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SlickWilly440 / Voted

It's been a long time coming, but 06/12 is finally here. For months, I've held a secret, something that may have the shear potential to ultimately unlock the PS3. A few select, knew of my work, and my prospects for this project, and a few select others were told "06/12 is the day."

Explanation: So on this day I give to you a PS3 Tri-Fold Attack Potential release (and Update 1.0 Files, NOT NEEDED- but for those who want to examine the file verification system), all stemming from one game that has a very grave security flaw.

Call of Duty 3: Many games prior to discovering this one, had great potential to write files to the PS3 HDD, such as Resistance: FoM, Motorstorm, and Warhawk. Warhawk was a particularly good one at that cause at the time we managed to overwrite other game param.sfo's.

ru6onG... More »  


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Square Enix Ltd., the publisher of Square Enix® interactive entertainment products in Europe and other PAL territories, today announces three new RPGs for the Microsoft Xbox 360™ system that will be released across all PAL territories beginning with INFINITE UNDISCOVERY™ on 5th September 2008 and followed by THE LAST REMNANT™ and STAR OCEAN®: THE LAST HOPE™. All three RPGs will be globally released in 2008-2009.

STAR OCEAN: THE LAST HOPE is the latest entry in the futuristic space opera RPG series STAR OCEAN. The game is scheduled for a global release in 2009.

THE LAST REMNANT is the first RPG in a new series brought to you by Square Enix’s next generation creators and scheduled for a global release this winter on the Xbox 360.

INFINITE UNDISCOVERY is a collaborative project with fan favourite development studio tri-Ace Inc. (STAR OCEAN and VALKYRIE PROFILE®). The game will be released worldwide in September with the North American ve... More »  


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When Microsoft Corp. announced a mammoth global recall of its Xbox 360 a year ago, the software giant never disclosed the exact source of the game console's heat problem that led to the fiasco.

Now, in an unlikely venue at Design Automation Conference here, Bryan Lewis, research vice president and chief analyst at Gartner, disclosed that the problem started in a graphic chip. Lewis offered this offhand revelation while discussing the changing ASIC and ASSP landscape for his DAC audience.

The Xbox 360 recall a year ago happened because "Microsoft wanted to avoid an ASIC vendor," said Lewis. Microsoft designed the graphic chip on its own, cut a traditional ASIC vendor out of the process and went straight to Taiwan Semiconductor Manufacturing Co. Ltd., he explained.

But in the end, by going cheap--hoping to save tens of millions of dollars in ASIC design costs, Microsoft ended up paying more than $1 billion for its Xbox 360 recall.
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The PlayStation Portable handheld gaming system was first released in the United States on March 24, 2005, after being released in Japan the previous December. More importantly, the PSP found its way into my hands on December 25, 2007, in its second form, the PSP Slim/Lite.

I quickly invested days into the Internet, scouring for the greatest homebrew software that would enhance my portable system without corrupting and reducing it to its useless “brick” form. Half a year later, my PSP now acts as my GPS, a tutor in three different languages (French, Italian, German), a soon-to-be cell phone replacement (the wonders of Skype are highly underrated), and a digital photo album; not to mention a port of PC’s SCUMMVM, allowing me to relive all my Monkey Island fan service memories.

More surprising than the device’s versatility, was the fact that I seemed to be the only one in my city to have one. Sure, on a rare occasion I would spot another user on the bu... More »  


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Tomonobu Itagaki always has something to say. And right or wrong, for that, bless him. Previously, he's announced that Xbox 360 exclusive Ninja Gaiden II is the last entry in the series and that the game won't be going multiplat.

In an interview with game site Kikizo, Itagaki describes the advantages of working with Microsoft — which included access to a troop of playtesters. But still, the Xbox 360 isn't exactly tearing up the Japanese hardware charts. Why is that? Itagaki offers this:

Yeah, there's nothing that can be done about that. Things like economic policies, the fact that the size of the size of the population of children in Japan is dwindling, people are moving away from console gaming — there are a lot of factors involved, it's not just Xbox 360 doesn't do well in Japan because it's Xbox; there's a whole load of societal factors involved there. It's not as though the hardcore would make a big difference. This all goes back to decisions t... More »  


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Reader Mac's X-Box 360 was out of warranty when it broke, so he decided to buy a new one thinking he could just transfer his old hard drive to the new X-Box.

Sadly, no matter what he tries he can't get his content to work properly on the new machine. He called Microsoft to see if they could help him out (after all they do this sort of transfer all the time for people whose boxes are replaced under warranty), but Microsoft's only answer was "buy all your content a second time."

Hi guys, not sure if you're interested in putting this sort of thing on your site anymore, but I've had my own problems with Microsoft, the 360 and their support.

In a sentence, I called their support after replacing my busted 360, and their response to my question as to why I can't access most of my content either online or offline from my old hard drive anymore was "Can't help you, sorry. Buy all of the content a second time."

Now here's the long vers... More »  


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The cat is now out of the bag, people finally knows that BioShock is coming to PS3, after it was 'confirmed' not to.

Well, I worked on the PS3 version, I was even lead programmer for the PS3 SKU at one point, but then there were a lot of lead programmers that worked on the PS3 version, but that's a sordid tale for another post. Today's post is about one of the lies of the games industry, the exclusivity deal.

Nowadays, almost all high profile games from 3rd party publishers are planned from the beginning to be multi-platform and simultaneous release. The extra cost of developing for multiple platforms can easily be recouped since both PS3 and 360 has a big enough installbase. The simultaneous release makes the most of the marketing money by spending it on one big campaign rather than two smaller ones months apart.

Remember Sony claiming that most developers are creating the PS3 version first? That is not because PS3 is more popular, or easier to c... More »  


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Sev1512 of PlayStationLifeStyle writes: It has been brought to my attention that PlayStation Underground held a secret focus group earlier this year.

A small group of PS3 owners were sent to a facility in [undisclosed location], California to test a new PlayStation product in development.

Once inside the testing facility, these PS3 owners were shown a mini-tripod that stood about 12 inches high. and what looked like 4 black PS3 “wiimotes”. Well they were essentially “wiimotes” for the PS3, but didn’t need a “nunchuck” attachment. I will refer to them as “PS3motes” for now on.

You can have up to 4 of these “PS3motes” connected at one time. A demonstrator at this focus group was there showing off the “PS3motes” capabilities, along with some mini-games to play. The mini games ranged from tennis, to fencing, to a “really really cool” paintball game. The demonstrator even used the “PS3mote” to play “Quake” ... More »  


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