Project Morpheus: Experiencing PS4's Virtual Reality Prototype

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4w ago - Sony Social Media Manager Sid Shuman detailed Project Morpheus today, sharing his experiences with PS4's Virtual Reality Prototype.

Below are all the details, to quote: Project Morpheus is PlayStation's prototype virtual reality system for PS4, announced earlier this week at GDC.

Despite its pre-release status, Morpheus is a sleek, eye-catching piece of hardware that feels surprisingly comfy once strapped to your cranium.

This is partly due to a clever design that distributes most of the unit's weight to the top of your head, not the bridge of your nose or other delicate pressure points.

Properly seated, the unit sits snugly over your eyes but rests comfortably on your face. You peer through two separate lenses, which resolves into one immersive, high definition image that provides a convincing sense of depth.

I tried out two demos: EVE Valkyrie, a fast-paced arcade-style dogfighting simulation set in outer space, and The Deep, a face-to-face encounter with a prowling great white shark. Each of these demos was radically different, expressing radically different approaches to virtual reality gaming.

Of the two demos, EVE Valkyrie's...
 

Sony Introduces Project Morpheus: Virtual Reality (VR) System for PS4

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5w ago - Sony Worldwide Studios President Shu Yoshida officially introduced Project Morpheus ($249-299 targeted price), a Virtual Reality (VR) System for PS4 today at the Game Developer Conference (GDC) 2014 with details below!

To quote: Greetings from GDC 2014! Earlier this evening, I had the pleasure to introduce Project Morpheus, SCE's prototype virtual reality (VR) system that works with PS4. Virtual reality is the next innovation from SCE that we believe will shape the future of games.

I have long dreamed about VR and the possibilities it brings in regards to game development. This new technology will deliver a sense of presence, where you as the player actually feel like you're inside the game and your emotions feel that much more real.

Our current prototype for Project Morpheus features a head mounted display with 1080p resolution and a 90 degree field of view. Accelerometer and gyroscope sensors built into the head mounted unit as well as PlayStation Camera accurately tracks head orientation and movement, so as your head rotates, the image of the virtual world rotates intuitively in real-time.

Project Morpheus also features our new 3D audio technology that re-creates stereoscopic sounds in all directions and changes in real-time depending...
 

PS4 Virtual Reality Headset to be Revealed at TGS 2013

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33w ago - According to CVG (linked above), Sony is preparing to reveal the final piece of its PlayStation 4 hardware strategy at TGS (Tokyo Game Show) 2013 by showcasing a PlayStation-branded virtual reality headset for the upcoming PS4 console.

To quote: "It originally intended to reveal the headset at Gamescom but plans fell through at the eleventh hour. The company is currently weighing up whether the PS4 device should be pitched as a key differentiator for the console or a non-essential add-on.

The matter has been slightly complicated, but not derailed, by the growing industry support for Oculus Rift. Sony's device will be a categorical rival to Oculus, and for months there have been rumours suggesting the two companies are seeking a partnership.

A games developer familiar with Sony's plans, who wished to remain anonymous, told CVG that Evolution Studios is currently working with the device to simulate a cockpit view on its PS4 title Drive Club.

Another developer claimed the virtual reality headset resembles the 3D headset that Sony first revealed in January 2011. The head-mounted display will be available separately, like with the new PlayStation Eye, in order to keep the baseline PS4 price as low as possible.

In August, Sony Worldwide Studios boss Shuhei Yoshida suggested...
 

Koller Amazed at PS Home Virtual Sales, Reality TV is Hitting PSN

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226w ago - Today TheRegister.co.uk (linked above) reports that Sony Computer Entertainment's John Koller admitted he is amazed by PlayStation Home virtual goods sales and also hinted that reality TV is coming to PSN.

Speaking at iHollywood's Digital Living Room conference in Santa Clara on Tuesday, John Koller - director of marketing PlayStation platforms at SCE America - outlined the company's plans for family hearth domination with the PlayStation 3.

To quote: "Sony Computer Entertainment, the folks in charge of the PlayStation game console, are getting into the reality show business.

As it attempts to transition from a gaming company to a full-blown media company, SCE hopes to expand its PlayStation Network online platform into an "actual" TV network not unlike the American premium cable station HBO."

In regards to PlayStation Home, he stated, "It's amazing to me that someone would by a 50 cent chair for their PlayStation Home apartment with real money, but the revenue that comes from that is significant."
 

Future of Gaming: Designers developing Virtual-Reality 'Cocoon'

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292w ago - CNN has profiled a rather interesting concept, an immersive cocoon which serves as a walk-in virtual reality pod and when complete it will be a human sized dome. Once you step inside, you will become enveloped by a 360-degree display screen complete with full surround sound.

Better yet, there will be no controllers and it will have motion tracking sensors and it's envisioned to be used in computer games, online shopping, and many more entertainment functions.

To quote: When complete, the Immersive Cocoon will be a sleek and shiny human-sized dome. Step inside and you'll be enveloped by a 360° display screen and full surround sound.

When the software boots up, instead of using a joystick or mouse to navigate the screens, motion-tracking cameras will follow the movement of your arms, legs and face, and a motion-sensitive platform will detect if you're walking or jumping.

"You've got display, sound and interaction all combined to create this fully immersed digital experience," explains Tino Schaedler, the architect-turned-film designer who is one third of NAU.
 







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