TRYMYZ / Voted
Unofficially, the update is said to block the Wii Homebrew Channel and more as follows:
- This blocks new installations of anything fakesigned, that is, Homebrew Channel (both new installs and updates), wads (legal and illegal), Starfall, cIOS, anything that installs IOSes secretly like AnyRegion Changer or AnyTitle Deleter, xyzzy and DVDX (used for apps which have DVD support). This list is not exhaustive, but please add to it if you think of anything else.
- This also blocks access to /dev/flash. This means raw nand dumping utilities no longer work.
- If something is already installed then it isn't affected, like Homebrew Channel, etc.
- The homebrew developers are already planning how to work around this update.
- You currently need this update to acc... More »
Eurogamer has also been told that you'll be able to see optional EXIF (exchangeable image file format) information while viewing photos.
And finally for the things that weren't mentioned yesterday, the Y and Z and Q and A keys have been remapped for the German on-screen keyboard. Gut.
Things we already knew about Firmware 2.5:
• Pads and the PS3 itself now have tweakable power-save settings for turning off after a period of inactivity.
• You can tell the PS3 to power down once it's finished downloading or installing content.
• In-game screenshots can be taken in compatible games.
• It enables high-quality mode for the official PS3 Bluetooth headset.
• The Trophy interface has been improved, so you... More »
To quote: So, my PS3 turned 1 not long ago.. so.. I decided to see what 1 year (about 4,000 hrs) of dust looks like in it, and to give it a clean.
This is a Aus 60gig, always been horizontal. (I have vacuumed the vents every week (give or take), and dust it off with a microfibre cloth almost religiously.. Never used compressed air on it)
It's home for starters (carpet floor).. So after that I have to say it wasn't as bad as I thought. But there was a lot of fine dust in it, and only a little bit of a clump under the fan on the cpu/gpu heatsink part, nothing but fine dust on the heatsink fins.
Bottom casing was very dusty (also found little bugs a mosquito..and a hair... yeah I dunno..) top o... More »
"We started to work on Metal Gear Solid 4 four years ago, after finishing Metal Gear Solid 3," said Kojima-san. "At that time we really didn't know what the PS3 was going to be like, so the first two years was all about experimenting, developing and trial and error."
"In the last two years, we've known what the PS3 is capable of, the specifications of it and how we can utilise it," he continued. "PS3 is a monster machine. That's why it took so much time to create Metal Gear Solid 4."
Kojima-san also acknowledged the early access to the PS3 that Sony allowed them because of the importance of the Metal Gear Solid series for the PlayStation brand.
"Since we're dev... More »
Submitter:
PS3 News
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I would like to speak to an engineer about this — please have one contact me at bushing (at) gmail.com.
P.S. Sorry for posting this publicly — I tried emailing you three times and never received a response. I am trying to follow the model set forth in http://www.wiretrip.net/rfp/policy.html, so your timely response would be appreciated.
In related news, according to an interview with Marcan posted on the Spanish site ElOtroLado, a Custom Firmware for the Wii is currently in the works.
Bushing also recently commented on IOS ... More »
Cesar Stastny: Treyarch has worked on various games during the last decade so we had our own engines, including the one on which all the Spiderman games were built. For Call of Duty: World at War, we chose the original Infinity Ward Call of Duty4: Modern Warfare engine as the base technology. Call of Duty 4 is widely considered the best cross platform game to date (Xbox 360/PS3/PC), so it is logical to consider its engine as the best next generation cross platform as well.
We chose it for its excellent lighting and game scripting. We enhanced the existing Call of Duty 4 engine with visual improvements, new effects, cooperative multiplayer, as well as using Activision's proprietary DemonWare tec... More »
To begin this week's PS3 Dev briefing, we want to give a follow-up in regards to the PS3 Downgrade PUP's for PS3 TEST/Debug consoles we recently acquired.
Yes, it does work fine, and we have successfully downgraded a PS3 Test to version 1.00! Version 1.00 is quite neutered for a TEST, about the only thing that works is the ability to run code from a DVD/BD, aside from that just about everything is non-functional.
More to come in those regards, including our ability to install and dump Retail PKG's on a Debug PS3 console!
Now onto the rumors: As we all know, many have been trying (but failing terribly) to dump the EEPROM chip inside the PS3's controller.
Our very own talented Courier successfully removed and dumped the chip, a picture o... More »
Yes, it does work fine, and we have successfully downgraded a PS3 Test to version 1.00! Version 1.00 is quite neutered for a TEST, about the only thing that works is the ability to run code from a DVD/BD, aside from that just about everything is non-functional.
More to come in those regards, including our ability to install and dump Retail PKG's on a Debug PS3 console!
Now onto the rumors: As we all know, many have been trying (but failing terribly) to dump the EEPROM chip inside the PS3's controller.
Our very own talented Courier successfully removed and dumped the chip, a picture o... More »
There has been a lot of talk about the PlayStation 3's Random Access Memory (RAM) vs Xbox 360's RAM, saying that the 360 has more RAM to work with etc. Here is an article to explain the situation of its RAM.
Just so you know, the PS3 has 512MB of RAM (256 for video and 256 for system). The Cell chip has 256MB of completely sharable RAM, the GPU has 256MB of dedicated RAM. Now the key here is what type of RAM it is.
The PlayStation 3 has 256mb of GDDR3 at 700mhz and 256Mb of XDR at 3.2ghz. So what exactly is XDR ram? Here are some of the highlights:
- XDR makes PS3 super effiecient
- XDR aids in faster cache mapping, both direct and indirect
- XDR ram works by a pointer to pointer technology and needs very small buswidth for execution
- XDR is not just faster than GDDR3 but it is much more efficient
- XDR RAM works by breaking down data into several packets which prevents data loss and exceptions
The Rambus... More »
Just so you know, the PS3 has 512MB of RAM (256 for video and 256 for system). The Cell chip has 256MB of completely sharable RAM, the GPU has 256MB of dedicated RAM. Now the key here is what type of RAM it is.
The PlayStation 3 has 256mb of GDDR3 at 700mhz and 256Mb of XDR at 3.2ghz. So what exactly is XDR ram? Here are some of the highlights:
- XDR makes PS3 super effiecient
- XDR aids in faster cache mapping, both direct and indirect
- XDR ram works by a pointer to pointer technology and needs very small buswidth for execution
- XDR is not just faster than GDDR3 but it is much more efficient
- XDR RAM works by breaking down data into several packets which prevents data loss and exceptions
The Rambus... More »
















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