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And by complete, we mean complete complete. Sony says, and you may already have heard this figure tossed around, that there's some 420 hours worth of play time in Resistance 2 required to unlock everything.

Thankfully, for at least my own review purposes, the single player campaign should take you about 9 to 11 hours to burn through. That's totally reasonable.

But if you plan on dedicating the time to do everything, unlock every level, find every briefing, max out every class, you've got about 18 days of your life ahead of you just playing R2.

And if you do, you're a more dedicated man than me. :p


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We recently purchased a new 80GB PlayStation 3 console, and our very own PS3 Dev Courier dissected his new system.

The item that peaked his interest the most was that it had one single 56-pin Flash chip, the S29GL128N90TFIR2, and was 128MB in size in contrast to older PS3 consoles utilizing dual (2x256MB) 48-pin chips totaling 512MB. So, he bought a new adapter, and some blank chips and proceeded to pull the 56-pin flash, and dumped it.

To our surprise, he was unable to dump more than 16MB of it! At first, we believed that the other blocks in the flash were protected via password, however there was something else brewing.

He took the 16MB dump that was made and flashed it onto a completly blank chip, and reinstalled it in the PS3.

To our surprise, it worked!

Now, if you recall, newer version PS3 Firmwares have ask... More »  


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Well this week we have some exciting news that we hinted about last week.

First, a small technical explanation. We were not able to modify any data on the PS3's flash chips due to the ECC. The ECC is a checksum basically, that ensures whatever data is in the block is not changed or corrupted, and if it is it errors.

So, the problem was since when we tried to alter data, the ECC would then in turn be invalid, causing errors, making the system not boot.

We did develop a way around this, however, it was time consuming and quite slow. We used the PS3 to write data to the flash, then dump it, with its proper ECC, then rewrite to where we needed it. This would take hours on end! We were not able to regenerate the ECC since we did not know the proper algorithm.

But now, we can!!

After multiple tests done by NDT to see what the ECC... More »  


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This is just a short post to let everyone know we're still alive. Its been a quiet summer, most people were off on vacation (or on holiday, for our friends across the pond), including many of our own PS3 Devs.

However, the summer is over and we all went back to work in full force on the PS3, adding some new and very talented Devs along the way who will be helping out!

For starters, our very own ggparallel spent the past month or so along with NDT testing countless edited PS3 Firmwares on the PS3, and has been able to drastically refine our knowledge of the PS3's bootup procedure.

Below is a clear flowchart of the current theory of operation, the basic procedure is the same as we previously posted, that the system is booted in a "chain" so to speak. LV0 loads lv1ldr, which loads lv1.self (the Hypervisor).

Then depending on th... More »  


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Gamervision has posted 10 reasons why everyone should own a PS3, so here are those reasons:

The list isn't in any real order, more of a "loose order," so before you're at my throat about something being number two when it should really be number three realize that these aren't in any real order, just sort of ascending in importance.

10. Warhawk
Incognito’s PlayStation 3 exclusive online-only shooter offers an experience unmatched on the Xbox 360 or Wii. 32-player online battles across huge landscapes in various different vehicles is an impressive feat for a console to handle, and allowing up to four players to jump online with one system makes it an achievement in technological prowess.

9. Resistance: Fall of Man
Resistance didn’t live up to the photorealistic promises of the early PlayStation 3 commercials, but the launch title was definitely the best among the early PlayStation 3 releases. The story was there, and ... More »  


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Courtesy of tigersnake86, the following clip shows some behind the scenes making of Heavy Rain and in-game footage.

The video's caption simply reads: "First in-game footage!!!"

Those interested can check it out below, courtesy of GameTrailers.

Enjoy!




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The SOCOM team today announced that the public Confrontation BETA test, briefly mentioned back in June, will go live on September 1. There’s going to be two ways to get in on the action.

Firstly, if you pre-order the game at GameStop — online or at retail, you’ll be able to access the BETA on day one. Additionally, you can share your BETA access code with up to two friends.

Another ticket into the BETA will be given to Qore viewers. Subscribers of the service and those who purchase the June issue will be able to download the SOCOM: Confrontation public beta from within Qore on September 8 through the 30th.

Keep in mind that all of the above information applies to North American residents only. Sony plans to announce public BETA details for other regions at a later date.


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There's apparently a big feature article in the upcoming issue of Japanese gaming mag Famitsu that talks Square Enix, Final Fantasy XIII and all that jazz.

While scans haven't hit the Internet yet, we've heard from several trusted insiders who have seen the yet-unreleased issue. It mentions that FFXIII is going to be out in Japan by next summer and in Europe/USA on both the Xbox 360 and the PS3 by the end of 2009 — which pretty much what we already know.

Here's the juicy bit: According to the Famitsu piece, Microsoft is footing the bill for Square Enix's FFXIII breach of PS3 exclusivity contract. No idea how much money that entails or the exact deal Microsoft worked out with Square Enix, but the fact there is not Xbox 360 version announced for Japan is telling. Square Enix does state how porting the game to the Xbox 360 should be easy.

More interesting tidbits: It's apparently hard to tell which looks better: Star Ocean 4 or Final Fantasy XIII.... More »  


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