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Since today all the owners of a PS3 with infectus could begin to experiment with the firmware patching. :)

Please share ideas questions and feedbacks in this thread comments, it would be appreciated.

Download: PS3 NAND Flow Rebuilder v3.50 BETA

NDT ;-)

From ReadMe: PS3 NAND FLOW REBUILDER v3.50 (including ECC Algo by RPS).

This tool allows to unscramble the blocks of a PS3 dumps ordering them in a way that the dumps become readable and extractable!

It also allow you to re-scramble back to the original order once you modified the data you wants, then from now on it include the ECC recalculation algorithm that was private until today.

It's for study and tests purposes, for experienced people only (devs) that this way can manage the files inside the flashes and patch sensible areas.

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Tmaster let us know at the link above that silenoz has found a way to run simple Java games on the PS3 with the BD-J (Blu-ray Disc Java) functionality.

To quote silenoz: I've managed to launch a simple Java game on Game OS, with the BD-J functionality, thanks to the HDCookBook project. You just need to copy some files on a USB key and you're good to go.

Steps to launch Blaster Bunny, pictured below, are as follows:

1) Download it HERE and UnZip it.
2) Copy it to the root of a USB/Flash drive.
3) Go to the device in the video menu and launch "AVCHD".
4) Go to BONUS and click GAME to launch Blaster Bunny.

It has also been confirmed that this method has been working on all PS3's regardless of Firmware and region, including 2.41 apparently, and it's likely to work for other Java Vir... More »  


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To quote from xorloser's Web site linked above:

This is a PS3 loader for IDA, it lets you open PS3 elf/self/prx/sprx files in IDA. I highly recommend you use this with the PPC-Altivec plug-in also available on this site.

Download: PS3 ELF/SELF/PRX/SPRX PPU Loader v1.1 for IDA v5.2

THIS DOES NOT DECRYPT ANY FILES !!!! That means that for now this loader will ONLY work on unencrypted files. There are a few such files "in the wild" that have been found on Sony update servers and such.

As well as loading the supported PS3 filetypes in both 32bit and 64bit vesions of IDA this also resolves and sets up all imports, exports and syscalls. It also only supports PS3 PPU files as the PS3 SPU CPU is not supported by IDA at this time... More »  


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2008 was billed as the year PS3 will rise to riches. It's already gone pretty well so far, with the console enjoying massive launches such as GT5, GTA IV and MGS4. But there's plenty more still to come.

Sony's E3 press conference kicks off on Tuesday July 15 at 7:30pm GMT and although Sony hasn't been the leaking barrel of holes that Microsoft has over the past few weeks, we're expecting it to have a lot to talk about.

Above all else, one face-smashing, jaw-crunching game comes to mind - God of War III. If reports are correct, Kratos will be making his debut at the show in trailer form. Devil May Cry 4 was good, but we're expecting Kratos tearing jaws off the faces of Gods in 1080p to make us smile from ear to ear. Literally.

Although it's not expected to be playable, and it's not out until 2009, we're hoping Sony will show off at least one in-game execution.

There should be plenty of hands-on action elsewhere in the list of already... More »  


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There has been a lot of talk about the PlayStation 3's Random Access Memory (RAM) vs Xbox 360's RAM, saying that the 360 has more RAM to work with etc. Here is an article to explain the situation of its RAM.

Just so you know, the PS3 has 512MB of RAM (256 for video and 256 for system). The Cell chip has 256MB of completely sharable RAM, the GPU has 256MB of dedicated RAM. Now the key here is what type of RAM it is.

The PlayStation 3 has 256mb of GDDR3 at 700mhz and 256Mb of XDR at 3.2ghz. So what exactly is XDR ram? Here are some of the highlights:

- XDR makes PS3 super effiecient
- XDR aids in faster cache mapping, both direct and indirect
- XDR ram works by a pointer to pointer technology and needs very small buswidth for execution
- XDR is not just faster than GDDR3 but it is much more efficient
- XDR RAM works by breaking down data into several packets which prevents data loss and exceptions

The Rambus... More »  


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First off, we would like to wish all of our American visitors a very Happy 4th of July 2008 today!

But for more explosive news (who doesn't love a pun?) we recently received two special PS3 PUP files from a VERY nice guy. As pictured below, they are PS3 Debug 1.00 (65.5 MB (68,765,224 bytes)) and PS3 Debug 1.50 (72.2 MB (75,762,080 bytes)).

These PUPs, which are the special downgrade PUPs, allow a user to downgrade their PS3 TEST from any version down to it. For example, with the 1.00 SPECIAL Downgrade PUP a user can be on 2.40, install it, and after a reboot be on 1.00!

1.00, which lacks just about every feature but ON/OFF functionality, will then let us upgrade to any DEV firmware above it.

Which brings us to 1.50... Through examining numerous Sony documentation recently, we have read that in the 1.60 Firmware the PS3's kernel memory and user memory are separated, leading us to believe that the kernel m... More »  


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Update: Via Sony's online help desk in response to the 2.4 issues:

"The PLAYSTATION 3 system software version 2.40 has been temporarily taken offline and will not be available for download as our engineers examine any possible issues with this update. The Knowledge Center will be updated with information as it becomes available; please check back here for further details."

After countless reports of problems across the Internet (here, here, a... More »  


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In fall of 2008, two of the industry’s premier shooters will face off in Resistance 2 (PS3) and Gears of War 2 (360).

Resistance, a PS3 launch title, found its way into gamers’ homes and hearts following a stream of positive reviews from the gaming media. Though it sorely lacked the polish of Gears of War in terms of its visuals, it more than made up for its blemishes with a terrific story, solid gameplay and an excellent multiplayer component.

Gears of War, a title that did not see the light of day until over a year after the Xbox 360 was released, featured a brilliant singleplayer campaign with unsurpassed visuals and seriously addictive gunplay. Since their releases, Insomniac and Epic have had more than ample time to optimize each title’s engines in order to get the most out of their respective consoles.

The gaming public is not only looking for these developers to deliver memorable second chapters, but also to create momentum before t... More »  


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