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Video: Grand Theft Auto V Release Date, Pre-Order Details for PS4

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2d ago - Today R*Q shared a PS4 video announcing a Grand Theft Auto V release date and pre-order details for PlayStation 4 below.

To quote: We are proud to announce that [Register or Login to view links] will arrive on the PlayStation 4 on November 18, 2014. You can preorder it [Register or Login to view links].

Grand Theft Auto V for PlayStation 4 will feature a range of major visual and technical upgrades to make Los Santos and Blaine County more immersive than ever.





In addition to increased draw distances and higher resolution, players can expect a range of additions and improvements including:

• New weapons, vehicles and activities
• Additional wildlife
• Denser traffic
• New foliage system
• Enhanced damage and weather effects, and much more

Grand Theft Auto V for PlayStation 4 will also feature enhanced radio selections with over 100 additional new songs and new DJ mixes from returning DJs across the game's 17 radio stations.

All players who pre-order the game...
 

Video: Frozen Synapse Prime: Combat Basics on PlayStation Vita

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3d ago - Double Eleven's Mark South shared a video today detailing the combat basics in Frozen Synapse Prime on PlayStation Vita below.

To quote: Hey folks. To better help you understand what Frozen Synapse Prime is all about, we've created a video that runs through the basics of combat.

Here's a quick look at how the simultaneous-turn-based combat system works in Prime:

1.) Players on two separate teams plot paths and issue orders to their squad members, creating a plan on a turn-by-turn basis. You have the option of simulating the plan before you commit to it.

2.) Both teams then commit their plans for each turn; we call this "Priming" a turn.

3.) Once both players have primed their turns the outcome of both teams' plans is played out and the resulting combat ensues.





Once you wrap your head around that, you'll need to try and predict your opponent's strategies, wipe them out, or complete a set of match objectives – depending on the match type. Reading the environment and working with the strengths and positioning of your squad is key to victory.

You will learn and develop your own strategies. The mind games between players, and inspiring players to anticipate and deceive...
 

Video: Naughty Dog 30th Anniversary Art Show Details Revealed

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3d ago - Naughty Dog Community Strategist Eric Monacelli revealed their 30th Anniversary Art Show details today alongside a teaser video below.

To quote: September marks thirty years of making awesome games at Naughty Dog. From our start as a team of two at JAM Software to the world-renowned, two hundred plus studio you know today, we've been hard at work to continually set the standard and surpass it with every game we create.

We're looking back while looking forward in our upcoming 30th anniversary art show and video.





This is only a tease of the unbelievable stories and rich history told in the full length 30th anniversary video.

We're delighted to announce that our art show and celebration, A Tribute to Naughty Dog: 30th Anniversary, at [Register or Login to view links] will be the first place you'll be able to watch the full-length video during special screenings held [Register or Login to view links] and [Register or Login to view links], 2014. The complete video will be available online sometime in the next month as well.

The art show itself kicks off September 27th. Opening...
 

Video: Flockers is Coming to PlayStation 4 on September 23rd

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5d ago - Team 17 Digital Ltd Senior PR Executive Bethany Aston posted up a video today announcing that Flockers is coming to PlayStation 4 on September 23rd, 2014.

Below are the details, to quote: Hi readers! We're thrilled to share with you that Flockers is coming to PlayStation Store on September 23rd for PS4.

New from the creators of Worms, Flockers is a modern day take on the classic A to B puzzle genre with a generous helping of dark humor for good measure. Sick of being turned into arsenal for the worms, the sheep are finally making a dash for freedom!

But without your guidance they are destined to die in the most horrific ways as they follow each other into diabolical traps, giant meat cleavers, spikes, and other deadly obstacles.

You'll have 60 puzzling levels to conquer with an additional 6 hidden bonus levels to find. To help the sheep overcome the hazardous scenery, you'll have to collect crates that contain special abilities for your fluffy friends.

Turn them into "Woolly jumpers" with the stylish purple beanie hat, or equip that iconic red cape to turn them into super sheep and enable them to fly up any pesky heights.

For each of the 60 levels you only need to get one sheep to safety. However, your score will be increased for each you rescue....
 

Video: The Delicious Sounds of The Evil Within on PS4 and PS3

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5d ago - Bethesda Softworks Global Community Lead Matt Grandstaff shared a video today spotlighting the delicious sounds of The Evil Within on PS4 and PS3 below.

To quote: Dripping blood, gooey brains, and terrifying cries of the Haunted. When playing The Evil Within - Resident Evil creator Shinji Mikami's return to survival horror - you can expect plenty of gruesome sounds that beg to be played with surround speakers or noise-cancelling headphones.

What you wouldn't expect is how these sounds are engineered. Stomach-turning noises that could make squeamish players lose their lunch are, actually, created by the very foods you might eat during lunch.

On a recent trip to Tango Gameworks, the sound team had the Bethesda Underground team (myself included) track down items to create heinous sound effects for the game.





With a short grocery list of cantaloupe and raw beef from sound designer Mashahiro Izumi, we decided to have some fun and surprise him with additional items to throw into the mix.: noodles, marshmallows, potato chips, and more.

The results? The experience was nearly as terrifying as the game itself. Well versed in the arena of Foley work, Izumi-san assaulted the foods we provided with...
 
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