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Video: PPSSPP - Fast and Portable PSP Emulator WIP Demo Arrives

400°
112w ago - Browsing various sites, I have come across this awesome new emulator of the PSP system called PPSSPP, a fast and portable PSP emulator with a work-in-progress (WIP) demo video below.

Download: [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links]

Again this is not for the PSP but it a PSP emulator, now what makes this stand apart, is that it is open source but it is also multi platform, and by multi platform i mean almost anything out there can run from apple devices to android (yes phones can run it as well) to Windows, to Linux.

There is one slight drawback though it is still in early development and only plays a certain amount of games not full fledged ([Register or Login to view links]) but homebrew and certain low end graphical games, however, this does show promise. Read more about this in the quote below.

To quote: PPSSPP is an open source project, licensed under the GPL 2.0. Anyone is welcome to contribute their improvements to the code, and the hope is that over time this will resolve the compatibility problem.

Fast and portable
 

Studio Liverpool Unveils Two WipEout 2048 DLC Packs on PSN Today

50°
132w ago - Studio Liverpool Community and Communications Representative Ami Nakajima has unveiled two new WipEout 2048 DLC packs will be available on PSN starting today as detailed below!

To quote: PS Vita owners, get those engines ready: WipEout HD and Fury expansion packs are set to hit PS Vita today.

For the first time ever, the most jaw-dropping, adrenaline-fueled anti-gravity racers combine – WipEout HD Fury and WipEout 2048 are together at last!

For those of you who are fans of WipEout HD on the PS3 we have some great news for you: WipEout HD and WipEout HD Fury have been reimagined for PS Vita and are ready to be unleashed as expansion packs for WipEout 2048.

Now you can experience the freedom of WipEout HD Fury on PS Vita and compete against pilots across the world whenever you want, wherever you are.

Starting today, two new WipEout 2048 DLC packs will be available for PS Vita on PlayStation Store. The first pack is the "WipEout 2048 WipEout HD Add-On Pack" for $7.99, which includes the full single-player WipEout HD campaign mode and all of the WipEout HD online multiplayer tracks.

With 12 new tracks for your PS Vita (including eight reverse tracks), 12 additional ships, and a Zone Mode Ship, you'll be put to the test after conquering WipEout 2048....
 

Video: Sony Welcomes Fans to WipEout 2048 on PlayStation Vita

50°
148w ago - Sony Product Marketing Manager Wilson Cheng has officially welcomed fans to the year 2048 in the new WipEout 2048 video game on PlayStation Vita today!

To quote: WipEout 2048 on PS Vita takes us 36 years into the future, offering a glimpse at the birth of anti-grav racing - a fictional sport that has become synonymous with PlayStation.

Take a look at our new trailer and pay close attention at the start for an impression of what two WipEout ships squaring up on the streets of modern Britain might look like.

In keeping with the theme, here are a few words from Mick Hocking, Vice President for Liverpool, Evolution and London studios, on where he thinks gaming will be in 2048.

Mick is largely responsible for the creation and development of such series as WipEout, MotorStorm and SingStar, and is well placed discuss where we have been and, crucially, where we are heading.





At gamescom you appeared as part of a panel looking at the shape of gaming in 2021. The latest WipEout game is set in 2048; what will gaming be like then?

Mick Hocking: Well the pace of change is already so fast. Just look at the advances from PSP to PS Vita. In just seven years we have added touch screens,...
 

Video: WipEout 2048 Out Today for PS Vita, Meet the Ships

50°
150w ago - Designer Karl Jones has shared a WipEout 2048 video trailer for PS Vita today and introduced the ships with details below.

To quote: WipEout 2048 for the PlayStation Vita is available at retail stores and on the PlayStation Store starting today, February 15th.

And to help celebrate the launch we have a brand new trailer - check it out below!

I also wanted to tell you a little about the ships that you're going to get to play in the new game. Choosing the right ship couldn't be more important. Take the wrong ship to the track, and you're going to struggle. So here's some insider information to help you make those all-important ship choices as you get started with Wipeout 2048.

Speed Ships are the F1 cars of anti-gravity racing. They're sleek, delta-winged craft with minimal liveries. To look at, they're the closest to the original, classic dart-shaped Wipeout ships. These ships are all about going fast, but to go fast, they need to be light.

To shed weight, Speed Ships sacrifice bulkier components such as the extra defensive and offensive systems. Racing aside, Speed Ships are great for Time Trials and Speed laps.

Next up are our Agility Ships, and if Speed Ships are F1 cars, then Agility Ships are rally cars. These things are heavily liveried and...
 

PS3 3.60+ Games Booting on 3.55 / 3.41 CFW Without Dongle WIP

1350°
152w ago - Below is a work-in-progress (WIP) of PS3 3.60+ games booting on PlayStation 3 Custom Firmware (CFW) 3.55 and 3.41 without a dongle for those interested in experimenting further with it.

What you need ?

1- PS3 3.55 CFW Rebug or 3.55/3.41 with Debug
2- Debug Dev_Flash (Also allow to have the debug options on retail)
3- Backup of your own CFW DEV_Flash (make a dev_flash path on your USB Device)
4- A File Manager
5- EBOOT.BIN of your games (also from Paradox)

What you need to know

Rebug normal in Debug mode 2

  • You need to put your PS3 in boot mode -> debugger mode (and not system software mode)
  • We're gonna use the debugger mode to debug the self execution we don't need to have NPDRM, anyway the debugger don't know how to Debug the Self NPDRM
  • Release mode -> Development mode
  • All the content type configuration -> Development mode

Dongle uses modified sprx/modules/lib related to the Debug files to be loaded when you boot the PS3 on CFW.

Almost all the EBOOT Paradox don't have NPDRM -> it's a simple self (fake sign header) renamed to EBOOT.BIN (like i was explaining many times) -> call function to the debugger -> sprx/modules loader.

Let's do a small test...
 
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