181w ago - Sony's Social Media Manager Jeff Rubenstein has shared a recent interview that James Gallagher conducted with Gran Turismo Creator Kazunori Yamauchi of Polyphony Digital.
To quote: With a November 2nd release date now on the horizon for Gran Turismo 5, our dashing European counterpart James Gallagher sat down with Polyphony Digital's Kazunori Yamauchi yesterday.
While the new Gran Turismo 5 trailer at the SCEA E3 press conference was still fresh in the mind, a select few journalists were invited to a behind closed doors presentation from the father of GT, Kazunori Yamauchi, at the Los Angeles Conference Centre.
We were shown the Lounge feature, which gives every player a dedicated area to host their car collection and results, and the online lobbies where you and a group of friends can race, perform test laps, chat and watch other people driving. The floor then opened for questions with my favourite being when someone asked if Kazunori had visited every location used in the game.
"I have to be moved by something in one of my games so...
213w ago - Autoweek.com (linked above) met with Gran Turismo creator and godfather Kazunori Yamauchi at SEMA and asked him several questions about the upcoming Gran Turismo 5 title for Sony's PS3 console.
To quote from the interview:
When will you release GT5?
Yamauchi: We will release it in March in Japan but for other regions, it has not been decided yet.
What's holding it up?
That's more depending on SCEA (Sony Computer Entertainment America) marketing decisions.
Have you spoken with those guys?
My job is to create the product, not sell it.
What's taking so long with the product, then?
From our perspective, it doesn't seem like that long a time. To make Gran Turismo 5, we threw away the legacy code from GT4 and started from scratch. It's been five years from [the release of] GT4, and that's the same amount of time it took to develop the first GT4. To create a game from scratch, that's the amount of time it takes to get it right.
You're at the SEMA show, what do you think?
Every time I come to SEMA, I can feel the passion of the car owners who bring their cars here. The SEMA show is different from what you see at a typical motor show. There is more passion...
231w ago - Sony's Social Media Manager Jeff Rubenstein has shared a video interview today with Polyphony Digital's Kazunori Yamauchi covering Gran Turismo for PSP.
To quote: Towards the end of E3, at the end of the next-to-last day, I got a call from SCEA San Diego colleague Scott Goryl. "Wanna talk to Kazunori?" he asked.
Chris and I ran from the LA Convention Center to the hotel suite, where I was able to jump in at the end of a long day of interviews with the producer of the Gran Turismo series. How much time did I get? Enough to ask 4 questions.
Now I've been sitting on this interview for about a month because I wanted you to be able to get some questions answered as well.
So now that you've seen the trailer and you know a few details (800+ cars!), what do you want to know about Gran Turismo PSP? The game's US producers will reply in a future post.
232w ago - Despite previous reports that Play.com has confirmed the Gran Turismo 5 PS3 release date of November 27, in a brief interview with AutoWeek magazine GT series creator Kazunori Yamauchi stated that "We will give the release date of Gran Turismo 5 soon."
To quote: Another surprisingly interesting portion of the interview came when Yamauchi was asked about Gran Turismo 1's development:
AW: How hard was it to make that first game?
KY: It took five years. In those five years, we could not see the end. I would wake up at work, go to sleep at work. It was getting cold, so I knew it must be winter. I estimate I was home only four days a year.
He also mentioned the original game was created by a staff of only 7 people!
266w ago - One lucky Gran Turismo fan recently had a chance to actually talk to Gran Turismo series creator Kazunori Yamauchi about all things Gran Turismo. Of course, one of the things that came up was Gran Turismo 5's release date.
When told about fans expecting the game to be released in 2010, Yamauchi laughed it off and said that the game will be released sooner than expected. As vague as ever, but it does raise hopes of a possible 2009 release.
Yamauchi also gave out a few more details about the game, including the current status of damage implementation. Apparently, some companies like Porsche (apparently, their contracts with other game makers have ended so Polyphony Digital is negotiating with them) have already given Polyphony Digital the go signal to total their cars, but other manufacturers (Yamauchi mentioned Ferrari) are being stubborn about it, even for minor side mirror damage stuff.
Yamauchi also confirmed that the "rubber band effect", a performance boost that gives a player a slight increase in grip and power when he's more than 2 seconds behind the race leader, will be implemented in some races. Online races that feature qualifying laps won't have this feature, though.
Speaking of online races, Yamauchi also mentioned that private online races are coming, but they...