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Many people have been wondering exactly what the differences are between Development and Retail PlayStation 3 Systems, and we figured now would be a great time to clarify these along with reporting some new findings.

Aside from the different hardware revisions of the PS3's motherboard, the systems are virtually the same as mentioned in previous posts. We have examined multiple PS3 TEST's, Retail PS3's, Demo Unit PS3's, and even Factory Mode PS3's, and found that there are no hardware differences between them at all.

Mind you, there are differences, but they are due to the hardware revision, not due to the systems themselves. To make that more clear, the units are identical to their counterparts of the same hardware revision.

So, the question is- what's the difference? Software!

We all know the difference is in the software, and after examining countless dumps from these systems, on top of flash dumps given to us by you, our loyal re... More »  


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Do you remember E3 in 2005? No, not the one with giant enemy crabs, massive damage, and “Ridge Racer!” – that was E3 2006. E3 2005 was the event where Sony showed the now infamous Killzone 2 trailer.

Much debate raged at the time as to whether it was pre-rendered footage or rendered in real time (it was pre-rendered, for the record) and much debate also raged as to whether or not the PS3 would actually be capable of displaying such visual beauty. Because, let’s face it, in a pre-Gears of War world, the Xbox 360 wasn’t exactly setting the world alight graphically.

Afterwards, Killzone 2 seemed to drop off the radar completely. Trade show after trade show it was conspicuously absent and people started to talk. Would Killzone 2 look like ass? Would it be another Duke Nukem Forever? Never mind the gameplay; all people wanted to know about was whether it was coming and whether it would live up to the pre-rendered footage.

Finally, some footag... More »  


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Game Rumor recently had the chance to talk with Mark Thompson, an engine programmer over at Epic Games. The full interview will be posted later but for now here are some new interesting multiplayer details we learned from our time over at Epic.

-COG and Locust will each have 12 character models (7 each in Gears 1)

-A new map announced, “Dusk” puts players in a smaller, Raven Down style map with locust/cog battles in the distance scenery.

- New flamethrower has a “fuel meter” instead of ammo clips like in other guns, and will jam if continually fired for an extended amount of time.

- Hammer of Dawn will have only 3 charges until it “burns out”. A 4th charge is possible, but it will cause the weapon to explode killing the character and hopefully enemies close by.

- Subway’s trains movement can be turned on / off with a switch. Described as being “the hardest aspect to program yet!”

- A ... More »  


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When NVIDIA's new GeForce GTX 280 hits e-tailers next week, gamers who are running 30 inch displays with a 2560x1600 resolution, will finally be able to play Crysis with a solid framerate.

In order to do so it will require 2 GeForce GTX 280 video cards running in SLI. As for the many PC gamers who own 24" displays (1920x1200 resolution), just one GeForce GTX 280 should suffice for smooth gameplay, but don't expect to be able to crank all of the settings.

Although this is happy news to finally be able to play Crysis with high resolutions and high FPS, I can't help but wonder why it still requires more than the best of the best to play with settings on max.

Poor game programming? Lame video drivers? Weak GPUs? Now that the patches for Crysis have come to end...will we ever know? Truly it is baffling to me that even with my Quad SLI setup I only average around 45 FPS with my 1920x1080 resolution. Every other game I play with this setup can run perfe... More »  


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Self-proclaimed veteran games industry marketer, Bruce Everiss, believes Sony's GPU is holding back the console and that it has made it a less powerful gaming machine than the Xbox 360.

Everiss uses a quote from Richard Huddy of ATI to back up the claim: “I think Xbox 360 technology is likely to outperform PlayStation 3 technology by a pretty healthy margin in the long run. It looks like the GPU is holding the PS3 back.”

To quote: For the PS3 Sony wanted to have a technology advantage so they developed, in conjunction with Toshiba and IBM, the Cell processor. A clean sheet design with many innovations this took $400 million and four years to develop.

The intention was to use two of these in the PS3, one as CPU and one as GPU. However at the last minute Sony realised that the Cell GPU wasn’t up to the job so they went to nVidia and bought their 7800GTX GPU. This gave them a number of disadvantages:

* It wasn’t ... More »  


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When Microsoft Corp. announced a mammoth global recall of its Xbox 360 a year ago, the software giant never disclosed the exact source of the game console's heat problem that led to the fiasco.

Now, in an unlikely venue at Design Automation Conference here, Bryan Lewis, research vice president and chief analyst at Gartner, disclosed that the problem started in a graphic chip. Lewis offered this offhand revelation while discussing the changing ASIC and ASSP landscape for his DAC audience.

The Xbox 360 recall a year ago happened because "Microsoft wanted to avoid an ASIC vendor," said Lewis. Microsoft designed the graphic chip on its own, cut a traditional ASIC vendor out of the process and went straight to Taiwan Semiconductor Manufacturing Co. Ltd., he explained.

But in the end, by going cheap--hoping to save tens of millions of dollars in ASIC design costs, Microsoft ended up paying more than $1 billion for its Xbox 360 recall.
... More »  


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This morning we received word from the nice folks over at www.XCM.cc of their upcoming XCM 1080p Mega-Cool VGA Box (pictured below).

Features include the following:

- Supports PC video display resolutions up to UXGA (1600 x 1200 @ 75 Hz) or HD TV (up to 1920 x 1080)
- Supports 480i, 576i 480p,576p, 720p, 1080i, and 1080p
- Transfer pictures from Game Cube, PS 2, Xbox, PSP slim, Wii , Xbox 360,PS3 consoles that can be displayed on a PC monitor (up to 1600 x 1200) or HD TV (up to 1920 x 1080)
- Supports SDTV, HDTV, XGA, SXGA, and UXGA video formats.
- Works on both PAL & NTSC system.
- Plug and play installation.
- Connect compatible YPbPr device to your VGA monitor Integrated YPbPr to RGBHV converter
- Applications: TFT LCD monitor, CRT monitor, Set-top box, Display projector
- Works on LCD TFT monitors
- Video output: VGA
- Automatic video source mode detection (fil... More »  


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The retail counterpart is rumored to be released during mid to late June, however, recently we had a chance to check out PS3 Debug/TEST Firmware v2.40 (116 MB - 122,268,311 bytes).

Below is a video of it in action, displaying some of the new features. As expected, we can confirm from 2.40 onwards, the system software can be called any time during the gameplay. It appears the in-game XMB does not work while playing PS2 titles, probably the same with PS1 titles as well although we didn't have a PS1 game handy to try.

The video is slightly better quality than the previous PS3 TEST SD Launcher 1.00 Video as video capture was used this time instead of our old camera... as there is no need to view the TEST PS3 in the video this round.

Anyway, more soon... enjoy the video!




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