Evilmonkey7 / Voted
In tune with many other recent LBP reviews, it appears Media Molecule's hit is still winning fans over in a big way.
To quote: Apnomis gave us his thoughts on LBP in a thread earlier today as follows:
“I was scared that LBP wouldn’t live up to the hype, I needn’t have worried - it’s absolutely brilliant!!!
It’s one of the best designed and most enjoyable FUN experience I’ve had on a console in years! There’s just a charm about it that you can’t help to be drawn too!
The story mode can be fun for the kids, but at the same time is incredibly challenging for a serious gamer that wants to unlock everything (the Gold trophy for completing all levels without dying should be tough), and the side unlockable levels are a great edition to keep things fresh.
I also pl... More »
To quote: It's still early days in the life of the PSP-3000, which was released approximately 3 weeks ago, but Sony will be happy to hear that hackers have so far failed to exploit the latest hardware revision.
So far hackers have only been able to swap its CPU with that of a PSP Slim, but haven't been able to exploit the hardware in the same way as previous models.
Dark_AleX, one of the most popular PSP sites for the hacking and homebrew community, has been unable to find a work around to hack the hand-held and the community as a whole appear to be stumped as to whether it will even be possible.
If it can't be hacked then Sony will have finally won its long battle against piracy and the homebrew comm... More »
When I saw the opening of this new trailer I honestly thought I was seeing a flash back to an older PS1 game, perhaps a earlier Resident Evil title done in HD (like the MGS1 flashback in MGS4). But no, this was Resident Evil 5.
I was shocked at the use of the “X” cut tree’s that were made famous by Grand Theft Auto 3. The gravel road was all jagged and stood out like a sore thumb over the blurred grassy texture and trees. Something was terribly wrong with that scene. After replying the video, I hear wind, but I see no trees move at all either.
The whole birds-eye scene looked bland and terrible. For the desert being such a bland environment anyway (compared to some, like jungle etc), what environment that... More »
Explanation: So on this day I give to you a PS3 Tri-Fold Attack Potential release (and Update 1.0 Files, NOT NEEDED- but for those who want to examine the file verification system), all stemming from one game that has a very grave security flaw.
Call of Duty 3: Many games prior to discovering this one, had great potential to write files to the PS3 HDD, such as Resistance: FoM, Motorstorm, and Warhawk. Warhawk was a particularly good one at that cause at the time we managed to overwrite other game param.sfo's.
Submitter:
PS3 News
- 45 minutes ago (http://shop.ps3news.com)
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According to this report, 2D trophies located on the PS3's XMB may launch this June with firmware version 2.4 (which should also introduce in-game XMB access). These trophies are reportedly different to the 3D ones set to feature in Home later this year.
Another report over on Kotaku substantiates the claim somewhat. It points to a Sony fact sheet about upcoming PSN title PixelJunk Eden, which shows that one of the game's "key features" will be "Trophy Support", although it's unclear exactly what this is.
This news may be of certain interest to many consumers interested in the rise of MGS4 next month, to coincide with a new update perhaps for in-game achievements. We will ha... More »
First of all, readers of our Forums know (with the assistance of our Members) we have recently been doing research into the PS3 RCO file format.
Note that it is different than that on a PSP, however, contains similarities as well. We have received a few questions as to "why" we want to examine the files... it's for a few reasons. First off- We are all curious! Secondly, the RCO files, in support with other files, enable/disable "links" to PS3 XMB options.
In related news, we have now accessed the PS3 Flash's FileSystem, and among other things (to be posted in Part 2 or 3 of this article) it contains a folder called "ps1emu".
What is it for? We found out! Inside the ps1emu folder, upon the insertion of a PS2 disc, a file is copied there by the name of "ps1_rom.bin". Oddly enough, it is actually the custom made PS2's BIOS for th... More »
Note that it is different than that on a PSP, however, contains similarities as well. We have received a few questions as to "why" we want to examine the files... it's for a few reasons. First off- We are all curious! Secondly, the RCO files, in support with other files, enable/disable "links" to PS3 XMB options.
In related news, we have now accessed the PS3 Flash's FileSystem, and among other things (to be posted in Part 2 or 3 of this article) it contains a folder called "ps1emu".
What is it for? We found out! Inside the ps1emu folder, upon the insertion of a PS2 disc, a file is copied there by the name of "ps1_rom.bin". Oddly enough, it is actually the custom made PS2's BIOS for th... More »
Yesterday I posted a thread in the PlayStation 3 Chat Forum on behalf of the resident PS3 Devs who have been working steadily towards the ultimate goal of unlocking the PS3's full potential. Up until now, much of what they have been doing has been quite technical and didn't require much end-user assistance.
Over the last 2-3 days they have made significant progress in multiple areas of the PS3 (which will be detailed in the Site News), however, they are now asking the PS3 community to "get out of your armchair" (see video below- the ball symbolizes the PS3, the goal is unsigned code, and the community are in the chairs). How can you help? Check the Forums daily: [PS3 Dev Request]: Have a PSP and familiar with .RCO files?
Over the last 2-3 days they have made significant progress in multiple areas of the PS3 (which will be detailed in the Site News), however, they are now asking the PS3 community to "get out of your armchair" (see video below- the ball symbolizes the PS3, the goal is unsigned code, and the community are in the chairs). How can you help? Check the Forums daily: [PS3 Dev Request]: Have a PSP and familiar with .RCO files?
Amidst talk that the PC’s days as a major gaming platform could be counted blockbuster titles such as Assassin’s Creed are welcome signs that show just the opposite.
Sadly, it is very likely that this game will be remembered for a controversy that dances around a strange decision to remove support for DirectX 10.1 and handed transferred an initial performance advantage for ATI’s Radeon cards over to Nvidia. Did Nvidia have its hands in this one? We looked a bit closer to find out.
In the beginning, everything looked perfect. The DX10.1 API included in Assassin’s Creed enabled Anti-Aliasing in a single pass, which allowed ATI Radeon HD 3000 hardware (which supports DX10.1) to flaunt a competitive advantage over Nvidia (which support only DX10.0).
But Assassin's Creed had problems. We noticed various reports citing stability issues such as widescreen scaling, camera loops and crashes - mostly on Nvidia hardware.
Ubisoft becam... More »
Sadly, it is very likely that this game will be remembered for a controversy that dances around a strange decision to remove support for DirectX 10.1 and handed transferred an initial performance advantage for ATI’s Radeon cards over to Nvidia. Did Nvidia have its hands in this one? We looked a bit closer to find out.
In the beginning, everything looked perfect. The DX10.1 API included in Assassin’s Creed enabled Anti-Aliasing in a single pass, which allowed ATI Radeon HD 3000 hardware (which supports DX10.1) to flaunt a competitive advantage over Nvidia (which support only DX10.0).
But Assassin's Creed had problems. We noticed various reports citing stability issues such as widescreen scaling, camera loops and crashes - mostly on Nvidia hardware.
Ubisoft becam... More »
















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