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Video: No Man's Sky on PS4: The Ambitions of Hello Games

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5w ago - Sony Blog Manager Fred Dutton revealed the ambitions of Hello Games in No Man's Sky on PS4 today complete with a PlayStation 4 video trailer below.

To quote: One of the undisputed highlights of our E3 2014 media briefing was the moment when Hello Games' visibly nervous Sean Murray clambered on stage to show off No Man's Sky, his team's remarkable open-universe, science fiction epic which will debut on PS4.

As you'll hopefully have ascertained in the press coverage since (and in Sean's blog post), there's extraordinary ambition on display here, especially given the size of the Hello team, and it was no surprise that it was arguably the buzz game of the show.





48 hours after his moment under the E3 spotlight, we were lucky enough to sit down with Sean and learn the story behind Hello's journey from humble beginnings in Guildford, UK to the biggest stage in gaming, surviving natural disasters in the process.

Not only that but he also laid bare his mind-boggling vision for what No Man's Sky will be. Trust me, this one is well worth a watch...
 

Video: Supergiant Games - Behind the Music & Sounds of Transistor

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10w ago - Supergiant Games Audio Director Darren Korb shared a glimpse behind the music and sounds of Transistor on PlayStation 4 below today.

To quote: Hey everybody! I'm Darren, the audio director at [Register or Login to view links] and composer for Transistor. I've been blown away by the amazing response the game and the music have been getting, and I thought I'd tell you a little bit about my approach to the game's music.

From our point of view as a team, audio is a really important part of creating an immersive, atmospheric experience, and everything I do as audio director is in service of that.

Supergiant is based in of San Francisco, but Logan Cunningham (our talented voice actor) and I are all the way in New York. Since we're a small team, we have to make do with whatever we can get our hands on when it comes to making games!

That's my apartment (and dog and baby) to the right. Just about all the sounds and music in [Register or Login to view links] were created here. The constraint of working out of my home studio, with only the resources available to me, is a big part of my creative process.

It means that all the music in the game is made up of some combination of recorded instrument parts that...
 

Video: Leaked PlayStation Now Beta Shows UI, Games, Loading & More

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13w ago - Following up on the news of Private Beta Invites going out, today some leaked PlayStation Now Beta video footage surfaced which shows the UI, games, loading, a connection test and more below!

To quote from DualShockers (linked above): If you’re not in the PlayStation Now beta (or if you’re not American like me) but want to see what the service looks like, a reader that opted to remain anonymous sent us a real treat in the form of a full fledged video walkthrough of the current beta.

The video starts from the launch of the service and basically goes through everything there’s to see, doing a connection test, browsing the games catalog and even loading and playing a couple games (Puppeteer and Saints Row: The Third). Incidentally It’s also very well made (kudos to the author, really). If it wasn’t recorded off screen it could almost be mistaken for an official trailer.

You can check it out below, but remember that, as you can read at the bottom of the screen, what’s shown in this sneak peek is for testing purposes only, and is not indicative of the final service.



 

Video: Alien Trap Games Announces Apotheon is Coming to PS4

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13w ago - Continuing with Sony's PS4 news flood, Alien Trap Games Designer Jesse McGibney announced today that Apotheon is coming to PlayStation 4 with a video of it in action below!

To quote: Looking back, making our upcoming action sidescroller Apotheon in the visage of ancient Greek pottery seemed like an obvious choice. Everything is already there.

The 2D perspective, the awesome narrative and setting possibilities, heroes fighting monsters and magical goat-men with no pants... All we really had to do was figure out how to make the art on those pots move around and make it into an interesting game.

That's taken the two of us almost three years now. But we're almost at the end of our long road, and we're super excited to announce our new partnership with PlayStation to help us out and bring our hard work to even more players, as Apotheon will be coming to PS4.

Here's a few things we think will make Apotheon a blast to play with DualShock 4 in hand.





The combat in Apotheon draws mainly from our collective background as multiplayer FPS gamers. We were never much for button-mashy or combo based fighters, which I think have a bit of a stranglehold on 2D action games (especially melee focused...
 

Video: There Came an Echo: Voice-controlled Strategy on PS4

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16w ago - Iridium Studios Lead Designer Jason Wishnov shared a video today spotlighting There Came an Echo, a voice-controlled strategy game on PS4.

To quote: Hey, PlayStation fans! Quick backstory: we were making this game, and market research showed us that people who own PS4s like games.

After extensive trend analysis and writing numbers down on paper in the hopes of making it look like we knew basic mathematics, we made the executive decision to bring our title, There Came an Echo, over to the Sony side of town. There's a trailer above, which you should probably watch, but if you didn't, it's okay, we're cool.

There Came an Echo is, if you'll pardon the torrent of hyphens, a voice-controlled squad-based real-time strategy game. You don't play directly as the soldiers in the field, but rather as the tactical commander, issuing strategic orders via headset.

Ever felt annoyed when someone in your earpiece told you what to do in a blockbuster, AAA first-person shooter? Well, now, you're the someone in the earpiece. Some direct influences on the game include X-COM: Enemy Unknown and Tom Clancy's EndWar.





A lot of you might feel a little antsy about voice recognition. And we understand! But we'd...
 
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