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In a recent post on his blog, God of War I director David Jaffe comments on what's he's seen so far regarding God of War III.

Ok, so he doesn't say EXACTLY what he's seen (NDA), but he does have some quite "colorful" comments to describe what he saw.

Here is the comment at the end of David's post that somewhat confirms what has been the talk of the town regarding God of War III's visuals.

"ps. I saw GOD OF WAR III when I was in Santa Monica last week. I can and will not give away details. But I think it's ok for me to say two things:

a- HOLY HOLY HOLY F-ING HELL!
b- I thought GEARS OF WARS 2 looked about as good as a next-gen game could look... and that game is currently- and will probably remain- my game of the year.

And hell, I think I actually get to vote on that kind of stuff in some circles :) And unless I get blown away by POP o... More »  


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Many people have been wondering exactly what the differences are between Development and Retail PlayStation 3 Systems, and we figured now would be a great time to clarify these along with reporting some new findings.

Aside from the different hardware revisions of the PS3's motherboard, the systems are virtually the same as mentioned in previous posts. We have examined multiple PS3 TEST's, Retail PS3's, Demo Unit PS3's, and even Factory Mode PS3's, and found that there are no hardware differences between them at all.

Mind you, there are differences, but they are due to the hardware revision, not due to the systems themselves. To make that more clear, the units are identical to their counterparts of the same hardware revision.

So, the question is- what's the difference? Software!

We all know the difference is in the software, and after examining countless dumps from these systems, on top of flash dumps given to us by you, our loyal re... More »  


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Slated for release tomorrow, PlayStation 3's upcoming 2.50 firmware includes support for Flash 9 via the console's Web browser alongside various changes.

Eurogamer has also been told that you'll be able to see optional EXIF (exchangeable image file format) information while viewing photos.

And finally for the things that weren't mentioned yesterday, the Y and Z and Q and A keys have been remapped for the German on-screen keyboard. Gut.

Things we already knew about Firmware 2.5:

• Pads and the PS3 itself now have tweakable power-save settings for turning off after a period of inactivity.
• You can tell the PS3 to power down once it's finished downloading or installing content.
• In-game screenshots can be taken in compatible games.
• It enables high-quality mode for the official PS3 Bluetooth headset.
• The Trophy interface has been improved, so you... More »  


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We recently purchased a new 80GB PlayStation 3 console, and our very own PS3 Dev Courier dissected his new system.

The item that peaked his interest the most was that it had one single 56-pin Flash chip, the S29GL128N90TFIR2, and was 128MB in size in contrast to older PS3 consoles utilizing dual (2x256MB) 48-pin chips totaling 512MB. So, he bought a new adapter, and some blank chips and proceeded to pull the 56-pin flash, and dumped it.

To our surprise, he was unable to dump more than 16MB of it! At first, we believed that the other blocks in the flash were protected via password, however there was something else brewing.

He took the 16MB dump that was made and flashed it onto a completly blank chip, and reinstalled it in the PS3.

To our surprise, it worked!

Now, if you recall, newer version PS3 Firmwares have ask... More »  


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This is just a short post to let everyone know we're still alive. Its been a quiet summer, most people were off on vacation (or on holiday, for our friends across the pond), including many of our own PS3 Devs.

However, the summer is over and we all went back to work in full force on the PS3, adding some new and very talented Devs along the way who will be helping out!

For starters, our very own ggparallel spent the past month or so along with NDT testing countless edited PS3 Firmwares on the PS3, and has been able to drastically refine our knowledge of the PS3's bootup procedure.

Below is a clear flowchart of the current theory of operation, the basic procedure is the same as we previously posted, that the system is booted in a "chain" so to speak. LV0 loads lv1ldr, which loads lv1.self (the Hypervisor).

Then depending on th... More »  


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The video shows:

- Warhawk running from HDD
- no PKG version
- no WH disc while WH is running
- Motorstorm running as proxy disc
- legal way

I wont explain the details here till the project is finished 100%, also cuz many devs want to take a look at first and not get it patched that fast. I can say that if all will work like I want it to you'll need:




- "special" game dump of the game you want to play from HDD
- one (any) original bd game
- 2x minimum 60GB HDD's (illegal way - it worx but its not allowed in most countrys - its working like a packed game on psp memory stick)

OR

-1 60GB HDD + original disc (legal way - no need to be inserted while playing)

Im using newest firmware PAL 60GB SKU. 3 games tested yet - working.
Games which should be possible from the knowledge i got yet:

- Warhawk
- Motorstorm More »
 

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Update: PS3 NAND Flow Rebuilder v3.36 BETA is now out, which fixes a tiny bug.

This tool, although in beta stage, allows you to unscramble the blocks of a PS3 dumps ordering them in a way that the dumps become readable and extractable!

From now on it also allow you to re-scramble back to the original order once you modified the data you want!

It's for study and tests purposes, for experienced people only (devs) that this way can manage the files inside the flashes.

Download Link: PS3 NAND Flow Rebuilder v3.35 BETA

In this updated version you'll find some good news:

1) It's more compatible, it support a larger number of dumps, please try it with your one and if something goes wrong please let me know (through irc, on Efnet, my nick is NDT).

2) It now... More »  


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The upcoming PlayStation 3 game Heavy Rain from acclaimed Fahrenheit and Omikron developers Quantic Dream, has been hidden from public eyes since 2006’s concept video. Since then we’ve only had glimpses of impressive facial close ups, but now we can bring you a little bit more…

A zoomed out view of what looks like a new character in Heavy Rain, and new supposed gameplay shots of a motorbiker. The visuals are certainly impressive and suggest the French developer might just succeed in their goal to create expressive and emotional videogame characters.

Quantic Dream are aiming to bring PS3 owners something new and exciting, by furthering the story and emotions of the characters during gameplay.




There are few details of what this gameplay will consist off, but consider us intrigued.


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