4w ago - Lead Designer at Sucker Punch Productions Jaime Griesemer made available a video today dubbed The Powers of InFamous Second Son PS4: Smoke vs. Neon below.
To quote: Sure, when you play inFAMOUS Second Son, you're going to "enjoy your power." But which one are you going to enjoy the most?
Delsin absorbs the ability to control Smoke in his hometown, and then goes to Seattle to find more conduits and gain their powers, starting with Neon. These power sources have different strengths and weaknesses, requiring you to change up your tactics. This has led to an ongoing debate on the design team about which power is actually the best.
Darren Bridges (Power Designer): Ok, is this really a debate? Smoke is the clear winner. There's nothing better than dashing in and choke-slamming some DUP stooge, then firing a Cinder Blast that destroys the tower his buddies are standing on.
Jaime Griesemer (Lead Designer): Sure, if you want to get your hands dirty, Smoke is great. But Neon is clean and streamlined. You're basically firing lasers out of your hands, so you're a natural sniper.
With Neon, combat is all about precision from a distance. Each shot hits hard, especially if you're targeting the enemy's weak points. Neon lets you dissect a squad of Dupes like a...
8w ago - Following up on PSNope, today PlayStation 3 homebrew developer user has made available a VSH Plugin Sample PRX Loader for PS3 followed by v1.0 and a VSH FTP Server PRX and a Web Server SPRX Plug-in by deank with details below.
22w ago - Sony Lead Software Engineer and Shader Architect Masaki Kawase at Silicon Studio announced today that YEBIS 2 is bringing visual fireworks to PS4 developers.
To quote: I'm Masaki Kawase, Lead Software Engineer and Shader Architect from Silicon Studio, and I'm thrilled to talk with you directly on game development for PlayStation 4.
It's an exciting time since E3, but let's roll up our sleeves and get into the nitty-gritty on making games for PS4.
We've been partners with Sony Computer Entertainment for years now (PS3 fans remember Silicon Studio for the PS3-exclusive 3D Dot Game Heroes), and we couldn't be more delighted to work on PS4. PlayStation is in prime position with PS3 and PS Vita, but PS4 will bring souped-up visuals for gamers anticipating cutting-edge experiences.
We're made up of two parts: first, we make traditional games, but second, we provide middleware solutions to developers around the world. YEBIS 2 is our most recent middleware offering, a real-time post-processing lens simulation middleware, famously utilized in Square Enix's trailer of Final Fantasy XV.
We've worked with Square Enix for years, and we are thrilled to integrate our post-processing effects...
24w ago - Founder of baKno Games Andres Martinez announced alongside a video trailer that Motorbike PSN revs up on PlayStation Network today.
To quote: Greetings PlayStation community! baKno Games is a small game development studio based in Florida and Motorbike marks our first home console release.
We noticed that there wasn't a game quite like Motorbike currently available on the PlayStation Network, so we took our love of extreme sports and stunt bikes and used it to bridge this gap.
As you might have gathered from the images, Motorbike is a 2.5D stunt bike trials game in which you use the controller to accelerate and balance while traversing ramps, hazards, and other obstacles.
The game features 80 original tracks, thousands of online courses (yes, you read that right, thousands), and 40 exclusive tracks immediately available for download. Motorbike also includes an intuitive and easy-to-use Track Editor, which contains all the same tools we used to create the original levels.
We've done our best to step it up for the PlayStation 3 release of Motorbike. In addition to 40-PS3 exclusive tracks, we've included a toolbox full of PS3-exclusive accessories, objects, hazards and doodads in the game's Track Editor.
31w ago - Splinter Cell Community Developer Zack Cooper has shared a video today showcasing Splinter Cell Blacklist on PS3 which details Spies vs Mercs below.
To quote: Whether you got a chance to check out our Spies vs. Mercs trailer or not, we're bringing some deeper insight (and a live Q&A to follow) into what we're working with in Splinter Cell Blacklist's multiplayer experience.
First off, if you're not familiar with Spies vs. Mercs, I will say one thing: It is an experience like no other. Either you're playing as a Spy in third-person perspective, trying to remain undetected and hack terminals while being quick, agile, and deadly in shadows; or you're the Merc, in first-person perspective, a brute force with unmatched weaponry who's trying to defend the data from the infiltrators.
One of the cool aspects of Spies vs. Mercs in Blacklist is that you will be playing both sides before a game is done. There's a very applicable quote from "The Art of War" (by Sun Tzu) that I like to use: "Know thyself; know thy enemy."
By that, I mean that you can't truly master the Spy until you fully understand how to eliminate one. The same thing goes for playing as (and neutralizing) the Merc. A game of Spies vs. Mercs isn't...