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Like many, we're wondering if Sony's response to the song "Tapha Niang," included in the LittleBigPlanet soundtrack is a little harsh.

Toumani Diabaté and the Symmetric Orchestra is known for combining the traditional music of Mali with other internation styles, like jazz, blues and flamenco.

His MySpace page has the entire song available to listen to, and Amazon.com has a DRM-free version available to purchase. It's surprising that a song, which has been available for over two years, is only now receiving controversial attention for its inclusion in Sony's blockbuster PS3 game.

Perhaps if Sony didn't delay this game, this matter wouldn't have exploded to such incredible proportions?

After all, the international sound would be a... More »  


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Slated for release tomorrow, PlayStation 3's upcoming 2.50 firmware includes support for Flash 9 via the console's Web browser alongside various changes.

Eurogamer has also been told that you'll be able to see optional EXIF (exchangeable image file format) information while viewing photos.

And finally for the things that weren't mentioned yesterday, the Y and Z and Q and A keys have been remapped for the German on-screen keyboard. Gut.

Things we already knew about Firmware 2.5:

• Pads and the PS3 itself now have tweakable power-save settings for turning off after a period of inactivity.
• You can tell the PS3 to power down once it's finished downloading or installing content.
• In-game screenshots can be taken in compatible games.
• It enables high-quality mode for the official PS3 Bluetooth headset.
• The Trophy interface has been improved, so you... More »  


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We recently purchased a new 80GB PlayStation 3 console, and our very own PS3 Dev Courier dissected his new system.

The item that peaked his interest the most was that it had one single 56-pin Flash chip, the S29GL128N90TFIR2, and was 128MB in size in contrast to older PS3 consoles utilizing dual (2x256MB) 48-pin chips totaling 512MB. So, he bought a new adapter, and some blank chips and proceeded to pull the 56-pin flash, and dumped it.

To our surprise, he was unable to dump more than 16MB of it! At first, we believed that the other blocks in the flash were protected via password, however there was something else brewing.

He took the 16MB dump that was made and flashed it onto a completly blank chip, and reinstalled it in the PS3.

To our surprise, it worked!

Now, if you recall, newer version PS3 Firmwares have ask... More »  


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The PS3 has mandatory game HDD installs. No surprises there right? Since the beginning of the console gamers have complained that the PS3 has forced them to abandon the former gamer ritual and buy, unpack and play, adding the additional and sometimes painful step of WAIT between savage unpack (ripping off shrinkwrap is always fun) and the satisfying play.

Some installs have hardly taken any time, while others (Devil May Cry 4) feel like an eternity of wait time which creates the sensation of smelling a fresh baked batch of cookie chip cookies (or insert your favorite kind of cookie) that still has time left in the oven.

The install can be fixed redeemed however. The beauty of it is that the solution has been staring us gamers in the face since day 1 as well. The solution? PSN. I know, I know, you’re wondering how that makes any sense, so without further adieu, here it is.

Place the install data on PSN.

It’s so simple... More »  


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Well this week we have some exciting news that we hinted about last week.

First, a small technical explanation. We were not able to modify any data on the PS3's flash chips due to the ECC. The ECC is a checksum basically, that ensures whatever data is in the block is not changed or corrupted, and if it is it errors.

So, the problem was since when we tried to alter data, the ECC would then in turn be invalid, causing errors, making the system not boot.

We did develop a way around this, however, it was time consuming and quite slow. We used the PS3 to write data to the flash, then dump it, with its proper ECC, then rewrite to where we needed it. This would take hours on end! We were not able to regenerate the ECC since we did not know the proper algorithm.

But now, we can!!

After multiple tests done by NDT to see what the ECC... More »  


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With the PlayStation 3 version of Alone in the Dark hitting in November, nearly half a year after its PC, Xbox 360, Wii, and PS2 versions, the development team have had plenty of time to fix the mistakes made in the initial release, and fix they have.

Press Release: GAME FEATURES - PLAYSTATION 3

Full 360° camera control: enhanced camera controls allows complete freedom of the camera and better handling of first person view camera movement for even more immersive gameplay

Fine-tuned controls: quicker and smoother reactivity of the hero's movements in third person view make for more rapid movements in nail-biting situations

Inventory system more accessible: more logical jacket inventory system with the ability to combine objects using only the D-pad, and more fluid hero movement makes item selection a breeze.

More tips: players will get all the help they need to get through every situation and... More »  


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Unauthorized hacking of the PSP has been a serious problem for Sony ever since enterprising hackers managed to run unsigned code on the PSP-1000 back in 2005. The ability to revert to an unprotected version of the firmware, and later the ability to install completely custom pirate firmware has enabled some owners to play pirated PSP games downloaded from the Internet.

By some accounts, developers like Ready at Dawn and Capcom have lost more than 50% of their prospective revenues to software piracy. One estimate has software producers losing more than $4 million per week to piracy. In June, SCEE President David Reeves stated that “There is a piracy problem on the PSP. We know about it, we know how it’s done. It sometimes fuels the growth of hardware sales, but on balance we are not happy about it.”

Clearly, defeating piracy is one of the biggest concerns facing designers at Sony. It appears that the company may be planning to take some drastic step... More »  


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We may have got a bit ahead of ourselves yesterday, with the PSN having maintenance. Speculation immediately spread leading to the Home Beta. It never arrived though, and yes we where disappointed, even though it was the slightest chance.

So this is where the maintenance was really going on, the Metal Gear Servers.

Maintenance completed on the 26/08/2008

The following changes were made during the maintenance:

1) Players will gain 5 reward points when they have finished a round in the automatching lobbies “SNAKE:EX”, “LIQUID:EX” and “SOLIDUS:EX”.
*The lobbies “SNAKE:EX”, “LIQUID:EX” and “SOLIDUS:EX” are only available for users who have bought the “MGO GENE EXPANSION”.

2) A new Survival Lobby “MK2″ has been added.

This should have made sense to us from the beginning. If it was being reported by Konami in the first place, then it must have been to do with them.
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