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An Xbot’s take on why the time is now right for Xbox 360 gamers to seriously consider getting rid of their 360’s and purchasing a PS3

Before beginning this article I would like to make it clear that I’m a confessed Xbot. Even after churning through 3 separate Xbox 360’s due to hardware failure, I have remained loyal to Microsoft and believe that Xbox Live is an amazingly fun service, even worth paying for.

BUT do I really? What has kept me coming back again and again when a normal gamer would have spat the dummy and gotten rid of the Xbox 360 years ago? Why is now the right time to finally break away from Microsoft?

The following reasons are what I believe to be the most compelling as to why my fellow hardcore Xbots should seriously consider taking the plunge and moving over to the PS3.

The Play Station Network
Now I hear what you guys are saying, nothing beats Xbox lives usability, social aspects and servers, bu... More »  


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The retail counterpart is rumored to be released during mid to late June, however, recently we had a chance to check out PS3 Debug/TEST Firmware v2.40 (116 MB - 122,268,311 bytes).

Below is a video of it in action, displaying some of the new features. As expected, we can confirm from 2.40 onwards, the system software can be called any time during the gameplay. It appears the in-game XMB does not work while playing PS2 titles, probably the same with PS1 titles as well although we didn't have a PS1 game handy to try.

The video is slightly better quality than the previous PS3 TEST SD Launcher 1.00 Video as video capture was used this time instead of our old camera... as there is no need to view the TEST PS3 in the video this round.

Anyway, more soon... enjoy the video!




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As promised, below you will find a video of our PS3 TEST SD Launcher. The quality is not great nor was there sound, but it's the best capture from the old camera we have so we improvised and added a tune in the background.

A video capture of the PS3 would have been much clearer, but we wanted to show the PS3 in the video as well. It starts from the XMB, and allows non-NPDRM SELF's to be executed from SD card.

In the video you can see the SD Launcher loading and booting to the select screen. There is the ability to "move" throughout the list, and upon hovering on your slot of choice, pressing X.

At the moment the titles and locations are hardcoded, we need to add in support for reading either a filelist or the PARAM.SFO's.




The real impressive part of the video is in regards to the Ridge Racer 7 Demo. We obtained the Ridge Racer 7 Demo from an Official PlayStation Magazine Demo Disc. Upon r... More »  


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We have a few PS3 development updates for the new week, including some PS3 KeyVault Project and PS3 Flash news.

To start, resident PS3 Dev subdub has been a bit busy, so he has yet to put the finishing touches on our PS3 KeyVault Server Application. In his absence, both ggparallel and mainman have picked up the slack, and are finishing up the server application. While they are finishing up the app, they are also optimizing the code so it is more versatile as it can auto-update clients, and it will also be able to handle more requests.

Below is a picture of the client application's Web interface that runs on any PS3, including retail consoles via OtherOS. It basically lets you configure the PS3's IP address, check the status of the program, the kernel, and transmitted packets.

Another resident PS3 Dev, who recently received a PS3 TEST unit, is currently awaiting some new hot air rework t... More »  


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While we await the start of our PS3 KeyVault Project for retail PS3 consoles, below is a screenshot of something else I have been tinkering with recently via Debug.

As hinted by PS3News already HERE, it is a Backup Launcher for a PS3 Development Unit as shown. At the moment it it still pre-Alpha and very incomplete, however it allows:

- Boot PS3 Games from HDD
- Boot PS3 Games from DVD/BD-ROM
- Copy Original PS3 Games from DVD/BD-ROM to HDD
- Patch the executable on some games to run from HDD

Note: This will ONLY work on a DEVELOPMENT CONSOLE, not a RETAIL PS3 unit!

To be added soon:

- Read PARAM.SFO for name/titleid, patch to menu (Alpha is hard-coded)
- Support for deleting games from the menu
- Support a few more games to start (Alpha is hard-coded for four)
- Po... More »  


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A bit of unexpected news on this LEAP YEAR DAY indeed.. a nice guy has leaked PS3 Debug Firmware 2.15 today! A picture of it on my TEST console is below, and also there is an unpacked FileList of it for those interested. It adds a new "vm" folder to the PS3 HDD among other things, but we have yet to thoroughly look through it.

This is VERY cool news mainly because (as we all know) even the retail PS3 Firmware 2.15 isn't available yet from Sony!

For other PS3 Devs to examine, we will be adding the 2.15 Firmware to our PS3 Downloads this weekend as it's a bit sizeable weighing in RAR'd at 103 MB (108,852,452 bytes).

PS3 Debug Firmware v2.15 FileList:

Directory of ..2.15_DEBUG

02/28/2008 05:38 PM .
02/28/2008 05:38 PM ..
02/28/2008 03:46 PM 3 dots.txt
02/28/2008 05... More »  


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Not long ago we all saw the PS3 Rear USB Port Mod Video, and today MacSolidWorks is back with his latest creation- a (6) USB Port Mod (4 front and 2 rear) for PS3!

To quote: My PS3 now boasts six (6) fully functional USB ports, the original four in front, and two (2) in the rear. We used the facilities of Dominion Lasercom's R&D lab for our work location as this is a seriously complex (and frightening) mod.

Since their are no schematics or plans anywhere on the net to do this, we had a-lot of head scratching and hurdles to deal with, but in the end it worked out very well as you can see.




Basically what we've done is cut the data path from the internal USB controller chip on the PS3 to the #4 USB port (the one closest to the center).

We then wired the upstream connection on the "external" hub to the PS3's data output on those traces... More »  

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We at PS3News got yet another great, although belated gift recently. Welcome the new PS3 Test to the family!

We received it the other day and since this is an actual TEST unit, versus a prototype (which is what I have), we decided to show off a few pictures below!

With the additional TEST unit, we now have (2) development PS3's to work with. It will help work progress much more efficiently as the resident PS3 Devs will be able to offload work onto the other unit now too.

In related news, we have been able to get additional retail back-ups running on the TEST PS3, which squashes initial concerns that the current method may not work for all titles.. nice news indeed!

Furthermore, soon we will be launching a scene-wide BETA of a collaborative PS3 Dev project that has been in the works for awhile now. All individuals/sites are encouraged to participate so that the PS3's full potential can be unlocked- more very soon, it will be impress... More »  


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