Jaimebenlasnow / Voted
Over the last 2-3 days they have made significant progress in multiple areas of the PS3 (which will be detailed in the Site News), however, they are now asking the PS3 community to "get out of your armchair" (see video below- the ball symbolizes the PS3, the goal is unsigned code, and the community are in the chairs). How can you help? Check the Forums daily: [PS3 Dev Request]: Have a PSP and familiar with .RCO files?
Well, it has been done! In an amazing feat taking all of 10 minutes, Courier pulled the two PS3 NAND Flash chips from the PS3 TEST and dumped them. Nothing like a hot air rework station in the hands of a professional!
So, the PS3 TEST Flash has been dumped! We also had a chance to do a preliminary analysis on it as we have seen and catalogued nearly 15 seperate PS3 Retail Flash dumps- and there is only (1) constant string in the section we are examining in all of them.
But in the PS3 TEST, it differs!!
More information will be posted soon, but the plan is now to replace said data on a Retail PS3 system, and by doing so modifying its identity to pass the update verification so t... More »
This is VERY cool news mainly because (as we all know) even the retail PS3 Firmware 2.15 isn't available yet from Sony!
For other PS3 Devs to examine, we will be adding the 2.15 Firmware to our PS3 Downloads this weekend as it's a bit sizeable weighing in RAR'd at 103 MB (108,852,452 bytes).
PS3 Debug Firmware v2.15 FileList:
Directory of ..2.15_DEBUG
02/28/2008 05:38 PM .
02/28/2008 05:38 PM ..
02/28/2008 03:46 PM 3 dots.txt
02/28/2008 05... More »
It includes BETA support for the 40gb PlayStation 3 flash, however, we are still working out a few major bugs prior to a public release.
As mentioned above, extraction now dumps the files, plus additional data including the IDL section. It extracts the MAC Address, and also dumps the asecure loader section. More on this soon..
In other news, we are waiting for the InFeCtuS Team to update their program to support the new Samsung Flash revision, so we can experiment more with our recently discovered PS3 downgrading technique. Until then, not much new to report on this area yet.
Finally, we have been successful with running PS3 Retail ... More »
Submitter:
PS3 News
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Here are some things I have so thoroughly withheld.
First off is this video of the SuperSwapMethod in action. (The demonstrated application I am not at liberty to release for the practicality of using it further in the future, and the safety of others.)
This application allows swaps of original PS3 games for other original PS3 of any firmware, of any style, and gave me extensive information on they system's acceptability of burned mediums.
First of all, the system on disk insert takes the param.sfo and copies it to RAM. On execute, RAM is location is cleared, but you may still be able to view garbage data instead. Param.sfo determines if the game is to boot or not.
So if not there (in memory), the game will not launch. As for launching executable files (self, elf, bin, s... More »
Another brief update based on the yesterday's findings: the PS3 Flash is quite accessible as the majority of it is mounted inside the PS3 as a filesystem (think PSP), and is able to be read/written.
A picture is below for a peek at a partial filelist. As you can see there are quite a few sprx's. These are encrypted of course, however they function quite the same as their PSP counterparts. For the majority of the PS3 OS's functions, there is a sprx that is tasked to do the job.
For the big chunk of interesting news: Every single scene release ever released for PS3 will not work without being patched.
Why? It is because backup PS3 images lack some data that we will call a key. On an original, when the disc is inserted, the PS3 reads the key, and it is used to decrypt any encrypted files on disc (the DISC layer of encryption). On a backup, the PS3 can not read this key so it will not be able to decrypt the file. Of course if a hardware mod surface... More »
A picture is below for a peek at a partial filelist. As you can see there are quite a few sprx's. These are encrypted of course, however they function quite the same as their PSP counterparts. For the majority of the PS3 OS's functions, there is a sprx that is tasked to do the job.
For the big chunk of interesting news: Every single scene release ever released for PS3 will not work without being patched.
Why? It is because backup PS3 images lack some data that we will call a key. On an original, when the disc is inserted, the PS3 reads the key, and it is used to decrypt any encrypted files on disc (the DISC layer of encryption). On a backup, the PS3 can not read this key so it will not be able to decrypt the file. Of course if a hardware mod surface... More »





















