abysstech / Voted
“He could see he was about to get involved in another PlayStation cycle, and obviously wanted something new,” we were told. “The same thing was happening again and he’d been through it enough times to want to move on.”
The timing of Harrison’s decision to leave Sony confused many, given that PS3 was finally starting to bloom after a troubled seedling period. The PlayStation front-man announced he was to quit in February, giving no reason for the move.
He immediately joined Infogrames as president, saying he was finding the company’s focus on casual gaming and an increased influence on internet business models “very exciting”.
Bet PS4 doesn't have two HDMI ports either! :P
Just over a week ago, Nvidia's maximum leader, Jen-Hsun Huang, held a meeting with Taiwanese mobo partners. He directly asked them if there was a reason why Nvidia should stay in the chipset business. You could hear the crickets chirp.
In mainland China. No one came up with a reason, so the division was officially killed, and the teams will be rolled into GPU projects.
Nvidia PR is having the proverbial hissy-fit, but ignore it, they do that a lot. The INQUIRER has talked to people who were at the meeting, and they confirmed the reports, and are dead convnced that Nvidia chipsets are a thing of the past.
This is not to say that there will be no new chipsets from today. Things currently done or almost done will... More »
The Wii is currently dominating at the price of £180, despite the Xbox360 arcade being around £160 there hasn't been a significant market shift. However now that the arcade is being reduced to £100 we will see a huge difference; we can expect the other model to follow suit. The 20GB being bought down to £160 and the 60GB coming in at £180.
These price cuts will mean that gamers who previouly set out after Wiis may instead pick up a £100 arcade and games instead of simply the Wii. However we will also see parents contribute, if they are aware their son/daughter is into video games then the arcade is the perfect present for christmas or birthdays.
However it wil... More »
To quote: The Sony PlayStation 3 (PS3) runs Linux, but getting it to run well requires some tweaking. In this article, first in a series, Peter Seebach introduces the features and benefits of PS3 Linux, and explains some of the issues that might benefit from a bit of tweaking.
When Sony first announced that the PlayStation 3 would be able to run Linux natively, a great deal of excitement ensued. Early on, it was a bit of a challenge to get Linux natively installed. The supported installer ran a custom script that hand-mangled a Fedora Core 5 or 6 install DVD into a runnable system with a special PS3 kernel. People put in hours and hours of effort to get other systems, such as Ubuntu, working. Terrasoft's Yellow Dog Linux, with an actual graphical installer that ran on the PS3, was the ki... More »
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Guardian writes: You can't knock the PS3 as a piece of a kit - it still works fine for me while I'm on my fourth 360 now - but you have to wonder if features like Remote Play - fiddly to setup, geekily impressive when it works - are symptomatic of a console that almost tries to do too much.
UK Playstation boss Ray Maguire has admitted what we already knew, namely that the PS3's slow start was due to the high RRP.
"The gamble that Ken Kutaragi took with the PlayStation 3 was to put in a high level of technology, so it has been a bit slow to market in some respects, but we're now seeing how people are starting to understand how the technology works. Historically, the installed base of any hardware platform has been proportional to its great gameplay, but also very attached to the RRP.
That was the second part of Kutaragi-san's gamble, as that hardware made the machine more expensive. But now we're in the second part of the PS3's cyc... More »
UK Playstation boss Ray Maguire has admitted what we already knew, namely that the PS3's slow start was due to the high RRP.
"The gamble that Ken Kutaragi took with the PlayStation 3 was to put in a high level of technology, so it has been a bit slow to market in some respects, but we're now seeing how people are starting to understand how the technology works. Historically, the installed base of any hardware platform has been proportional to its great gameplay, but also very attached to the RRP.
That was the second part of Kutaragi-san's gamble, as that hardware made the machine more expensive. But now we're in the second part of the PS3's cyc... More »
St. John, who has built WildTangent into the one of the bigger online gaming networks over the past 10 years, made the bold prediction that video game consoles will be "extinct" by 2020.
He started his talk with an image of Moses on the screen and this rapid-fire comment:
I am going to make some outrageous claims today. And then I will attempt to substantiate them. Feel free to disagree with me. Just remember, that I am right.
St. John called the console business an "extremely fragile business" which has been subject to major collapses over the years:
We are looking at the last generation of consoles right now. I am going to predict to you that the PS3, the Wii and the X-box are the last generation of consoles t... More »
In a recent interview with the BBC's Click program, Hideo Kojima, creator of the acclaimed Metal Gear franchise, has revealed that the first few years of development on MGS4 were "trial and error".
"We started to work on Metal Gear Solid 4 four years ago, after finishing Metal Gear Solid 3," said Kojima-san. "At that time we really didn't know what the PS3 was going to be like, so the first two years was all about experimenting, developing and trial and error."
"In the last two years, we've known what the PS3 is capable of, the specifications of it and how we can utilise it," he continued. "PS3 is a monster machine. That's why it took so much time to create Metal Gear Solid 4."
Kojima-san also acknowledged the early access to the PS3 that Sony allowed them because of the importance of the Metal Gear Solid series for the PlayStation brand.
"Since we're dev... More »
"We started to work on Metal Gear Solid 4 four years ago, after finishing Metal Gear Solid 3," said Kojima-san. "At that time we really didn't know what the PS3 was going to be like, so the first two years was all about experimenting, developing and trial and error."
"In the last two years, we've known what the PS3 is capable of, the specifications of it and how we can utilise it," he continued. "PS3 is a monster machine. That's why it took so much time to create Metal Gear Solid 4."
Kojima-san also acknowledged the early access to the PS3 that Sony allowed them because of the importance of the Metal Gear Solid series for the PlayStation brand.
"Since we're dev... More »
Below is an exclusive hands-on session video from E3 2008 of Killzone 2 for PS3.
The caption of it reads: Sony's Kyla Schubel joins Kevin onstage for an exclusive demo of the highly-anticipated shooter, 'Killzone 2' for the PlayStation 3.
Video is available below, courtesy of G4TV.
Enjoy guys!
The caption of it reads: Sony's Kyla Schubel joins Kevin onstage for an exclusive demo of the highly-anticipated shooter, 'Killzone 2' for the PlayStation 3.
Video is available below, courtesy of G4TV.
Enjoy guys!
















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