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XVISTAMAN2005 has discovered a method HERE which allows Retail PS3 console owners to install PS3 Debug Firmware on them... however, before considering attempting this PS3 "HDD Swap" be sure to read below.

Upon following the instructions your retail PS3 console will update to a partial Debug/Test console. Partial is stated because upon doing it the PS3 will possess what is pictured below, specifically non-functioning Debug options.

Debug PKG files won't install, port 1000 is open but you can't connect to it, and the PS3 no longer plays Blu-ray movies. Additionally, the Sony S... More »  


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With the great ongoing work in our PS3 Forums with the RCO files, we are also going to talk about component two of the PS3's XMB includes- its XML Files!

Inside the directory exists 30 XML files. They control quite a bit in regards to the PS3's appearance and functioning, from telling the XMB what types of information to display, all the way to letting you download PlayStation Home!

Do make sure to check out the attached image, as it is code snippets of the XML files we're speaking of below.

For example, in category_game.xml, it appears upon disc insertion, the insertion is added into a database, along with what type of media it's on (CD/DVD/BDVD), and if it detects, what format it is (PS1/PS2/PS3) and so on. Now there are your different media types of course: PS1 CD, PS2 CD, PS2 DVD, PS3 DVD, PS3 BD.

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Hi, I'd like to share the Demo application tool I updated adding to it many functions. Now it's a complete tool, not only a demo anymore, I tested it in read, erase and write modes many times thus I named it "Infectus PS3 Double NAND Programmer 1.37"

Download: Infectus PS3 Double NAND Programmer v1.37 / Infectus PS3 Double NAND Programmer v1.37 [Mirror]

Added functionalities are:

- Recognition and automatic skip of bad blocks, both in erase and writing functions, from both the file dump and the HW NAND (this function is usefull for people that receive an error in erasing using the official infectus programmer).

- Operations are now logged into a file saved in the same Dump directory (InfectusLog.txt)

- A progress bar has been added in order to check the operation progresses.

- At the end of ... More »  


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Just a reminder, if anyone sees interesting news we miss feel free to share it with the community via Submit News. That being said, I sold my PS2/PSTwo when the PSP came out, and as a result don't follow much news pertaining to them.

Just this morning a friend let me know the Memento Firmware for the Memor32 PS2 Memory Card being peddled was hacked by TikTok n' Botch... since last year (no, not FreeVast)- news to me, and a few others I asked as well!

Downloads: Memento FW v1.2e / Memento FW v1.2e ELF (Updated) / Memento FW v1.2e ELF (Updated Again) [Russian Pages, Click Red Button to D/L]

Without a PS2/PSTwo I can't test the ELF... More »  


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First of all, readers of our Forums know (with the assistance of our Members) we have recently been doing research into the PS3 RCO file format.

Note that it is different than that on a PSP, however, contains similarities as well. We have received a few questions as to "why" we want to examine the files... it's for a few reasons. First off- We are all curious! Secondly, the RCO files, in support with other files, enable/disable "links" to PS3 XMB options.

In related news, we have now accessed the PS3 Flash's FileSystem, and among other things (to be posted in Part 2 or 3 of this article) it contains a folder called "ps1emu".

What is it for? We found out! Inside the ps1emu folder, upon the insertion of a PS2 disc, a file is copied there by the name of "ps1_rom.bin". Oddly enough, it is actually the custom made PS2's BIOS for th... More »  


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Yesterday I posted a thread in the PlayStation 3 Chat Forum on behalf of the resident PS3 Devs who have been working steadily towards the ultimate goal of unlocking the PS3's full potential. Up until now, much of what they have been doing has been quite technical and didn't require much end-user assistance.

Over the last 2-3 days they have made significant progress in multiple areas of the PS3 (which will be detailed in the Site News), however, they are now asking the PS3 community to "get out of your armchair" (see video below- the ball symbolizes the PS3, the goal is unsigned code, and the community are in the chairs). How can you help? Check the Forums daily: [PS3 Dev Request]: Have a PSP and familiar with .RCO files?





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One of the most frequently asked questions via e-mail, IRC, and on the Forums we get asked is "How did CJPC get his hands on a PS3 Debug/TEST machine?!"

The answer: Monitor places such as eBay like it's your job, and win them before "big brother" Sony catches on and closes the auction of course! :D

A perfect example (in case anyone is interested in buying one) is the auction set to end tomorrow here:

eBay Auction: Sony Playstation Test Development Kit - RARE PS3 Debug

Not only does that PS3 Dev machine include hardware, but as stated by the seller dev16, it has the required 1.92 and 2.00 Debug software updates too- very nice! Happy bidding guys, and if anyone wins drop us an e-mail. :P


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We mentioned in previous Site News posts that we're working on converting a Retail PS3 into a Debug PS3.. and we have some updated news on the process to share today.

For starters, we had quite a delay. Our PS3 Devs have been using an expensive external programmer to do the job, however, these dumps differed than the dumps from the Infectus chip. It was quite a puzzling issue indeed.. which was the proper dump?!

After many hours of examination spanning over a few weeks time, it turns out the external programmer was the culprit! The software that the manufacturer provided had a flaw in it that would drop certain bytes, resulting in a corrupt dump missing OOB 64 bytes of data. Luckily our PS3 Devs managed to find and correct the initial problem, so a big THANKS to them!

Once that was sorted, testing began by modifying both the IPL and METLDR..... More »  


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