Again this is not for the PSP but it a PSP emulator, now what makes this stand apart, is that it is open source but it is also multi platform, and by multi platform i mean almost anything out there can run from apple devices to android (yes phones can run it as well) to Windows, to Linux.
There is one slight drawback though it is still in early development and only plays a certain amount of games not full fledged (PPSSPP Compatibility List) but homebrew and certain low end graphical games, however, this does show promise. Read more about this in the quote below.
To quote: PPSSPP is an open source project, licensed under the GPL 2.0. Anyone is welcome to contribute their improvements to the code, and the hope is that over time this will resolve the compatibility problem.
48w ago - Studio Liverpool Community and Communications Representative Ami Nakajima has unveiled two new WipEout 2048 DLC packs will be available on PSN starting today as detailed below!
To quote: PS Vita owners, get those engines ready: WipEout HD and Fury expansion packs are set to hit PS Vita today.
For the first time ever, the most jaw-dropping, adrenaline-fueled anti-gravity racers combine -- WipEout HD Fury and WipEout 2048 are together at last!
For those of you who are fans of WipEout HD on the PS3 we have some great news for you: WipEout HD and WipEout HD Fury have been reimagined for PS Vita and are ready to be unleashed as expansion packs for WipEout 2048.
Now you can experience the freedom of WipEout HD Fury on PS Vita and compete against pilots across the world whenever you want, wherever you are.
Starting today, two new WipEout 2048 DLC packs will be available for PS Vita on PlayStation Store. The first pack is the "WipEout 2048 WipEout HD Add-On Pack" for $7.99, which includes the full single-player WipEout HD campaign mode and all of the WipEout HD online multiplayer tracks.
With 12 new tracks for your PS Vita (including eight reverse tracks), 12 additional ships, and a Zone Mode Ship, you'll be put to the test after conquering WipEout 2048....
65w ago - Designer Karl Jones has shared a WipEout 2048 video trailer for PS Vita today and introduced the ships with details below.
To quote: WipEout 2048 for the PlayStation Vita is available at retail stores and on the PlayStation Store starting today, February 15th.
And to help celebrate the launch we have a brand new trailer - check it out below!
I also wanted to tell you a little about the ships that you're going to get to play in the new game. Choosing the right ship couldn't be more important. Take the wrong ship to the track, and you're going to struggle. So here's some insider information to help you make those all-important ship choices as you get started with Wipeout 2048.
Speed Ships are the F1 cars of anti-gravity racing. They're sleek, delta-winged craft with minimal liveries. To look at, they're the closest to the original, classic dart-shaped Wipeout ships. These ships are all about going fast, but to go fast, they need to be light.
To shed weight, Speed Ships sacrifice bulkier components such as the extra defensive and offensive systems. Racing aside, Speed Ships are great for Time Trials and Speed laps.
Next up are our Agility Ships, and if Speed Ships are F1 cars, then Agility Ships are rally cars. These things are heavily liveried and...
68w ago - Below is a work-in-progress (WIP) of PS3 3.60+ games booting on PlayStation 3 Custom Firmware (CFW) 3.55 and 3.41 without a dongle for those interested in experimenting further with it.
What you need ?
1- PS3 3.55 CFW Rebug or 3.55/3.41 with Debug
2- Debug Dev_Flash (Also allow to have the debug options on retail)
3- Backup of your own CFW DEV_Flash (make a dev_flash path on your USB Device)
4- A File Manager
5- EBOOT.BIN of your games (also from Paradox)
What you need to know
Rebug normal in Debug mode 2
You need to put your PS3 in boot mode -> debugger mode (and not system software mode)
We're gonna use the debugger mode to debug the self execution we don't need to have NPDRM, anyway the debugger don't know how to Debug the Self NPDRM
Release mode -> Development mode
All the content type configuration -> Development mode
Dongle uses modified sprx/modules/lib related to the Debug files to be loaded when you boot the PS3 on CFW.
Almost all the EBOOT Paradox don't have NPDRM -> it's a simple self (fake sign header) renamed to EBOOT.BIN (like i was explaining many times) -> call function to the debugger -> sprx/modules loader.