4w ago - It appears Sony has now enabled remote content downloads from their PSN / SEN (Sony Entertainment Network) Web store, allowing users to queue downloads to their PS3 or PS Vita console the next time they are powered on.
To add an item to your queue, simply purchase and download it via the Web store. The next time you turn on your system, the download will automatically start. If you’re a PlayStation Plus member and have items in your queue, the download will begin at your specified automatic update time.
To quote: An update for the SEN Web Store has been released which introduced a remote download feature. After making a purchase on the Web Store, you will now be able to place your content into a download queue for remote download to your PS3 or PS Vita device.
PlayStation Plus subscribers will be able to take advantage of the automatic update function available through the Plus service to remotely download content purchased from the Web Store to your selected device during the regular automatic update.
If you do not have a Plus subscription, any content queued for remote download will automatically begin downloading and installing when the device is manually turned on.
To remote download: You can remotely download game content directly onto your PS3 from the...
24w ago - Today Sony has launched their official PSN / SEN Web-based online store, accessible from Internet browsers (although Linux users report they are blocked) in several territories with more expected to arrive soon.
Those interested can check it out HERE, simply select your language region (such as THIS one) and wait for the page to load a selection of games, deals and offers including PlayStation Plus.
33w ago - Shortly following his PS3Ultimate PS3 TV Application v1.10 update, PlayStation 3 homebrew developer RazorX has also released a PS3 RCO Free Package Manager and Web Browser Plus PKG file with details below.
To quote: Hey guys I've created this simple rco free package manager installable zip file for you, this can easily be incorporated into your cfw with very little impact and is completely safe and for those of you who want to install a package manager that won't need you to replace any rco files, this is great if you created your own cfw and installing a standard package manager will change your XMB names or layout.
This also will allow you to install packages from:
Playstation Network Content:
61w ago - Today PlayStation 3 developer cotojestwtf has made available WebEmu NES v0.1 Beta for the PS3 entertainment system, which is Web-based Nintendo emulator application (similar to JSNES) and works on all PlayStation 3 consoles including those not JailBroken or running PS3 Custom Firmware.
To quote: ABOUT
WEN is a first Web-Homebrew for PlayStation 3, you can play now a NES games. No need a Jailbreak or CFW, just a Web!. Works on any Firmware. This is still beta so you can cause low fps, or hangs a webbrowser. Ohh.. and this version not support yet Dualshock/SixAxis only Keyboard.
Now WEN support only 3 games, but don't worry i will add new on free time.
26.3.12 - public beta
Public beta tests started!
improve a framerate, because now its crappy.
add a compatibility a dualshock/sixaxis.
add function to choose game from pendrive.
fix hangs webbrowser.
0.1beta - public beta
build17 - added a papu functions.
build13 - added a sound script.
build9 - improve mappers, cpu, ui and ppu functions.
87w ago - Sony Senior Social Media Specialist Sid Shuman has revealed some details today on Ruin for PS Vita, including the lairs, relics and the social web as follows:
Ruin (working title) was last seen on the E3 2011 PlayStation stage, when the presenter wirelessly transferred his PS Vita game session to a PS3 without missing a frame of the action.
As technically impressive as Ruin's cross-platform compatibility is, I've learned that it's only the beginning of what co-developers Idol Minds and SCE San Diego Studios are planning for this ambitious multiplayer action-RPG.
Ruin is still early in development, but it's being eagerly anticipated for its PS Vita-to-PS3 cross-compatibility, addictive action-RPG gameplay, and expansive social features.
Ruin's developers are quietly building a wide, deep social network designed to keep you interacting whether you're on the couch, on the bus, or someplace in-between. Travis Williams, Ruin's energetic senior producer, walked me through the game's social ambitions several weeks ago at a media showing in New York City.
From the earliest days of Ruin's development process, Williams told me, the development team was motivated to find a way to make its multiplayer competitive mode accessible and socially sticky -- important considerations...