST SD Launcher 1.00 Video as video capture was used this time instead of our old camera... as there is no need to view the TEST PS3 in the video this round.

Anyway, more soon... enjoy the video!




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As we promised earlier this week, we are going to explain a PS3 game's boot process, as well as explain why the PARAM.SFO is so important.

The Flowchart in the image attached below explains a PS3 game's startup procedure from insertion to its execution.

Most of it is self-explanatory upon viewing the chart, however, there are a few notes. Any Retail SELF on a Blu-ray disc is flagged so it can only be decrypted and executed from the disc, and nowhere else.

Furthermore, the PARAM.SFO is also of importance... Upon insertion, the PS3 reads the Title ID of the disc in the PARAM.SFO and inserts it into the DB. Once the game is executed and decrypted, the Title ID is checked yet again to make sure it matches. If it does not (think a disc swap), the PS3 will silently error, and return to XMB.

In a final note, our PS3 Devs have been digging through numerous documents and patents, and came to the conclusion that the PS3 uses AIX (Advance... More »  


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The PC is all about casual gaming. The PC market is dying. We've heard it all before, and so has Valve's Marketing VP Doug Lombardi.

What does Valve think of the PC Gaming Alliance? Are they as tired of the PC gaming "problem" as we are? What is at the root of the issue, anyway?

Shack: Do you guys ever get tired of the same old "PC Gaming Is Dying" stories?

Doug Lombardi: I mean, I think, we sort of laugh at it. Because we've been wildly successful--we're very fortunate, you know. Our games have all done really, really well, Steam has taken off and become this whole other business for us, Valve has never been in better shape--and yet everybody is talking about how in the PC world, the sky is falling.

And we're like, we've been doing this for 10 years now--actually 12 years since the company started, 10 years since the first game came out--and we've never been in better shape, financially or otherwise. The company is over 16... More »  


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First of all, readers of our Forums know (with the assistance of our Members) we have recently been doing research into the PS3 RCO file format.

Note that it is different than that on a PSP, however, contains similarities as well. We have received a few questions as to "why" we want to examine the files... it's for a few reasons. First off- We are all curious! Secondly, the RCO files, in support with other files, enable/disable "links" to PS3 XMB options.

In related news, we have now accessed the PS3 Flash's FileSystem, and among other things (to be posted in Part 2 or 3 of this article) it contains a folder called "ps1emu".

What is it for? We found out! Inside the ps1emu folder, upon the insertion of a PS2 disc, a file is copied there by the name of "ps1_rom.bin". Oddly enough, it is actually the custom made PS2's BIOS for th... More »  


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Yesterday I posted a thread in the PlayStation 3 Chat Forum on behalf of the resident PS3 Devs who have been working steadily towards the ultimate goal of unlocking the PS3's full potential. Up until now, much of what they have been doing has been quite technical and didn't require much end-user assistance.

Over the last 2-3 days they have made significant progress in multiple areas of the PS3 (which will be detailed in the Site News), however, they are now asking the PS3 community to "get out of your armchair" (see video below- the ball symbolizes the PS3, the goal is unsigned code, and the community are in the chairs). How can you help? Check the Forums daily: [PS3 Dev Request]: Have a PSP and familiar with .RCO files?





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Air support in 3 seconds? It's easy! See the carnage in our chaotic video, and find out how to do it yourself!

Want to call in air support in under 10 seconds? Want to level up your character in the least amount of time? You don’t need to bother with lame aim bots that’ll get you banned from your favorite servers. In fact, you don’t even need to be that good at Call of Duty 4.

Racking up ridiculous kill streaks can be easy if you’re playing under the right conditions. Head to the server “=OG= 24/7 Shipment SlaughterHouse” (their IP address is 69.3115.39:29460). This server supports up to 53 players on CoD 4’s tiniest map, Shipment.




There’ll be lots of incoming fire and grenades flying at you from the second you hop in, so expect to die a lot. Get out of harm’s way as soon as possible and grab a sweet spot where you can crouch near cover or lie prone with a clear view o... More »  


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One of the most frequently asked questions via e-mail, IRC, and on the Forums we get asked is "How did CJPC get his hands on a PS3 Debug/TEST machine?!"

The answer: Monitor places such as eBay like it's your job, and win them before "big brother" Sony catches on and closes the auction of course! :D

A perfect example (in case anyone is interested in buying one) is the auction set to end tomorrow here:

eBay Auction: Sony Playstation Test Development Kit - RARE PS3 Debug

Not only does that PS3 Dev machine include hardware, but as stated by the seller dev16, it has the required 1.92 and 2.00 Debug software updates too- very nice! Happy bidding guys, and if anyone wins drop us an e-mail. :P


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