7w ago - FuturLab Managing Director James Marsden shared a new video today showcasing Velocity Ultra on PlayStation Vita below.
To quote: Hey folks! I'm here to share all the juicy details about Velocity Ultra on PS Vita.
Velocity on minis was critically celebrated (lots of 9/10 review scores), but many people suggested improvements to the game to make it a 'must buy'.
So we began scouring the internet for every Velocity write up we could find; professional and hobbyist, as well as YouTube comments and forum threads around the world. We took all the feedback into account, and addressed all of the major requests (as well as some of the minor).
Many people thought Velocity was a bargain on minis because of the sheer amount of content we managed to squeeze into it, and now Sony has made it official by classifying the game as 'Large' when allocating trophies for the new release - which means Velocity Ultra has lots of trophies, including a Platinum! You're gonna to have to work for that platinum.
Velocity Ultra features global and friend online leaderboards, as well as something called the Elite Lounge, which is a bit like an exclusive club for awesome players. To find out more about the Elite Lounge,...
18w ago - FuturLab Managing Director James Marsden has confirmed today that Velocity is getting remade for PS Vita as Velocity Ultra with details below.
To quote: Hello again! It feels great to be back - especially now that we're able to reveal a project that so many people have asked for: a native PS Vita version of our multiple award-winning PS minis game Velocity!
It's called Velocity Ultra, and it features Trophies, online high scores and a completely overhauled visual style at native PS Vita resolution. We're reworking all the art in the game, so the cut scene stills have been recreated at a much higher standard than before.
We're also unifying the art style throughout the game by ditching pixel art in favor of the edgy cartoon style.
The dinky (and rather pathetic) Quarp Jet now looks less dinky (and rather bad-ass)
We're also adding lots of visual effects. Here's what Velocity Ultra looks like at the moment. Note that the graphics look considerably cleaner when running live on PS Vita's screen.
The dark shading at each side of the screen focuses the action whilst explosions illuminate the environment to create a more dramatic experience. The PS Vita is a lot more powerful than the PSP, so we're able to add these lighting effects whilst still running...