gladi8r / Voted
It is a fairly simple process as follows.. For starters, the PS3 is powered off, and a special USB dongle, known as the Jig, is connected. The PS3 is then turned on, and then off, once it has detected the Jig.
After this occurs, the PS3 is then turned back on, into "Service" Mode. From here, the PS3 is re-flashed using a Firmware Update on a USB stick, specifically designed to only install from the Service Mode. Once the PS3 is re-flashed with the software, it is then used in conjunction with a PC running customized software, specifically the DEX.exe and CEX.exe's.
There are a multitude of special PS3 firmwares, basically three major ones. The first is a Core System, followed by the Service Sys... More »
First, a small technical explanation. We were not able to modify any data on the PS3's flash chips due to the ECC. The ECC is a checksum basically, that ensures whatever data is in the block is not changed or corrupted, and if it is it errors.
So, the problem was since when we tried to alter data, the ECC would then in turn be invalid, causing errors, making the system not boot.
We did develop a way around this, however, it was time consuming and quite slow. We used the PS3 to write data to the flash, then dump it, with its proper ECC, then rewrite to where we needed it. This would take hours on end! We were not able to regenerate the ECC since we did not know the proper algorithm.
But now, we can!!
After multiple tests done by NDT to see what the ECC... More »
He states that the lack of card slots on the PS3 is a real problem, this coupled with a shortage of USB ports means that some new product development is needed! So whats the big idea? A plate which connects to one of the existing USB ports using a slimline USB header with ribbon down the plate.
A multitude of ports, and a MS and SD card reader slot are also supplied bringing this bang up to date! At the back of the plate there are more ports for those always connected, but want to be hidden devices. He also suggests a deluxe version which could be made out of aluminum, therefore providing an extra heatsink for the PS3.
To quote: Don't think anyone has done anything like this. The lack of card slots on the PS3 is a killer, all the current card readers are clumsy and look messy, the shortage of USB ports is also a p... More »
NidAttack was a tool created to work out PRX export/import names by dictionary attack. A PRX file is a DLL file for Playstation consoles; (Playstation Relocatable eXecutable ... maybe)
NidAttack was initially created by others to work out PSP export/import names and I have just altered it slightly to also calculate PS3 names.
Included is an xml database of all exports from PRX files found in the PS3 v2.30 system flash. Also present is a file with NIDs for just the unknown names, so these are the ones to use NidAttack on.
Download: PS3 NID Attack Tool
From the included ReadMe file:
hashes.txt - This is the list of hashes from ps3.xml that are currently unknown.
nidattack.xex - This is the nidattack tool from the PSP section of the ps2dev.org svn. I just ad... More »
Submitter:
PS3 News
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Well, since we know how much you love getting your monthly taste of gaming gossip, we're giving a sneak peek at some of the hottest rumors in this month's Qmann column.
We've been hearing for months that Max Payne 3 is in the works, but this month we got something a bit juicier to add to this rumor: Original Max Payne developers Remedy Entertainment are currently too busy working on Alan Wake to even consider developing the new Payne sequel. Instead, the next-gen noir shooter will be handled by the same internal Rockstar team that created The Warriors.
And perhaps even more exciting, we've got word that Rockstar is still hard at work on an ... More »
Update: PS3 NAND Flow Rebuilder v3.36 BETA is now out, which fixes a tiny bug.
This tool, although in beta stage, allows you to unscramble the blocks of a PS3 dumps ordering them in a way that the dumps become readable and extractable!
From now on it also allow you to re-scramble back to the original order once you modified the data you want!
It's for study and tests purposes, for experienced people only (devs) that this way can manage the files inside the flashes.
Download Link: PS3 NAND Flow Rebuilder v3.35 BETA
In this updated version you'll find some good news:
1) It's more compatible, it support a larger number of dumps, please try it with your one and if something goes wrong please let me know (through irc, on Efnet, my nick is NDT).
2) It now... More »
This tool, although in beta stage, allows you to unscramble the blocks of a PS3 dumps ordering them in a way that the dumps become readable and extractable!
From now on it also allow you to re-scramble back to the original order once you modified the data you want!
It's for study and tests purposes, for experienced people only (devs) that this way can manage the files inside the flashes.
Download Link: PS3 NAND Flow Rebuilder v3.35 BETA
In this updated version you'll find some good news:
1) It's more compatible, it support a larger number of dumps, please try it with your one and if something goes wrong please let me know (through irc, on Efnet, my nick is NDT).
2) It now... More »
In a press release today, the team responsible for the development of Cursed Mountain has announced some of the details behind the graphics engine being used. The new engine is titled "Athena" and it is a proprietary graphics engine being developed by the Sproing team.
The team best sums up the features:
The engine highlights of “Athena” include amongst others, HDR-Rendering, shader simulations developed especially for Wii in order to display ice, heat and water (realistic reflections and refractions), an ultra-fast particle system for amazing snow storms, soft particles for realistic fog and smoke, depth of field, motion blur, dynamic soft shadows, spherical harmonics lighting, as well as a high performance level-of-detail and streaming system in order to provide long viewing distance of the entire surrounding.
In order to create an exciting atmosphere when battling the ghosts, the game employs a number of custom-created special effects su... More »
The team best sums up the features:
The engine highlights of “Athena” include amongst others, HDR-Rendering, shader simulations developed especially for Wii in order to display ice, heat and water (realistic reflections and refractions), an ultra-fast particle system for amazing snow storms, soft particles for realistic fog and smoke, depth of field, motion blur, dynamic soft shadows, spherical harmonics lighting, as well as a high performance level-of-detail and streaming system in order to provide long viewing distance of the entire surrounding.
In order to create an exciting atmosphere when battling the ghosts, the game employs a number of custom-created special effects su... More »
Richard Lemarchand, from Uncharted: Drake’s Fortune developer Naughty Dog, has said that he thinks they are probably only using around 30 or 40 percent of the power of the PS3 at the moment and that the PS3 has a great, untapped potential.
To quote: Lemarchand can talk about another interesting subject, though: the prospect that, in the near future, multi-platform PS3 games will outshine the versions running on rival consoles: “There’s a set of tools called Edge that were developed on the Naughty Dog premises, actually, by a group of very, very senior games programmer, some from Naughty Dog and some from elsewhere. I think it’s tremendously visionary of Sony to make these tools, which are largely low-level libraries.”
Before proceeding, we need to explain a little of the unique manner in which the PS3’s much-admired, phenomenally powerful Cell processor works. Essentially, it contains eight mini-processors called Synergistic Processor Units ... More »
To quote: Lemarchand can talk about another interesting subject, though: the prospect that, in the near future, multi-platform PS3 games will outshine the versions running on rival consoles: “There’s a set of tools called Edge that were developed on the Naughty Dog premises, actually, by a group of very, very senior games programmer, some from Naughty Dog and some from elsewhere. I think it’s tremendously visionary of Sony to make these tools, which are largely low-level libraries.”
Before proceeding, we need to explain a little of the unique manner in which the PS3’s much-admired, phenomenally powerful Cell processor works. Essentially, it contains eight mini-processors called Synergistic Processor Units ... More »
















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