Sony has launched a LittleBigPlanet news site (linked above) today. The site aims to keep us up to date with the latest LBP goodness, either direct from Media Molecule, Sony Computer Entertainment, or from the community.
Per SackBoy103: LittleBigWelcome!!!
Welcome to the new LittleBigPlanet News Site - your destination for anything LBP.
Our goal is to keep you up to date with the latest LBP goodness either direct from Media Molecule, Sony Computer Entertainment, or from you, the community. Since we revealed LittleBigPlanet at the 2007 Game Developers Conference, the team has been working hard - creating the game, touring to game events and conducting interviews with our favorite press - and as we reach the homestretch its time to make time for our fans.
Our LBP fans have made so many amazing tributes to LittleBigPlanet, and we'd like to share what we see and know with everyone. So stay tuned for categories like "LBP 101," "S... More »
As many VGC forum-goers have been discussing with great exposition lately, there are many of us who feel as if the reviewing segment of our hobby has gone completely awry over the past few years. In my ever-so humble opinion, when it comes right down to it, I question whether it was any good from the outset.
Many of us grew up with gaming but unfortunately, in many ways, gaming hasn’t grown up with us. We’re still the purchasers of hackneyed trash and in most cases, we do it with a smile. I had an opening rant prepared on the review system for this editorial but after lengthy consideration, I will defer to Rob Reiner and his mockumentary classic, This is Spinal Tap.
Nigel Tufnel: The numbers all go to eleven. Look, right across the board, eleven, eleven, eleven and...
Marty DiBergi: Oh, I see. And most amps go up to ten?
Nigel Tufnel: Exactly.
Marty DiBergi: Does that mean it's louder? Is it any louder?
Nigel Tufnel: Well, it's one... More »
Marcan writes: While Nintendo did reply to bushing’s open letter, he has not succeeded in establishing a conversation with an engineer about the issue. Furthermore, we have learned that they received and read at least two of the original three e-mails that were sent prior to the open letter, and decided not to reply (in fact, one of their replies was to one of the original e-mails, but only after the open letter was posted). Therefore, we can only conclude that they are not very interested in the issue.
As many of you may already know or have deduced, the bug in our open letter referred to a way of reading DVD-Rs (and Video DVDs) without the use of a modchip. Several people have investigated the bug independently, and they’ve gotten pretty close. However, we did discover an easier way of enabling this mode from homebrew, which, among other things, does not require any changes to IOS at all. This method is also relatively difficult to transform into some sort of ... More »
In a recent interview with the BBC's Click program, Hideo Kojima, creator of the acclaimed Metal Gear franchise, has revealed that the first few years of development on MGS4 were "trial and error".
"We started to work on Metal Gear Solid 4 four years ago, after finishing Metal Gear Solid 3," said Kojima-san. "At that time we really didn't know what the PS3 was going to be like, so the first two years was all about experimenting, developing and trial and error."
"In the last two years, we've known what the PS3 is capable of, the specifications of it and how we can utilise it," he continued. "PS3 is a monster machine. That's why it took so much time to create Metal Gear Solid 4."
Kojima-san also acknowledged the early access to the PS3 that Sony allowed them because of the importance of the Metal Gear Solid series for the PlayStation brand.
Product Reviews writes: On our recent post about the new PlayTV, one of our readers asked if the new announced 80gb Sony PS3 will have rear USB slots as the current 40gb model doesn't have any at the rear.
They did not want the PlayTV sticking out at the front of the Playstation 3, after a little research we cannot confirm if they will be back or front, but it does not look good from what we read on Stuff.
The 80GB will come with the same feature set as the pared down model. So limited USB connectivity and no backwards compatibility with PS2 games. If that's true then we could expect nearly everything to be the same, including the USB ports. This will affect buyer's decisions when looking at the PlayTV.
The new 80GB PS3 will be coming to the UK on August 27th and it’s a good deal at £299, the same price as the 40GB model. Looks like things will pretty much be the same, apart from the extra 40GB.
As a follow-up from his previous video, 0komp0 has made a second one detailing how to purchase from the USA PSN Video Store with an EU-located PS3.
To quote: Following on from yesterdays Access the USA PSN Video Store with EU located story I thought I would today go through the process of purchasing content from the USA Video store.
Tmaster let us know at the link above that silenoz has found a way to run simple Java games on the PS3 with the BD-J (Blu-ray Disc Java) functionality.
To quote silenoz: I've managed to launch a simple Java game on Game OS, with the BD-J functionality, thanks to the HDCookBook project. You just need to copy some files on a USB key and you're good to go.
Steps to launch Blaster Bunny, pictured below, are as follows:
1) Download it HERE and UnZip it.
2) Copy it to the root of a USB/Flash drive.
3) Go to the device in the video menu and launch "AVCHD".
4) Go to BONUS and click GAME to launch Blaster Bunny.
It has also been confirmed that this method has been working on all PS3's regardless of Firmware and region, including 2.41 apparently, and it's likely to work for other Java Vir... More »
Games like Call of Duty 4 run at a framerate of 60 frames per second on both systems. But Call of Duty 4 is a game that experienced technical problems with various bottlenecks due to the varying levels of action that occur on the screen. The game was originally designed to run at 60 frames per second at 720p, but it caused drops in the framerate.
The proof of this is the fact that Call of Duty 4 runs at a resolution of only 640p on both the Xbox 360 and Playstation 3. This may be “equal” in terms of what is displayed on the screen, but the FACT is that Call of Duty 4 is putting a much larger burden on the PS3 than it is the Xbox 360.
Confirmation of this can be seen in the large number of games that “run smoothly at 60 frames per second on the Xbox 360, but struggle to run at 30 frames per second on the Playstation 3.” That was a quote from Gamespot.
It’s simple math: The Xbox 360 can display approximately 500,000,000 polygons per second... More »
An Xbot’s take on why the time is now right for Xbox 360 gamers to seriously consider getting rid of their 360’s and purchasing a PS3
Before beginning this article I would like to make it clear that I’m a confessed Xbot. Even after churning through 3 separate Xbox 360’s due to hardware failure, I have remained loyal to Microsoft and believe that Xbox Live is an amazingly fun service, even worth paying for.
BUT do I really? What has kept me coming back again and again when a normal gamer would have spat the dummy and gotten rid of the Xbox 360 years ago? Why is now the right time to finally break away from Microsoft?
The following reasons are what I believe to be the most compelling as to why my fellow hardcore Xbots should seriously consider taking the plunge and moving over to the PS3.
The Play Station Network Now I hear what you guys are saying, nothing beats Xbox lives usability, social aspects and servers, bu... More »
If any of you have ever been on any PlayStation-related blog at any point in time since the PS3’s release (and let’s be frank, that’ll be a fair few of you) you’ll have noticed that the demands for an in-game Xross Media Bar have been ever-ongoing.
Every single post on the the PlayStation.blog (still not understanding the need for that dot) has received streams of comments from the rabid PS3 owners complaining about a lack of service and a lack of respect for the consumer base who’ve splashed out several hundred dollars/pounds/Euros/et cetera on their shiny black behemoth.
The thing is, I’m wondering why, as a collective, they don’t seem to have a single brain cell between them to share some sort of common sense when it comes to developing features such as the in-game-XMB, which we’ve just received after months and months of demand. Even after we’ve picked that up, we’re still baying for more. My ultimate slating of PlayStation fanboys con... More »