3w ago - Sony Product Manager Ken Chan posted up a video today inviting fans to be the first to drive the Mercedes AMG Vision GT in Gran Turismo 6 on PlayStation 3.
To quote: With two short weeks away from the launch of GT6, we are excited to unveil the first Vision GT project - the Mercedes- Benz AMG Vision Gran Turismo, made specifically for everyone to virtually experience on 12/6.
Gran Turismo 6 players will soon be able to choose an alternative version of the virtual Mercedes-Benz super sports car. The "Mercedes-Benz AMG Vision Gran Turismo Racing Series" offers further enhancements over the regular show car which was presented as physical 1:1 model in California.
To ensure perfect downforce and great handling stability in tough racetrack conditions on PlayStation 3, the Racing Series has a fixed rear spoiler while the show car version has an extending variant of this integrated into the boot lid.
In addition, the third brake light in the middle of the rear end lights up in red as the Gran Turismo logo, unmistakably confirming the identity of the high-performance gullwing racer. Visitors of the LA Autoshow were the first to drive this car virtually in Gran Turismo 6 next to the 1:1 show car at the Mercedes-Benz booth.
16w ago - Sony Product Manager Ken Chan posted up a video today announcing Gran Turismo 6 will arrive on December 6th alongside unveiling Vision GT and detailing PS3 pre-order bonuses below.
To quote: As Kazunori Yamauchi promised at the GT6 announcement event at Silverstone back in May, Gamescom, Cologne was going to be a pivotal milestone in the future of GT - Well, he definitely didn't disappoint!
In celebrating 15 years of Gran Turismo, Polyphony Digital has announced a unique partnership with a number of leading automotive manufacturers, design houses and other leading global brands.
Design teams from Alfa Romeo, Alpine, Aston Martin, Audi, BMW, Bertone, GM Design, Honda, Infiniti, Italdesign Giugiaro, JORDAN Brand, Mercedes-Benz, Nike, Nissan, Peugeot, SRT(Chrysler), Volkswagen and Zagato will create concept models giving a unique insight into the future of the automotive sector. Their designs will then be recreated as working cars for GT6.
This opens up an entire new world of future automotive design as before you would just see and read about it online, but now you'll actually be part of the experience firsthand in Gran Turismo 6.
Polyphony Digital will release the cars from 2013 to 2014 as gifted downloadable content (DLC) to owners of Gran Turismo 6 through...
74w ago - Sony Senior Social Media Specialist Sid Shuman has interviewed Creative Director Ed Boon of NetherRealm Studios on DC Fighter today!
Below is the interview, to quote: During EVO 2012, I got a rare opportunity to chat with Ed Boon, co-creator of Mortal Kombat and creative director for Injustice: Gods Among Us.
Though NetherRealm Studios' latest title wasn't playable at the show, Boon walked me through his vision for the DC-themed fighter, his overall plans for NetherRealm Studios, and some key changes he's bringing to the fighting game formula.
PlayStation.Blog: It strikes me that Superman looks awfully aggressive in Injustice. His cape is torn, he looks upset. What's up with Supe?
Ed Boon, Creative Director, NetherRealm Studios: We haven't released many details on the story... but I can say that it's very observant of you. Our Superman isn't quite the same Superman that you grew up with.
We definitely want to give a more contemporary, NetherRealms spin to the character, and he plays a big part in the story. People will definitely be surprised by this rendition of Superman. We'll be revealing more details with Comic-con, PAX, Gamescom, and so forth.
129w ago - Electronic Arts Senior Producer Steve Matulac has announced that Shadows of the Damned: A New Vision of Hell hits PS3 today.
To quote: In my 20 years in the industry, I have never had an experience like the one working on Shadows of the Damned.
First off, I spent the majority of last year living in Japan and onsite with the developer; Suda51 and Grasshopper Manufacture. It was a great experience living in Tokyo and working alongside the great team at Grasshopper Manufacture.
The concept of light and dark as a metaphor for good and evil is an old one, but the Light and Dark gameplay in Shadows of the Damned takes it to a whole new level. It is less literal, but rather metaphorical, in the pain and torment that is caused to our hero.
As for gameplay, the player should not take the approach of "shoot anything that moves". Each environment and enemy will require a thoughtful approach in order to progress. Usually, darkness is lethal to the player, but sometimes may be required in order to expose an enemy's weakness.
Each situation is different and the player must build upon the earlier concepts encountered in order to defeat the tougher enemies deeper in the game. Shadows of the Damned is the thinking...