NUD3 / Voted
Thanks to a member of the Korben site (linked above), who was on holiday in Morocco, that these photographs were made available.
It was written by Jordan Mechner, the creator of the play. The action will proceed at the time of Persia medieval. A king and his son the Prince, having made undergo a cuisante demolished with a Maharajah, kidnaps his daughter.
Plundering and ransacking throughout their passage, they discover a strange sand glass, as well as a special dagger. What our famous Prince does not know, it is that these two objects are actually powerful artifacts able to make one immortal and also allowing the holder to control time. In summary, the Prince will have to save his people before they all become demons.
Side casting, in the role of the Prince de Perse, is Jake Gyllenhaal (Brokeback Mountain, Zodi... More »
Dragula96 has released a 2-Player Pong v1.0 and Snake v1.1 homebrew game, and Ihatecompvir has shared with us a PS3 News RSS Reader for PS3. Be sure to check our ongoing BD-J Homebrew thread for the latest releases.
Finally, in the ongoing Possible attack vector through BD-J Forum thread... More »
To quote silenoz: I've managed to launch a simple Java game on Game OS, with the BD-J functionality, thanks to the HDCookBook project. You just need to copy some files on a USB key and you're good to go.
Steps to launch Blaster Bunny, pictured below, are as follows:
1) Download it HERE and UnZip it.
2) Copy it to the root of a USB/Flash drive.
3) Go to the device in the video menu and launch "AVCHD".
4) Go to BONUS and click GAME to launch Blaster Bunny.
It has also been confirmed that this method has been working on all PS3's regardless of Firmware and region, including 2.41 apparently, and it's likely to work for other Java Vir... More »
1. The way to quit games has also been modified in line with these changes, and a game can be exited by pressing the PS button during a game and selecting "Game" then "Quit Game" from the XMB.
2. On the XMB in general, added functions include a clock displayed on the XMB, a function to delete all entered text in the entry field when using text entry with a keyboard, and a function which displays an icon to indicate when operation of the PS button is disabled.
3. In "Users" under the XMB, an item has been added to power off the PS3 console. Under "Settings", options have been added to automatically power off after a system software update, and "assign controller", "controller vibration fu... More »
Submitter:
PS3 News
- 45 minutes ago (http://shop.ps3news.com)
Site Tags: shop deals gaming accessories
Category: Shop/Deals
Site Tags: shop deals gaming accessories
Category: Shop/Deals
Use Coupon Code: holiday at check-out to get 15% OFF your order!
Explanation: So on this day I give to you a PS3 Tri-Fold Attack Potential release (and Update 1.0 Files, NOT NEEDED- but for those who want to examine the file verification system), all stemming from one game that has a very grave security flaw.
Call of Duty 3: Many games prior to discovering this one, had great potential to write files to the PS3 HDD, such as Resistance: FoM, Motorstorm, and Warhawk. Warhawk was a particularly good one at that cause at the time we managed to overwrite other game param.sfo's.
Koei have announced that Fatal Inertia EX will be coming to the PSN on June 19 for $29.99 (they will not be releasing the product at retail).
The game was meant to be a PS3 launch title, but the team at Koei Canada encountered development issues. The game supports Dual Shock 3 and Sixaxis tilt control.
The PS3 version of the game will feature a number of enhancements over the 360 original, including a “re-tuned” control set designed to take advantage of the DualShock 3, upgraded visual effects, and eight additional tracks.
Press Release: FATAL INERTIA®EX COMING EXCLUSIVELY TO PLAYSTATION® STORE ON JUNE 19, 2008
KOEI’s futuristic racer reaches gold status. The free demo and complete version will debut simultaneously and exclusively on PLAYSTATION Network on June 19, 2008.
Burlingame, CA – June 11, 2008 - KOEI, recognized worldwide as the premier brand of strategy and action games, today announced that Fatal Ine... More »
The game was meant to be a PS3 launch title, but the team at Koei Canada encountered development issues. The game supports Dual Shock 3 and Sixaxis tilt control.
The PS3 version of the game will feature a number of enhancements over the 360 original, including a “re-tuned” control set designed to take advantage of the DualShock 3, upgraded visual effects, and eight additional tracks.
Press Release: FATAL INERTIA®EX COMING EXCLUSIVELY TO PLAYSTATION® STORE ON JUNE 19, 2008
KOEI’s futuristic racer reaches gold status. The free demo and complete version will debut simultaneously and exclusively on PLAYSTATION Network on June 19, 2008.
Burlingame, CA – June 11, 2008 - KOEI, recognized worldwide as the premier brand of strategy and action games, today announced that Fatal Ine... More »
Self-proclaimed veteran games industry marketer, Bruce Everiss, believes Sony's GPU is holding back the console and that it has made it a less powerful gaming machine than the Xbox 360.
Everiss uses a quote from Richard Huddy of ATI to back up the claim: “I think Xbox 360 technology is likely to outperform PlayStation 3 technology by a pretty healthy margin in the long run. It looks like the GPU is holding the PS3 back.”
To quote: For the PS3 Sony wanted to have a technology advantage so they developed, in conjunction with Toshiba and IBM, the Cell processor. A clean sheet design with many innovations this took $400 million and four years to develop.
The intention was to use two of these in the PS3, one as CPU and one as GPU. However at the last minute Sony realised that the Cell GPU wasn’t up to the job so they went to nVidia and bought their 7800GTX GPU. This gave them a number of disadvantages:
* It wasn’t ... More »
Everiss uses a quote from Richard Huddy of ATI to back up the claim: “I think Xbox 360 technology is likely to outperform PlayStation 3 technology by a pretty healthy margin in the long run. It looks like the GPU is holding the PS3 back.”
To quote: For the PS3 Sony wanted to have a technology advantage so they developed, in conjunction with Toshiba and IBM, the Cell processor. A clean sheet design with many innovations this took $400 million and four years to develop.
The intention was to use two of these in the PS3, one as CPU and one as GPU. However at the last minute Sony realised that the Cell GPU wasn’t up to the job so they went to nVidia and bought their 7800GTX GPU. This gave them a number of disadvantages:
* It wasn’t ... More »
The retail counterpart is rumored to be released during mid to late June, however, recently we had a chance to check out PS3 Debug/TEST Firmware v2.40 (116 MB - 122,268,311 bytes).
Below is a video of it in action, displaying some of the new features. As expected, we can confirm from 2.40 onwards, the system software can be called any time during the gameplay. It appears the in-game XMB does not work while playing PS2 titles, probably the same with PS1 titles as well although we didn't have a PS1 game handy to try.
The video is slightly better quality than the previous PS3 TEST SD Launcher 1.00 Video as video capture was used this time instead of our old camera... as there is no need to view the TEST PS3 in the video this round.
Anyway, more soon... enjoy the video!
Below is a video of it in action, displaying some of the new features. As expected, we can confirm from 2.40 onwards, the system software can be called any time during the gameplay. It appears the in-game XMB does not work while playing PS2 titles, probably the same with PS1 titles as well although we didn't have a PS1 game handy to try.
The video is slightly better quality than the previous PS3 TEST SD Launcher 1.00 Video as video capture was used this time instead of our old camera... as there is no need to view the TEST PS3 in the video this round.
Anyway, more soon... enjoy the video!
















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