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Pinnacle Software and developer Doublesix are excited to announce the upcoming release of what will surely prove to be one of the most addictive and charismatic arcade shooters of 2009 - Burn Zombie Burn, available on PlayStation®Network early Q1.

Press Release: GUILDFORD, ENGLAND, October 24th 2008 – You play Bruce – an average every-day Joe who was looking forward to some ‘quality time’ with his girlfriend Daisy. In true B-movie style their Saturday night is ruined by an invasion of zombies.

Set across six classic American horror movie inspired levels, Burn Zombie Burn is a third-person shoot-em-up in the classic coin-op tradition featuring next-gen game play mechanics, and possessing that ‘one-more-go’ addictiveness which define all of the great shooters.

The aim of the game couldn’t be simpler; shoot, burn and blow up as many brain munching zombies as possible using a variety of classic zombie killing weapons before they overwh... More »  


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The latest one was Tekken 6, but it didn't start there, and with John Schappert's recent comments about him wanting MGS4 for his system, the X360, it probably won't be the last one they will try for.

However, while there are pros to this situation in that more people will be able to play these games, is there a downside to all of this?

I certainly think so, and it lies with one simple notion: That by continuing to persuade these third party companies to make the franchises that made the Playstation 2 the clear winner multiplatform and giving MS exclusive perks, Microsoft is instead hurting their own credibility and admitting that without these franchises, they can't compete as well as they would if they didn't have them.

Now, before you flame me for being a PS3 fanboy (I'm not) and dismiss this as "flame bait", hear me out on this one.

As a company, you wouldn't want to admit defeat at any point in your time. Of course, the f... More »  


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Ex-Xbox head Peter Moore has revealed how Microsoft was "completely fixated on Sony" with its Xbox Strategy.

Speaking in the second part of an interview with The Guardian, Moore revealed that Nintendo wasn't even considered when discussing console strategies with Microsoft boss Steve Ballmer (and now Wii's at the top).

"In January (2003) I flew up [to Redmond] and had lunch with Steve Ballmer and you don't say no to Ballmer," Moore said, discussing his route into Xbox. "We had a great lunch and he convinced me that Microsoft was going to take on Sony; so I get to put on my suit of armour, get on my horse and take on Sony again - but with a little bit more money this time!"

It was a classic "build or buy" conversation, said the now EA Sport boss. "Xbox had launched but it was an aggressive black box for shooters, and how do we evolve that, how do we build the next Xbox, how do we get after Sony?

"Interestingly, we were just comp... More »  


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Courtesy of googletechtalks via YouTube:

ABSTRACT: After the disaster of the original Xbox, Microsoft put a lot of effort in designing what is probably the most sophisticated consumer hardware security system to date. We present its design, its implementation, its weaknesses, how it was hacked, and how to do it better next time.

Speaker: Michael Steil
Michael Steil has been involved with various embedded systems hacking projects, like the Xbox, the Xbox 360 and the GameCube. In 2006, he has spoken at Google about the flaws in the security system of the original Xbox.

Speaker: Felix Domke
Felix Domke is the principal author of the Xbox 360 hack and the Linux port. He has also significantly contributed to hacking the dbox2, the GameCube and the Wii, and porting Linux to the respective platforms.




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Curious what ex-Team Ninja head Tomonobu Itagaki has been up to since leaving Tecmo back in June? Our own James Mielke journeyed all the way to Tokyo to score this exclusive post-Tecmo interview with the father of Ninja Gaiden, and boy is it a doozy.

Always quick with plenty to say that can stir things up, this beefy chat with the admittedly drunk Itagaki is overflowing with gems. For example, Itagaki likens the decline of Japanese game development -- and most other things -- to aerial dogfights:

"For instance, look back to World War II. You had aerial dogfight battles with 600 planes on each side. And then, as we got into, say, the Korean War, it was maybe 50 or 60 per side. And in modern times, with modern jet planes, you only need one or two to fight a battle. So you certainly see a progression like that, but I look at it as someone who likes fighter planes and thinks they're really cool. The fact that fighter planes themselves have dwindled in num... More »  


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It wouldn't be accurate to say that the sky is falling for Microsoft's one and only gaming console, the 360, but it may be time to look at what the company is doing right... and where it's going wrong.

The Sony PlayStation 3 is beginning to chip away at the 360's lead in both software and hardware sales in the US, and that system only seems to be picking up steam. In contrast, the 360 doesn't seem to have much real momentum these days.

While it's hard to find ways for Microsoft to get its mojo back, we can easily identify a few problem areas that are becoming clear as the 360 ages. These are the weaknesses in Microsoft's strategy that have to be addressed before the system can hope to get its groove back. Let's take a look.

You have to find your voice
When the PS3 launched, the 360 was the system with more, better games, and the better online strategy. Microsoft also did a wonderful job in poaching some of gaming's largest franc... More »  


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Rockstar co-founder Sam Houser doesn't know if the next Grand Theft Auto title after IV will properly fit onto the 360's standard-sized discs.

"One of the problems with the 360, and it affects games like Grand Theft Auto if you think about how much content we put in the actual machine, is the fact that they don't have a significantly larger storage medium than the previous systems. It's a slightly bigger DVD disc," Houser told 1up.

Then take into account that not all Xbox 360s come with a hard drive. It's here that things get super sticky. "The 360 is going to have to get 'round this issue we're talking about...hopefully, they're going to adopt one of those in the next year or so, because it's going to become more of an issue. If we're filling up the disc right now, where are we going? It's not like our games are going to get any smaller."

The delay heard round the world was mostly credited to technical issues during IV's development. So... More »  


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The first open-world title to make it onto store shelves back when the 'current-gen' was still the 'next-gen', Volition Inc.'s Saints Row was a brave step in confronting the juggernaut that is Rockstar Games' Grand Theft Auto franchise.

Even though GTA IV was still two years away when gamers first started their journey in Stilwater City, the story of the Third Street Saints remained very much in Rockstar's shadow.

A planned PS3 version was later canned to allow the THQ studio to focus on the inevitable follow up, which is now just small number of months away from release.

So as gamers prepare to return to Stilwater, a few months after the imminent return to Liberty City, TVG took time out at THQ's Gamers Day 2008 to speak to Saints Row 2 producer, Greg Donovan...

TVG: What were some of the key weaknesses identified from the original Saints Row, and how have they been rectified for this year's follow up?

We can loo... More »  


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