16w ago - Designer Mike Bithell shared a video today announcing that Volume is slated to debut on both PS4 and PlayStation Vita platforms.
To quote: Hello, I'm Mike Bithell, and I am a man who makes video games. The last game I made was Thomas Was Alone, and the next is called Volume. It's a stealth game about being heard, and it's coming to PS4 and PS Vita first!
I want you to imagine a 15-year-old Mike. He's nerdy, he's chubby, and he's a bit bored of revising for his maths exams. He's the kind of pedantic person who would be irritated if a website corrected the last sentence to be 'math'.
But right now, he's not revising, and he's not correcting hypothetical American editors. He is, instead, cautiously placing the 'making of' DVD that came with his copy of Metal Gear Solid 2 into his dusty and somewhat dented PS2.
One special feature stands out, it shows Hideo Kojima talking about the process of making levels out of Lego. It kind of blows young Mike's mind: Games are accessible things. He has Lego. Kojima has Lego. In some weird way that Danish toy creates a link that means a lot to him. He decides making games might be for him.
Fast forward to today. I'm now 27. I'm still a massive nerd. I am not yet thin. Last week I announced my new game,...
16w ago - Sony Senior Business Development Manager Shahid Ahmad has unveiled an avalanche of Indie titles for PS4, PS3 and PS Vita at Gamescom 2013 today including N++, Volume and Hotline Miami 2 with details below.
To quote: Allow me to introduce myself. I'm Shahid Ahmad at PlayStation Europe. Strategic Content is the name of the game.
It's a fancy corporate-sounding term, but it's also a bit "black-ops" sounding, so that's cool. Our focus has been working with the indie dev community over the last year and a half, but it's not all we do. We also work with larger publishers. In this post, we'll be focusing on the indie story.
At gamescom, we've just underlined our commitment to bringing PlayStation fans the creative work of the some of the best indie talent in the world. Many of the games we've announced from our indie development partners will be making their console debut on PS4 and PS Vita. We've also got titles continuing to come to PS3.
Remember, at PlayStation, we allow the smallest indies to self-publish on the PS Store alongside the biggest publishers, we're democratic like that. We're also working hard to make things better for our partners, large or small, all the time.
Let's take a closer look at some of the titles we announced.
19w ago - Sony Senior Producer Florence Kum shared a Rain PS3 developer diary Volume 1 video today with Yuki Ikeda among those included from the project below.
To quote: Hello Everyone! Your excitement over Rain at E3 was well received by the team and we'd like to thank you for your support since!
I hope you have all had a hot summer - as it should be! We have certainly been enjoying the sun here, but I am guessing that some of you are craving some more 'Rain'... perhaps? Without further ado, I am pleased to present you with our first Developer Diary for Rain.
In this video we meet Game Director Yuki Ikeda, Lead Planner Tomoharu Fujii, Art Director Seiichi Terashima, and Designer Tomokazu Oki. They explore Rain, what it means to them and how they interpret it in the game.
276w ago - Qimonda, the second largest DRAM company worldwide, has announced that they are mass producing XDR RAM modules for use in the PlayStation 3. An article on EDN.com is suggesting that Qimonda might be mass producing 512mb XDR RAM modules that they first showed off earlier this year. Current models of the Playstation 3 offer only 256mb of XDR RAM, which some gamers, industry analysts, and developers have complained about.
What many of those people don't understand is that the true power of the Playstation 3 doesn't lie in the memory, but in the eight-core architecture of the Cell processor. The Cell processor can handle a lot of physics objects because it's very math intensive, but struggles with memory intensive coding, which challenges developers to completely rework their game structure.
Press Release: Qimonda Started Volume Production of Rambus XDR™ DRAM for PLAYSTATION¬®3 Computer Entertainment System
Aug 26, 2008 - Munich, Germany and Los Altos, CA
Qimonda AG, a leading manufacturer of memory products, and Rambus Inc., one of the world's premier technology licensing companies specializing in high-speed memory architectures, today announced that Qimonda has started shipping XDR DRAM in volume for the PLAYSTATION¬®3...