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SNK PlayMore: Metal Slug 3 is Hitting PS4, PS3, PS Vita This Winter

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14h ago - SNK Playmore Director of Business Development Adam Laatz revealed today that Metal Slug 3 is hitting PS4, PS3 and PS Vita platforms this Winter!

To quote: So we know many of you have been anxiously awaiting more NEOGEO content on PlayStation Store for quite some time...

With that in mind, SNK PLAYMORE is very pleased to announce together with SCEA 3rd Party Productions today that Metal Slug 3 will be coming to PS4, PS3, and PS Vita this Winter.
 
This masterpiece in SNK's emblematic 2D run & gun action series still continues to fascinate millions of fans worldwide with its simple yet intuitive controls, refined balance, branching paths, and intricate graphics.

In aiming for some of the highest-level quality NEOGEO emulation seen on PSN yet, coupled with a set of online features for PlayStation gamers, we look forward to releasing the most highly revered title in the Metal Slug series together with PlayStation in the coming months.

We'd like to take this opportunity to thank our fans for their hunger for more content on PlayStation, and kind patience as well.

More details in regards to specific game features will be announced in the coming months.
 

Video: Open-world Winter Sports Game SNOW is Coming to PS4

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2w ago - Poppermost Productions CEO and Game Director Alexander Bergendahl shared a video today announcing that open-world Winter Sports game SNOW is coming to PS4.

Below are the details, to quote: My name is Alexander Bergendahl and I am the CEO and Game Director of Poppermost Productions, an indie studio from Stockholm, Sweden.

Poppermost was formed in 2012 and we have quickly grown from a team of three into a team of 10, thanks largely to the success of our first title, SNOW, on PC. Today, we couldn't be more excited to announce that SNOW will be released as a console exclusive on PS4.

With diverse employee experience in modding, AAA and indie development, Poppermost was formed to create something different.

With SNOW, our goal is to build the world's first free-to-play, open world, winter sports experience - a game that never restricts the player, but instead empowers them to play however they want.





Most of the Poppermost team grew up skiing and snowboarding during winter holidays, so we wanted to create a game that really captured the rush of speeding down the mountain, the tranquility of being in nature, and the creativity of executing tricks in the park and backcountry.
 

New on PlayStation Store: Oddworld, Dark Souls 2 DLC and Entwined

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5w ago - Sony's Jawad Ashraf of the PlayStation Store Team shared details today on what's new on the European PSN Game Store, which features Oddworld, Dark Souls 2 DLC and Entwined.

To quote: Abe's had a makeover and is back as odd as ever. Oddworld: New 'n' Tasty is a remake of the classic game that popped up on PlayStation all those years ago. Expect new visuals, enhanced audio and gameplay tweaks that improve upon the original.

Whilst Oddword fans reminisce on good times with Abe, Dark Souls II players are treated to the first piece of new content in Crown of the Sunken King.

Set in a different world within DSII, Crown of the Sunken King lets you explore a vast underground cavern in search of the crown said to hold the strength of lords of the past.

Also coming out this week; Episode 4 of The Walking Dead, continuing the gripping story of Clementine, Might & Magic strategic card game Duels of the Champions - Forgotten Wars and Reign of Giants for Don't Starve that adds new challenges, characters and more.

PS Plus

Oddworld: New 'N' Tasty - Abe Scrub Outfit - Free if you purchase Oddworld: New 'N'Tasty until 6 August

Don't Starve - Reign of Giants - 10% off, ends 30th July

PlayStation 4

Oddworld: New...
 

Pixelopus Reveals Entwined Soars to PS3 and PS Vita Today

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5w ago - Pixelopus Creative Director Dominic Robilliard revealed that Entwined soars to both PS3 and PS Vita platforms today with details below.

To quote: Hi, Dom here. A few weeks ago in our look back at Entwined, we mentioned that we were hard at work on the PS3 and Vita versions of the game. Well, we're thrilled to say that Entwined is available on PS3 and PS Vita today!

We're very proud of both the PS3 and PS Vita entries and have put a lot of love and care into them. They both contain all of the content found in the PS4 version, and because they are cross buy it means that if you already bought the PS4 version you will have immediate access to the other two versions for free!

Not only that, but Entwined is also cross save, meaning that you can play while away from home on Vita and your progress will automatically update on your PS3/ PS4 versions of the game.

We wanted to thank all of the gamers who have already got hold of Entwined and given such wonderful feedback about their experiences with the game.

And that's all for now! Thank you once again for all the amazing support, and if you want to stay up to date with Pixelopus and what we get up to next, please follow us on Twitter at [Register or Login to view links].

- Dom
 

Entwined: Introspective Look Back at Pixelopus Emotional PS4 Debut

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7w ago - Pixelopus Creative Director Dominic Robilliard shared an introspective look back at the emotional debut of Entwined alongside a PS4 video trailer below today.

To quote: Hi there! Dom here again. It's been a whirlwind since Entwined was announced and released onstage during the PlayStation E3 2014 press conference and we've been overwhelmed with the amazing response to the game.

If you haven't seen Entwined yet, it's a vibrant, abstract action/arcade game about two souls who are in love but can't be together.

These souls are represented by a bird and a fish, which you must learn to control simultaneously. Our team is as unique as the premise, so Jeff and I thought it would be great to hear straight from the rest of Pixelopus about what was involved in making Entwined.





Prototype: Eric Zhang (Engineer)

At the very beginning when Pixelopus was formed, we had a period of time for full group brainstorm sessions, where we tried to find innovative fun game ideas that were relatively small in scale yet could fit our team's size. We took a lot of inspiration from our time in school, at Carnegie Mellon and San Jose State, where we would rapidly prototype as a part of our curriculum.
 
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