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Video: The Tomorrow Children: 3 Ways to Create Striking PS4 Visuals

400°
9w ago - Q-Games Ltd President and Executive Producer Dylan Cuthbert posted up a video today introducing 3 ways to create striking PS4 visuals in The Tomorrow Children on PlayStation 4.

Below are the details, to quote: Hi everyone, before I dig into today's blog post, I wanted to invite you to tune in to tonight's Extra Life livestream at 5:00 pm PT, where I will personally guide fans through a live demo of our studio's upcoming open-world game - The Tomorrow Children.

We're really excited to participate in the Extra Life program and hope as many of you as possible can stop by to check out the first look at gameplay footage from The Tomorrow Children!

• [Register or Login to view links].

But for right now, I'm going to talk a little about the tech behind The Tomorrow Children. Hopefully you've all seen the trailer and are wondering how the glory we managed to get that crazy surreal look we have.

When the project started we had a meeting with Mark Cerny and he said "I want Q-Games to do something that's a little... outside the box." So I took that to heart and decided to use the PS4's awesome compute power to drive three things: Cinematography, Lighting, and Geometry.

Cinematography

So I...
 

Video: Closure at Fantastic Fest 2011: New Visuals for PSN Launch

100°
170w ago - Sony Senior Social Media Manager Jeff Rubenstein has shared some new video footage today from Fantastic Fest 2011 showcasing Closure's new challenges and visuals for its PSN launch below.

To quote: "If a tree falls in a forest and no one is around to hear it, does it make a sound?" The world of Closure, an upcoming PSN exclusive, pushes this philosophical question to the limit. If you don't see that tree, not only doesn't it make a sound - it doesn't even exist.

As Austin's Fantastic Fest kicked off last night, PlayStation hosted an indie arcade filled with games coming exclusively to PSN. You might be familiar with most of the titles on display, as we've talked quite a bit on the Blog about Journey, Retro/Grade, and Okabu. As the developers were setting up their stations, I was immediately drawn to a title that we only just introduced you to: Closure.

[Register or Login to view links] is being developed by just two full-timers: Lead Designer and Programmer Tyler Glaiel and Artist John Schubbe. Glaiel guided me through the early parts of the game, and answered a few questions for PlayStation.Blog readers.





PlayStation.Blog: After announcing the game here on the PlayStation Blog, you demoed the game at PAX....
 

Video: Uncharted 2 PS3 Visuals Blows Away All Competition

550°
293w ago - After watching the 5 min gameplay of Uncharted 2: Among Thieves, I have been left speechless.

I hear this is a common symptom with most PS3 exclusives of late, but this has taken it too far, the game looks incredible, so incredible... nothing else on consoles matches it.

The detail in the character models, faces, environments, explosions, lighting and animations are absolutely fantastic, I have to give special recognition to just how crisp the textures of this game look, I think the secret to the uniquely crisp textures are the fact that they are hand-painted!





For those of you that haven't seen it, you need to watch this footage, it's stunning in every sense of the word, and if this is the level of visual fidelity we can come to expect from every level in the game, I can't wait to see gameplay of some snowy areas.

From loads of insider sources I'm in contact with, they are stating that Nathan Drakes character model alone contains more detail than in some other games environments. various shaders have been applied to his body, and an even more improved expression engine has been used to craft characters organic facial expressions with great care.

No other game comes close to the...
 

Improving Gran Turismo 5's Visuals for the PlayStation 3

50°
308w ago - Proper Graphics' 3D model of a Koenigsegg CCX to Gran Turismo 5's specifications caused quite a stir. Not only was it discussed across the web, the accompanying [Register or Login to view links] was the seventh most popular on YouTube last week!

Yury Rybakov of the Belarus-based design studio dropped by our [Register or Login to view links] to help explain exactly why their model looked so much better than what we've seen in games so far.

Mr. Rybakov conceeds the Koenigsegg wasn't processed in real-time like it would be in a game, but it also makes significantly better use of the polygons that it is composed of. He supports his argument by highlighting several imperfections in Gran Turismo 5 Prologue's vehicle models that have resulted in incorrect and misaligned surface reflections that most of us have probably missed!

To their credit, Polyphony Digital have the monumental task of crafting hundreds of these models, and compromises have no doubt been made. Regardless, Yury's technical insight shows us laymen how some additional tweaking can go a long way, raising the bar higher for the next iteration of the Gran Turismo series.

Check out the screenshots below to see what...
 

Next-gen visuals coming to the Wii in The Conduit

50°
341w ago - After debuting their highly impressive, real-time gameplay trailer last month, High Voltage Software have officially announced their new FPS, The Conduit, the tirle that will usher in true next-generation technology on the Wii.

Built on the studio's custom Quantum 3 Game Engine, The Conduit will be able to reproduce all kinds of neat little tech tricks on Nintendo's weak white box, including dynamic environment mapping, interactive water with real-time reflection, and four-stage texture composition including gloss, diffuse, and bump mapping. Yeah, that's a mouthful.

As well, High Voltage says that they've created an extremely advanced A.I. system, which is necessary if their "terrifying alien creatures" are to pose any threat to you whilst you flail your arms around, wildly, using the game's uniquely tailored control scheme. Eric Nofsinger, Chief Creative Officer at High Voltage Software, said:

Too many Wii owners have been told that the Wii is a casual platform with no room for serious games or top-tier graphics. With The Conduit, we intend to prove that theory wrong by providing gamers with the kind of title they imagined back when the platform was first announced.
Full online, competitive multiplayer (please, no friend codes) and a "thrilling" single player campaign are in store...
 
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