ggparallel / Voted
It is a fairly simple process as follows.. For starters, the PS3 is powered off, and a special USB dongle, known as the Jig, is connected. The PS3 is then turned on, and then off, once it has detected the Jig.
After this occurs, the PS3 is then turned back on, into "Service" Mode. From here, the PS3 is re-flashed using a Firmware Update on a USB stick, specifically designed to only install from the Service Mode. Once the PS3 is re-flashed with the software, it is then used in conjunction with a PC running customized software, specifically the DEX.exe and CEX.exe's.
There are a multitude of special PS3 firmwares, basically three major ones. The first is a Core System, followed by the Service Sys... More »
The item that peaked his interest the most was that it had one single 56-pin Flash chip, the S29GL128N90TFIR2, and was 128MB in size in contrast to older PS3 consoles utilizing dual (2x256MB) 48-pin chips totaling 512MB. So, he bought a new adapter, and some blank chips and proceeded to pull the 56-pin flash, and dumped it.
To our surprise, he was unable to dump more than 16MB of it! At first, we believed that the other blocks in the flash were protected via password, however there was something else brewing.
He took the 16MB dump that was made and flashed it onto a completly blank chip, and reinstalled it in the PS3.
To our surprise, it worked!
Now, if you recall, newer version PS3 Firmwares have ask... More »
Guys,
I need a little help from the community, if possible i'd like to have from all of you uploaded somewhere (example: rapidshare) the first 2048KB of the HDD partition. Specifically i need a test conducted this way:
Power up the ps3, go to the formatting utility, and format the ps3 HDD with the option of 10GB for the ps3 system.
Power off the ps3, remove the hard disk, attach it to the PC and dump the first 2048KB.
Compress the 2048 with the program you actually prefer (rar, zip whatever) and upload and post a link here.
For the dumping part winhex (for windows) or dd (unix and windows), if any problem or question rise, feel free to contact me or other devs, thanks a... More »
First, a small technical explanation. We were not able to modify any data on the PS3's flash chips due to the ECC. The ECC is a checksum basically, that ensures whatever data is in the block is not changed or corrupted, and if it is it errors.
So, the problem was since when we tried to alter data, the ECC would then in turn be invalid, causing errors, making the system not boot.
We did develop a way around this, however, it was time consuming and quite slow. We used the PS3 to write data to the flash, then dump it, with its proper ECC, then rewrite to where we needed it. This would take hours on end! We were not able to regenerate the ECC since we did not know the proper algorithm.
But now, we can!!
After multiple tests done by NDT to see what the ECC... More »
Submitter:
PS3 News
- 45 minutes ago (http://shop.ps3news.com)
Site Tags: shop deals gaming accessories
Category: Shop/Deals
Site Tags: shop deals gaming accessories
Category: Shop/Deals
Use Coupon Code: holiday at check-out to get 15% OFF your order!
However, the summer is over and we all went back to work in full force on the PS3, adding some new and very talented Devs along the way who will be helping out!
For starters, our very own ggparallel spent the past month or so along with NDT testing countless edited PS3 Firmwares on the PS3, and has been able to drastically refine our knowledge of the PS3's bootup procedure.
Below is a clear flowchart of the current theory of operation, the basic procedure is the same as we previously posted, that the system is booted in a "chain" so to speak. LV0 loads lv1ldr, which loads lv1.self (the Hypervisor).
Then depending on th... More »
The video shows:
- Warhawk running from HDD
- no PKG version
- no WH disc while WH is running
- Motorstorm running as proxy disc
- legal way
I wont explain the details here till the project is finished 100%, also cuz many devs want to take a look at first and not get it patched that fast. I can say that if all will work like I want it to you'll need:
- "special" game dump of the game you want to play from HDD
- one (any) original bd game
- 2x minimum 60GB HDD's (illegal way - it worx but its not allowed in most countrys - its working like a packed game on psp memory stick)
OR
-1 60GB HDD + original disc (legal way - no need to be inserted while playing)
Im using newest firmware PAL 60GB SKU. 3 games tested yet - working.
Games which should be possible from the knowledge i got yet:
- Warhawk
- MotorstormMore »
- Warhawk running from HDD
- no PKG version
- no WH disc while WH is running
- Motorstorm running as proxy disc
- legal way
I wont explain the details here till the project is finished 100%, also cuz many devs want to take a look at first and not get it patched that fast. I can say that if all will work like I want it to you'll need:
- "special" game dump of the game you want to play from HDD
- one (any) original bd game
- 2x minimum 60GB HDD's (illegal way - it worx but its not allowed in most countrys - its working like a packed game on psp memory stick)
OR
-1 60GB HDD + original disc (legal way - no need to be inserted while playing)
Im using newest firmware PAL 60GB SKU. 3 games tested yet - working.
Games which should be possible from the knowledge i got yet:
- Warhawk
- Motorstorm
This tool, although in beta stage, allows you to unscramble the blocks of a PS3 dumps moving them in a way that the dumps become readable and extractable!
It's for study and tests purposes, for experienced people only (devs) that this way can manage the files inside the flashes.
As example I included my PS3 dump map, it should help you understanding the dump layout.
Download: PS3 NAND Flow Rebuilder v3.21 BETA
I decided to share the tool early because it need a lot of testing, so, since I'll be in vacation in a few days I thought it would be nice to allow people to begin looking at it meanwhile I return home.
I tested it on like 10 dumps and I noticed that it perfectly worked only on 4 dumps (one was a Debug dump so yes, it works on debug dumps too :), this happen because of the fact I noticed I have to implement another variable in the unscrambling al... More »
It's for study and tests purposes, for experienced people only (devs) that this way can manage the files inside the flashes.
As example I included my PS3 dump map, it should help you understanding the dump layout.
Download: PS3 NAND Flow Rebuilder v3.21 BETA
I decided to share the tool early because it need a lot of testing, so, since I'll be in vacation in a few days I thought it would be nice to allow people to begin looking at it meanwhile I return home.
I tested it on like 10 dumps and I noticed that it perfectly worked only on 4 dumps (one was a Debug dump so yes, it works on debug dumps too :), this happen because of the fact I noticed I have to implement another variable in the unscrambling al... More »
Marcan writes: While Nintendo did reply to bushing’s open letter, he has not succeeded in establishing a conversation with an engineer about the issue. Furthermore, we have learned that they received and read at least two of the original three e-mails that were sent prior to the open letter, and decided not to reply (in fact, one of their replies was to one of the original e-mails, but only after the open letter was posted). Therefore, we can only conclude that they are not very interested in the issue.
As many of you may already know or have deduced, the bug in our open letter referred to a way of reading DVD-Rs (and Video DVDs) without the use of a modchip. Several people have investigated the bug independently, and they’ve gotten pretty close. However, we did discover an easier way of enabling this mode from homebrew, which, among other things, does not require any changes to IOS at all. This method is also relatively difficult to transform into some sort of ... More »
As many of you may already know or have deduced, the bug in our open letter referred to a way of reading DVD-Rs (and Video DVDs) without the use of a modchip. Several people have investigated the bug independently, and they’ve gotten pretty close. However, we did discover an easier way of enabling this mode from homebrew, which, among other things, does not require any changes to IOS at all. This method is also relatively difficult to transform into some sort of ... More »
















(20)





