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Guerrilla Games Director Details Killzone 3 PS3 Controls

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211w ago - Guerrilla Games Director Victor Zuylen has detailed a comparison of the controls between Killzone 2 and the upcoming PS3 video game Killzone 3.

To quote from the official site, linked above: "For Killzone 3, Guerrilla's developers are aiming to keep the unique sense of weight in the game while ramping up the accuracy and responsiveness of the controls. We talked to Game Director Mathijs de Jonge to get a better idea of the considerations involved with the redesign.

"Our first priority when we started working on the controls for Killzone 3 was to listen closely to Killzone 2's players - what they liked, what they disliked, and how they felt things could be improved," Mathijs says.

"Accuracy and responsiveness consistently came up as the top issues. At the same time, a lot of players were saying they loved the weighty feel."

That might sound contradictory, but one doesn't have to preclude the other. "For the most part, the unique sense of weight in Killzone 2 comes directly from the first-person animations, not from the control scheme," Mathijs explains.

"The speed of movement and the way the camera bobs up and down are consistent with the view of a person carrying around heavy equipment."

When the team went back to the drawing board, they...
 

Video: God of War III Dev Interview #1 - The Game's Director

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279w ago - Sony Social Media Manager Jeff Rubenstein shared the first of five God of War PS3 Developer Interviews today in the spirit of GDC 2009 as follows:

Right before God of War III's first playthrough was revealed to the media, we asked you: If you could ask the development team anything, what would it be?

I then scribbled your queries onto a card and ran off to the event. We rolled camera, and since we're now at GDC week, what better time to meet the team and get those questions answered?

So here we are, the first of five videos, beginning with a familiar face: Stig Asmussen, God of War III's Game Director answers your questions, ranging from the game's accessibility, influences, and what the power of the PS3 allows the team to do.




 
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