Project Morpheus: Experiencing PS4's Virtual Reality Prototype

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4w ago - Sony Social Media Manager Sid Shuman detailed Project Morpheus today, sharing his experiences with PS4's Virtual Reality Prototype.

Below are all the details, to quote: Project Morpheus is PlayStation's prototype virtual reality system for PS4, announced earlier this week at GDC.

Despite its pre-release status, Morpheus is a sleek, eye-catching piece of hardware that feels surprisingly comfy once strapped to your cranium.

This is partly due to a clever design that distributes most of the unit's weight to the top of your head, not the bridge of your nose or other delicate pressure points.

Properly seated, the unit sits snugly over your eyes but rests comfortably on your face. You peer through two separate lenses, which resolves into one immersive, high definition image that provides a convincing sense of depth.

I tried out two demos: EVE Valkyrie, a fast-paced arcade-style dogfighting simulation set in outer space, and The Deep, a face-to-face encounter with a prowling great white shark. Each of these demos was radically different, expressing radically different approaches to virtual reality gaming.

Of the two demos, EVE Valkyrie's...
 

Sony Introduces Project Morpheus: Virtual Reality (VR) System for PS4

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5w ago - Sony Worldwide Studios President Shu Yoshida officially introduced Project Morpheus ($249-299 targeted price), a Virtual Reality (VR) System for PS4 today at the Game Developer Conference (GDC) 2014 with details below!

To quote: Greetings from GDC 2014! Earlier this evening, I had the pleasure to introduce Project Morpheus, SCE's prototype virtual reality (VR) system that works with PS4. Virtual reality is the next innovation from SCE that we believe will shape the future of games.

I have long dreamed about VR and the possibilities it brings in regards to game development. This new technology will deliver a sense of presence, where you as the player actually feel like you're inside the game and your emotions feel that much more real.

Our current prototype for Project Morpheus features a head mounted display with 1080p resolution and a 90 degree field of view. Accelerometer and gyroscope sensors built into the head mounted unit as well as PlayStation Camera accurately tracks head orientation and movement, so as your head rotates, the image of the virtual world rotates intuitively in real-time.

Project Morpheus also features our new 3D audio technology that re-creates stereoscopic sounds in all directions and changes in real-time depending...
 

Video: KAZ: Pushing the Virtual Divide Premieres on Hulu 1/22

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13w ago - Sony Product Manager Ken Chan posted up a video preview today dubbed KAZ: Pushing the Virtual Divide which officially premieres on Hulu this January 22nd.

To quote: The official Gran Turismo documentary, KAZ: Pushing The Virtual Divide, makes its debut through Hulu on Wednesday, January 22nd.

Developed over a period of a year and filmed in twelve international locations, KAZ transports the viewer through a cinematic journey of dedication and creativity through the lens of Kazunori Yamauchi, the architect behind Gran Turismo's birth and 15 year evolution.

The film reveals historical footage and never been told stories shared by some of the most influential people in the automotive and gaming industries.





For those deep into the automotive culture scene, KAZ is directed by Tamir Moscovici and captured by cinematographer Anthony Arendt (Avatar, Larry Crowne) - the same team that created URBAN OUTLAW, the rebel Porsche customizer who turned a hobby into an obsession, and an obsession into a successful business.

Tune into Twitch on January 22nd for a round...
 

Video: KAZ: Pushing the Virtual Divide - Gran Turismo Documentary

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30w ago - Sony Product Manager Ken Chan shared a GT documentary video today dubbed KAZ: Pushing the Virtual Divide detailing Gran Turismo for fans below.

To quote: GT fans! As you know, we are celebrating the 15th Year Anniversary of Gran Turismo & as part of that, we've put together a documentary called KAZ: Pushing the Virtual Divide.

This film is about drive. It's about the passion and creative drive of Kazunori Yamauchi, the architect behind Gran Turismo's birth and breath-taking fifteen-year evolution.

This film will trace his relentless willingness to challenge himself, to hold none of his past achievements sacred, and push beyond the virtual divide in his pursuit of perfection.

Through the support of PlayStation, Kaz's journey has forever changed the gaming and automotive landscape and in doing so, has redefined how we perceive the relationship between art, entertainment and culture.





Kazunori Yamauchi himself presented the trailer at the Jalopnik Film Festival inside the Classic Car Club Manhattan, along with the film Director, Tamir Moscovici (Urban Outlaw)

For more info on this film or GT6, go to www.gran-turismo.com.
 

PS4 Virtual Reality Headset to be Revealed at TGS 2013

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33w ago - According to CVG (linked above), Sony is preparing to reveal the final piece of its PlayStation 4 hardware strategy at TGS (Tokyo Game Show) 2013 by showcasing a PlayStation-branded virtual reality headset for the upcoming PS4 console.

To quote: "It originally intended to reveal the headset at Gamescom but plans fell through at the eleventh hour. The company is currently weighing up whether the PS4 device should be pitched as a key differentiator for the console or a non-essential add-on.

The matter has been slightly complicated, but not derailed, by the growing industry support for Oculus Rift. Sony's device will be a categorical rival to Oculus, and for months there have been rumours suggesting the two companies are seeking a partnership.

A games developer familiar with Sony's plans, who wished to remain anonymous, told CVG that Evolution Studios is currently working with the device to simulate a cockpit view on its PS4 title Drive Club.

Another developer claimed the virtual reality headset resembles the 3D headset that Sony first revealed in January 2011. The head-mounted display will be available separately, like with the new PlayStation Eye, in order to keep the baseline PS4 price as low as possible.

In August, Sony Worldwide Studios boss Shuhei Yoshida suggested...
 







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