8w ago - FuturLab Managing Director James Marsden shared a new video today showcasing Velocity Ultra on PlayStation Vita below.
To quote: Hey folks! I'm here to share all the juicy details about Velocity Ultra on PS Vita.
Velocity on minis was critically celebrated (lots of 9/10 review scores), but many people suggested improvements to the game to make it a 'must buy'.
So we began scouring the internet for every Velocity write up we could find; professional and hobbyist, as well as YouTube comments and forum threads around the world. We took all the feedback into account, and addressed all of the major requests (as well as some of the minor).
Many people thought Velocity was a bargain on minis because of the sheer amount of content we managed to squeeze into it, and now Sony has made it official by classifying the game as 'Large' when allocating trophies for the new release - which means Velocity Ultra has lots of trophies, including a Platinum! You're gonna to have to work for that platinum.
Velocity Ultra features global and friend online leaderboards, as well as something called the Elite Lounge, which is a bit like an exclusive club for awesome players. To find out more about the Elite Lounge,...
18w ago - FuturLab Managing Director James Marsden has confirmed today that Velocity is getting remade for PS Vita as Velocity Ultra with details below.
To quote: Hello again! It feels great to be back - especially now that we're able to reveal a project that so many people have asked for: a native PS Vita version of our multiple award-winning PS minis game Velocity!
It's called Velocity Ultra, and it features Trophies, online high scores and a completely overhauled visual style at native PS Vita resolution. We're reworking all the art in the game, so the cut scene stills have been recreated at a much higher standard than before.
We're also unifying the art style throughout the game by ditching pixel art in favor of the edgy cartoon style.
The dinky (and rather pathetic) Quarp Jet now looks less dinky (and rather bad-ass)
We're also adding lots of visual effects. Here's what Velocity Ultra looks like at the moment. Note that the graphics look considerably cleaner when running live on PS Vita's screen.
The dark shading at each side of the screen focuses the action whilst explosions illuminate the environment to create a more dramatic experience. The PS Vita is a lot more powerful than the PSP, so we're able to add these lighting effects whilst still running...
51w ago - FuturLab Managing Director James Marsden has shared some video footage today spotlighting the soundtrack story details of Velocity for PSN.
To quote: Our new game Velocity has been out for a couple of weeks now, and we're delighted with the reception.
We've had superb reviews, so today I'm going to reveal how Velocity's soundtrack came to be, and how it's absolutely essential that you don't give up on something you believe in, ever.
When I was little (7 or 8), I used to tinker on the piano. I couldn't read music, but I could work out how to play a tune after hearing it a couple of times. I used to practice and practice until I had it mastered. I spent a good deal of my younger years messing about with toy keyboards, writing little songs and playing them to people.
However, in secondary school, I infuriated my music teacher because she was trying to skim through many different practical exercises, and all I wanted to do was get the first exercise mastered.
When she mentioned that I was disrupting the class to my parents, I became very insecure about it, and ultimately stopped doing it, deciding that I was actually no good at music after all.
66w ago - FuturLab Managing Director James Marsden has revealed their new space shooter Velocity today alongside details of getting it free at launch via PlayStation Plus.
To quote: I'm here today to show you our awesome new teleportation shoot 'em-up that is packed with innovative features - and it's a game that YOU named!
We had hundreds of entries, which we were very grateful for, and settled on 'VELOCITY', as it described the concept and gameplay very well - and is a cool word!
Here at FuturLab we don't think it is good enough to churn out cloned games. We wanted to do justice to the nostalgia of early games in the shoot 'em-up genre, so that people can pick up Velocity and feel right at home, but also feel the excitement of playing something completely new!
After many months prototyping, we knew we had something special with Velocity - the teleporting mechanics had never been done before - so we wanted a big sound to complement the gameplay experience.
We are therefore incredibly excited that Joris de Man, the award winning composer that wrote and produced the music for Killzone 2 & 3, has co-written and co-produced the music for Velocity!
So it sounds incredible and is a genuine, high quality homage to the classic...
139w ago - Team RamRod's Brandon Akiaten has confirmed that High Velocity Bowling for PS3 ships today on Blu-ray with PlayStation Move support.
To quote: Over the last few years, lots of High Velocity Bowling add-on DLC has been released and we've collected all the content in one convenient Blu-ray Disc package, including over 20 unique characters and themed alleys, trick shot packs, and other fun content.
In addition, the game also supports stereoscopic 3D and PlayStation Move functionality included on the disc to really simulate a genuine bowling swing. The game's a blast to play and lets up to four friends play offline, or go head-to-head online to see who the better bowler is.
If you already own the original High Velocity Bowling game on PSN, you can get the PlayStation Move add-on functionality for free if you are a PlayStation Plus member. If you aren't a member of PlayStation Plus, don't worry: the PlayStation Move add-on is planned to be released in the near future.