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With all of the recent news of PS3 retail "trickery" going on, this post got postponed (mind the pun) until today.

The image below is a snippet of the FULL PS3 Flash FileList for the PS3's /dev_flash. It should be noted that the PS3 also has a /dev_flash2 and /dev_flash3, which upon rare occasion is updated, however we are not able to access them yet due to some pesky Kernel/Hypervisor issues.

The list is quite juicy, as you can see there are plenty of RCO files, XML files, as well as assets. Even the PS3 Startup sounds are in the flash! Alongside the assets are plenty of SPRX's as well as a few SELF's.

In regards to dev_flash2 + dev_flash3, we can only speculate what is held on there, but the Kernel and HV need to reside somewhere, don't they?

In other ne... More »  


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Not only is Gizmondo coming back, Carl Freer says you can expect to see a new version of the handheld console by the end of the year—this time without the whole defrauding investors and crashing Ferraris schtick, supposedly.

In an interview in the Gizmondo forums, Freer claimed that, "There is still incredible value in the Gizmondo. And with the enhancements we're adding... we feel it's only the beginning of where we can go with the product."

Gizmondo version 2.0 will include a new graphics chip, Windows CE 6.0 (which comes with "a lot of 'new' goodies," Freer says), and a bunch of original content to be downloaded off the gizmondo.com website. It'll be ready by Winter 2008, and the developer community can expect more announcements soon.

Left unanswered by the interview was why Freer thinks anybody is going to trust him with anything a second time around. Maybe he hasn't heard the adage: "Fool me once, your CEO gets sent to jail for three... More »  


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Hello.. today we release a PlayStation 3 Security Architecture PDF document to the public. We still are doing some work on PS3 KeyVault Project, so still not ready yet.

For the PDF.. this is not for newbies sorry. Target Audience: Deep knowledge of CBEA SOC, Sony PlayStation 3 hardware logic, security, encryption/decryption and secure boot dynamics is the minimum to understand the parts of this document.

Thanks to all the stuff of http://www.PS3News.com, without their support this documentation would not be possible, thanks also to Sony for all the nice patents. :)


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We have a few PS3 development updates for the new week, including some PS3 KeyVault Project and PS3 Flash news.

To start, resident PS3 Dev subdub has been a bit busy, so he has yet to put the finishing touches on our PS3 KeyVault Server Application. In his absence, both ggparallel and mainman have picked up the slack, and are finishing up the server application. While they are finishing up the app, they are also optimizing the code so it is more versatile as it can auto-update clients, and it will also be able to handle more requests.

Below is a picture of the client application's Web interface that runs on any PS3, including retail consoles via OtherOS. It basically lets you configure the PS3's IP address, check the status of the program, the kernel, and transmitted packets.

Another resident PS3 Dev, who recently received a PS3 TEST unit, is currently awaiting some new hot air rework t... More »  


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While we await the start of our PS3 KeyVault Project for retail PS3 consoles, below is a screenshot of something else I have been tinkering with recently via Debug.

As hinted by PS3News already HERE, it is a Backup Launcher for a PS3 Development Unit as shown. At the moment it it still pre-Alpha and very incomplete, however it allows:

- Boot PS3 Games from HDD
- Boot PS3 Games from DVD/BD-ROM
- Copy Original PS3 Games from DVD/BD-ROM to HDD
- Patch the executable on some games to run from HDD

Note: This will ONLY work on a DEVELOPMENT CONSOLE, not a RETAIL PS3 unit!

To be added soon:

- Read PARAM.SFO for name/titleid, patch to menu (Alpha is hard-coded)
- Support for deleting games from the menu
- Support a few more games to start (Alpha is hard-coded for four)
- Po... More »  


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We at PS3News got yet another great, although belated gift recently. Welcome the new PS3 Test to the family!

We received it the other day and since this is an actual TEST unit, versus a prototype (which is what I have), we decided to show off a few pictures below!

With the additional TEST unit, we now have (2) development PS3's to work with. It will help work progress much more efficiently as the resident PS3 Devs will be able to offload work onto the other unit now too.

In related news, we have been able to get additional retail back-ups running on the TEST PS3, which squashes initial concerns that the current method may not work for all titles.. nice news indeed!

Furthermore, soon we will be launching a scene-wide BETA of a collaborative PS3 Dev project that has been in the works for awhile now. All individuals/sites are encouraged to participate so that the PS3's full potential can be unlocked- more very soon, it will be impress... More »  


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We hinted on this in previous PS3 Dev postings, but now it deserves a post of its own. We have successfully obtained the decrypted ELF file from an encrypted SELF that we ran, then dumped using the PlayStation 3.

As you can see in the image below, there is an ELF file, totally decrypted from the retail game disc! This removes BOTH the disc layer of encryption on the EBOOT.BIN, as well as the file layer of encryption.

In other recent PS3 Dev news, we have managed to successfully downgrade a PlayStation 3 without utilizing a previous flash dump backup of the console. Normally to downgrade your PS3 you first need a copy of the original firmware (made with Infectus). However our method does not need any flash backup, as it uses the PS3's updates to downgrade for us.

Keep in mind it's still a work in progress, but expect additional details on this project as they become available. Look for more information coming this w... More »  


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Had a little time over the weekend to play with some PS3 .PKG files.

Here is a peek inside a PS3 Package file, see below!

For reference, some files like executables are still encrypted even when unpacked from a .PKG file, sound files are not. PSARC files are definitely compressed and likely encrypted as well.


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