16w ago - Infinite State Games Creative Director Barry Island announced today that Avoid Droid on PlayStation Vita includes lots of fruit, explosions and multipliers.
To quote: Hello, chums! I'm Barry Island, creative director of Infinite State Games.
We're very excited to tell you that we're bringing something rather fruity to your handhelds very early next year. Avoid Droid is a game we've been wanting to make for a long time, and it's getting a most prestigious premiere on PS Vita!
In Avoid Droid, fruit appears in sync with a drum beat of ever-increasing tempo. Your Droid loves fruit! But when he tries to eat them, they explode.
It's not all bad though, because those explosions destroy the endless horde of robotic machines trying to squish, zap, stomp and bite you. (It's their fruit, you see. Don't ask.)
The hook to the game is the scoring system - each exploding fruit sets off adjacent fruits, creating crazy-satisfying chain explosions. As well as looking and sounding awesome, each explosion adds a multiplier to points scored with the chain.
There's loads of replay value in the main, randomly generated Arena Mode, along with collectable coins which can be used to unlock custom droids and droid bits.
33w ago - Following up on his previous revision, today PlayStation 3 homebrew game developer ThatOtherDev has released a PS3 port of Dance Clone v0.6 alongside Avoidance v1.3 for PS3 CFW 4.XX users below.
To quote from his blog: Here is the first look at the inexplicably popular on Wii but extremely buggy and consequently abandoned and now remade Dance Clone. It isn't much of a game yet.
But I'm a lot more excited about working on it now that I have a fresh start and I'm going to be releasing it for both Wii and PS3 (starting here with PS3). So you can expect updates in the future. I'll try to even get more done before this months psx-scene deadline.
It controls with the directional buttons. If anyone has a PS3 dance mat (the one that came with Dance Dance Revolution for PS3, a third party mat or even a PS2 dance mat with a converter) then I would greatly appreciate it if you would test it out.
To quote: Here is a really bad port of my Wii/PC game Avoidance. It still plays and renders at 640x480 and instead of forcing the screen resolution down to that or being stretched to fill the screen its just drawn in the center of the screen with black borders filling the unused space. So the higher your resolution the less of the screen is actually used.
If you are using a low resolution with component cables then part of the screen will flicker (I'm not completely sure why but it seems although double buffering is behaving differently then it does when using HDMI). Your score and high score are not displayed on screen and your high score is not saved.
Like I said, it is a really bad port but it is playable and I don't intend to spend any time trying to correct its flaws in the near future so I figured I would just post it as is.
205w ago - Update: Although the Dark Void PS3 demo was scheduled to hit PlayStation Network this week, several PSN users have reported that it is not currently available.
While the demo of Dark Void is shown in the PS3 XMB menu under "What's New," when trying to download it users are getting error code (80023111).
Senior Producer Morgan Gray has shared a Dark Void video and announced that this week a PS3 demo of the title will be hitting PlayStation Network, as follows:
I wanted a chance to drop by and let everyone know that a demo of Dark Void will be releasing this Thursday on the PlayStation Store. We figure why not start the new year with a bit of jet pack action.
So what's in the demo?
With all the aspects of Dark Void ranging from ground combat, jetpack dogfighting, vertical combat, its hard to slam everything into a 10 minute window
We decided that everyone would want to get a feel for flight right off the bat, so we start you off with a bit of flying tutorial, then get into some serious UFO dogfighting (well, not that serious, but it should be enough for people to figure out what button does what and kill some Watchers... which is really what it is all about when you get down to it).