triple7 / Published
D3Publisher has announced plans to offer a downloadable PS3 version of Puzzle Quest.
The game will come bundled with the Plague Lord expansion this winter. No price has been mentioned, although we'd guess at around 10 pounds it feels right.
There's little more we can say about Puzzle Quest other than "buy it"; the game has appeared on just about every other system since the DS and PSP originals caused a riot in 2007.
Puzzle Quest is a blend of Bejeweled and an RPG; there's a fantasy tale to unravel, but monsters and baddies met along the way must be defeated in head-to-head puzzles. Those battles are spiced up with the arrival of abilities and spells as players progress.
Martin Frain, marketing director for developer DICE says Mirror's Edge is proof that an IP can come out of nowhere and capture imagination, "just by being different." He is targeting worldwide sales of 3m.
"We're being helped immensely, just by the look of the game," Frain says. "You look at a screenshot of Mirror's Edge, and you know what it is."
Frain says that within most genres, all screenshots will look the same as other games in that same genre. "Some games do a good job with a unique look," he admits. "You see a screenshot of Bioshock, and you'd know it was Bioshock."
Mirror's Edge has that, too, Frain believes. "And we were quite frugal with our assets. So we had a lot of people questioning, 'What is this game about?'"
All these swirling questions, Frain continues, generated a lot of interest. "If it's not interesting, then you can withhold whatever you want – no one's going to talk about it."
"But... More »
SCEA's VP of product marketing Scott Steinberg outlines his vision for PS3's future, and the benefits he believes will drive it to market dominance
In a Keynote, he covers the benefits Sony will be promoting to consumers this Holiday season. They include PS3's Blu-ray drive, first party games, PSN's increasingly diverse product portfolio and community features.
Steinberg writes, "In the next few years, you're going to start to see us separate from the herd. Some of the other platforms are going to look very dated because their life spans are so much shorter than ours."
He adds, "If you're a competitor I've got bad news for you because we've got some absolute blockbusters that are in the works, some of them new IP, some of them existing IP, that we're building specifically for the PS3
"From a competitive standpoint our competitors are going to have a tougher road now then even in 2008. But for PlayStation 3 consumers, it means m... More »
Criterion Games has released its update for Burnout Paradise on PS3 which adds Trophy support. Dozens of trophy challenges have been added, including awards for both the Cagney and Bike update content.
The only mishap though - especially for such a massive game - is that you'll have to start again to start earning trophies, because none of them are retroactive.
"We had hoped to use this to retroactively award trophies, but we discovered during testing that this is not possible," admitted Criterion.
"If you're familiar with PS3 trophies already, you'll recognise that this works in the same way as all other games that have added trophy support post-release," it added.
A full list of the trophies can be found on the official site.
Visit our Web Shop for the latest Deals on gaming gear today!
Use Coupon Code: holiday at check-out to get 15% OFF your order!
Ex-Xbox head Peter Moore has revealed how Microsoft was "completely fixated on Sony" with its Xbox Strategy.
Speaking in the second part of an interview with The Guardian, Moore revealed that Nintendo wasn't even considered when discussing console strategies with Microsoft boss Steve Ballmer (and now Wii's at the top).
"In January (2003) I flew up [to Redmond] and had lunch with Steve Ballmer and you don't say no to Ballmer," Moore said, discussing his route into Xbox. "We had a great lunch and he convinced me that Microsoft was going to take on Sony; so I get to put on my suit of armour, get on my horse and take on Sony again - but with a little bit more money this time!"
It was a classic "build or buy" conversation, said the now EA Sport boss. "Xbox had launched but it was an aggressive black box for shooters, and how do we evolve that, how do we build the next Xbox, how do we get after Sony?
"Interestingly, we were just comp... More »
In the latest issue of Famitsu magazine, Famitsu ran an interview with the developers over at Level-5. In addition to formally announcing the release date of the title as December 25, the interview revealed some other interesting tidbits.
Expectantly so, the game has a huge budget, and is the biggest game the developer has dealt with thus far. Also, White Knight is possibly only one episode in a series of many, and a prequel is already on the drawing board.
Finally, and most interestingly, there is one aspect of White Knight that has yet to be detailed. This unknown feature goes far beyond anything seen in any RPG before it. It's also something that Level-5 claims can only be done on the PS3.
So what is this tightly-kept, secret aspect? It sure has piqued our attention! More on it as the game comes closer to release.
Looks like the French games company is targeting proven Sony stars. Their high-profile acquisition of former Worldwide Studios giant Phil Harrison took the industry by surprise. Many of us were shocked to see such a successful reign at Sony Computer Entertainment move to a company with a track record like Atari.
Today, it's been revealed that the gorgeous Paulina Bozek, creative director of Sony's popular SingStar franchise, is also finding a new home at Atari. She will head a new studio, based in Hammersmith, London, that will focus on developing other mass-market games for "online-enabled devices," including PCs and consoles.
"I am very excited to be joining Atari at this pivotal time for both the company and the industry," said Bozek.
Phil Harrison, Bozek's former boss at Sony, added: "This is a significant step in expanding Atari's online game development capability.
Paulina is one of the industry's most respected ... More »
Many of you wisely noted in our debut trailer for the upcoming PSN game Red Baron Arcade that it looks fun, in spite of its antiquated graphics. After playing a few missions from the downloadable title, I'd have to agree with that assessment.
Red Baron Arcade is true to its namesake: it provides a very arcade aerial combat game, one which is easy to pick up and play. The simplistic nature of the gameplay is part of its appeal, but also limits the depth one may come to expect from a genre like this.
Planes are incredible maneuverable, able to turn at a moment's notice. Obviously, these planes aren't meant to handle like their real-world equivalents. Various evasive tactics, like U-turns and barrel rolls, are done easily with a single press of a button. While this makes it very easy to jump into the game, it also makes everything feel completely unnatural.
While the controls are far from realistic, they do get the job done during the massive dogfig... More »