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We have a few PS3 development updates for the new week, including some PS3 KeyVault Project and PS3 Flash news.

To start, resident PS3 Dev subdub has been a bit busy, so he has yet to put the finishing touches on our PS3 KeyVault Server Application. In his absence, both ggparallel and mainman have picked up the slack, and are finishing up the server application. While they are finishing up the app, they are also optimizing the code so it is more versatile as it can auto-update clients, and it will also be able to handle more requests.

Below is a picture of the client application's Web interface that runs on any PS3, including retail consoles via OtherOS. It basically lets you configure the PS3's IP address, check the status of the program, the kernel, and transmitted packets.

Another resident PS3 Dev, who recently received a PS3 TEST unit, is currently awaiting some new hot air rework t... More »  


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We announced this notice some time ago, now I would like to show you a picture of the tool I compiled to do the job. You need the Infectus mod-chip on your PS3 to downgrade. This mod-chip allows you to take a backup of your current PS3 Firmware that can be restored.

The news is that before it wasn't possible to downgrade without a previous dump of your own PS3 console's Firmware, but now things have changed. :)

Using this tool you can modify a NAND backup in order to let the console think it has a lower Firmware version, so later you can use an official Sony upgrade PUP file to "downgrade" to the version you need.

It has been tested to patch all PS3 Firmware dumps up to 2.10 so far, but is a work-in-progress as we still need to test re-updating more thoroughly.

I would like to thanks to Gigi and Mainman for their support in this tool, and all the other PS3News Devs for helping us in ... More »  


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Update: Fully lighted, swap of retail PS3 games video:




Here are some things I have so thoroughly withheld.

First off is this video of the SuperSwapMethod in action. (The demonstrated application I am not at liberty to release for the practicality of using it further in the future, and the safety of others.)

This application allows swaps of original PS3 games for other original PS3 of any firmware, of any style, and gave me extensive information on they system's acceptability of burned mediums.




First of all, the system on disk insert takes the param.sfo and copies it to RAM. On execute, RAM is location is cleared, but you may still be able to view garbage data instead. Param.sfo determines if the game is to boot or not.

So if not there (in memory), the game will not launch. As for launching executable files (self, elf, bin, s... More »  

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“Why isn't the PS3 broken already?” We hear this every day. Someone somewhere thinks they can write a better media player with HD support. A guy wants to release his game but needs the RSX for the amazing graphics it can generate. Why can't we just tear open the PS3 solder a few wires and be done with it? The answer is both simpler and more complicated than you might expect.

The PSP, the Wii, even the Xbox 360 have all been hacked and can run homebrew applications so everybody thinks “the PS3 should be just as easy.” The PS3 in some ways is as easy, in fact easier. No other console let you install Linux and run anything you want to. Sure Linux on the PS3 is great. You can write your own code and use it. You have the largest collection of applications anywhere (thats right, WAY more than Windows). It's all free (or at a very low cost).

But it's limited. You can't touch the RSX (The very powerful graphics chip in the PS3), you can't use the ... More »  

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Another brief update based on the yesterday's findings: the PS3 Flash is quite accessible as the majority of it is mounted inside the PS3 as a filesystem (think PSP), and is able to be read/written.

A picture is below for a peek at a partial filelist. As you can see there are quite a few sprx's. These are encrypted of course, however they function quite the same as their PSP counterparts. For the majority of the PS3 OS's functions, there is a sprx that is tasked to do the job.

For the big chunk of interesting news: Every single scene release ever released for PS3 will not work without being patched.

Why? It is because backup PS3 images lack some data that we will call a key. On an original, when the disc is inserted, the PS3 reads the key, and it is used to decrypt any encrypted files on disc (the DISC layer of encryption). On a backup, the PS3 can not read this key so it will not be able to decrypt the file. Of course if a hardware mod surface... More »  


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