- CI Games Executive Producer Tomasz Gop
shared details today on CI Lords of the Fallen for PS4 who states it's a challenge worth facing!
To quote: I've seen my share of challenging games, and I loved a whole lot of them. And honestly speaking, I could never put up with so many people that quit playing them early.
But I've come around full circle to the point where I don't see their impatience as a shortcoming anymore. There's room for improvement in game design. And I believe that the team behind Lords of the Fallen on PS4 is after something that will narrow the gap between mainstream and core players. One bit at a time, that is.
First things first: we decided that if there's a main feature of Lords of the Fallen that will be complex and challenging, the rest should be more or less streamlined.
I'm not trying to say that we dumbed down anything. Take books written by Dan Brown or Harlan Coben, for example; they're not deprived of any intellectual value. They've been skillfully written for the mainstream audience, so... why not games?
Lords of the Fallen will try to tell a story without imposing it. You won't have to remember that the Fallen God's name is Adyr to face him. You won't have to memorize the names of crucial NPCs to follow their plots. But...