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Not only is Gizmondo coming back, Carl Freer says you can expect to see a new version of the handheld console by the end of the year—this time without the whole defrauding investors and crashing Ferraris schtick, supposedly.

In an interview in the Gizmondo forums, Freer claimed that, "There is still incredible value in the Gizmondo. And with the enhancements we're adding... we feel it's only the beginning of where we can go with the product."

Gizmondo version 2.0 will include a new graphics chip, Windows CE 6.0 (which comes with "a lot of 'new' goodies," Freer says), and a bunch of original content to be downloaded off the gizmondo.com website. It'll be ready by Winter 2008, and the developer community can expect more announcements soon.

Left unanswered by the interview was why Freer thinks anybody is going to trust him with anything a second time around. Maybe he hasn't heard the adage: "Fool me once, your CEO gets sent to jail for three... More »  


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With all the fancy technology of the current console generation, you would think that there would be more attempts to give us a greater degree of destructible environments. This is a game mechanic that seems to have been over-looked to an alarming degree.

Flash back to E3 in 2005. The Playstation 3 shows an excellent line of up and coming titles. But I want to take a look at a specific game on that list. It was a first person shooter called Killing Day. Whatever happened to this game? Does anyone know? They showed it once and 3 years later we have yet to see anything more from it. If they canceled it, it would be such a shame. This game looked like it had a lot of potential. The game itself doesn’t look that great, but the concept of using destructible environments as a game mechanic never fails to interest me.

This idea has the possibility of doing great things in level design and changing how we go about moving around in those levels. Red Faction was a goo... More »  

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Reader Kevin's XBOX 360 suffered the usual Red Ring of Death, so he sent it in to be repaired. He got back a different XBOX 360 with a different serial number. That would be no big deal, except Kevin has purchased a bunch of content through XBOX Live... content that is no longer fully functional due to Microsoft's broken DRM.

Here's a quick summary:

November 2007: Kevin's XBOX 360 is replaced, causing his content to lose full functionality. He calls Microsoft.

Microsoft keeps Kevin on the phone for an hour trying different methods of restoring functionality to his content. Nothing works. They say they will call him back in two weeks.

They do not call him back, so he calls them. Microsoft makes him repeat the steps he tried the first time he called. They tell him they will call him back in two weeks.

This cycle repeats twice more before Kevin gets a call from Frank at XBOX escalations. It's now the second week of January.... More »  


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The latest version of the popular Torque Game Builder engine was released today. There are quite a few updates and features, most of which we don't really understand to be quite honest. This article is for those of you who do, though, so enjoy!

Official Release: GarageGames, the leading technology provider for independent game developers, announced the release of Torque Game Builder (TGB) version 1.7. The new release features improved editors for modifying link points and collision polygons, as well as other usability improvements.

"The link point and collision polygon editor improvements are a great example of how a small change can improve the usability of a product and provide a more consistent user experience," commented Lead Developer Dan Maruschak.

Other changes include new methods for dealing with scene objects and a new editor for creating vector objects. This latest update to the TGB engine follows the release of version 1.6 on December 1... More »  


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“Why isn't the PS3 broken already?” We hear this every day. Someone somewhere thinks they can write a better media player with HD support. A guy wants to release his game but needs the RSX for the amazing graphics it can generate. Why can't we just tear open the PS3 solder a few wires and be done with it? The answer is both simpler and more complicated than you might expect.

The PSP, the Wii, even the Xbox 360 have all been hacked and can run homebrew applications so everybody thinks “the PS3 should be just as easy.” The PS3 in some ways is as easy, in fact easier. No other console let you install Linux and run anything you want to. Sure Linux on the PS3 is great. You can write your own code and use it. You have the largest collection of applications anywhere (thats right, WAY more than Windows). It's all free (or at a very low cost).

But it's limited. You can't touch the RSX (The very powerful graphics chip in the PS3), you can't use the ... More »  

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