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Valve Software Interviewed, Answers All Portal 2 PS3 Questions

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176w ago - Sony's Senior Social Media Specialist Sid Shuman has shared an interview with Valve Software today, who answered nearly every Portal 2 PS3 question on the minds of fans!

To quote: Valve Software has repeatedly described Portal 2 for the PS3 as being "the best console version of the game."

And for good reason, given that you'll get a free PC or Mac version of Portal 2 along with your PS3 copy, as well as exclusive cross-platform PS3-to-PC co-op gameplay and voice chat, Steamworks features and much more. Good stuff!

Not long ago, we asked you to submit your very best PS3 Portal 2 questions. We wanted every nerdy, detail-obsessed question possible and, as we've come to learn, PS3 fans never disappoint.

Last week, we finally cornered Portal 2's Project Lead Joshua Weier and Writer Erik Wolpaw in a bare concrete room under harsh florescent lighting.

We slapped a thick stack of your questions on the table, cracked our knuckles, and extracted the answers via a combination of brow beating, idle threats, and good old-fashioned seduction.

Actually, we just called them on the phone and goofed off for an hour or so. It went something like this:

Jeff Rubenstein, PlayStation.Blog: I'm one of the people who played...
 

Valve Reveals Portal 2 for PlayStation 3: Steam Details Arrive

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176w ago - Valve VP of Marketing Doug Lombardi has revealed Portal 2 for PlayStation 3 Steam details today for fans, as follows:

A few months back, [Register or Login to view links] announced some initial details of Steam's debut in the PS3 version of [Register or Login to view links].

While people were excited to hear about the PS3 game's inclusion of Steam access to Portal 2 on any PC or Mac, they also had a bunch of questions.

So, here's a bit more info about Steam on the PS3.

Portal 2 for PlayStation 3 is the first title to support Steam on a console. Specifically, that means it offers cross-platform matchmaking, gameplay, friends, chat, and achievements, all powered by Steam.

Steam on the PS3 also saves co-op game progress and single player saved games to the Steam Cloud, enabling players to pick up where they left off on any PlayStation 3.

Steam makes its appearance on the PS3 as an overlay within Portal 2. Here, the Steam overlay provides access to Steam Friends, displaying their in-game or online status and providing a quick pathway to text chats, player profiles, friend requests, and game invites. Steam Achievements are earned in lockstep with PSN Trophies and are also accessible within the...
 

Valve Not Bothering With PS3, Newell Apologizes to PS3 Owners

550°
263w ago - Valve boss Gabe Newell recently had a little chit-chat with host Geoff Keighley on tonight's episode of [Register or Login to view links], where he stated:

Keighley: Are you guys working on PlayStation 3 here now, trying to understand it, trying to get better at it?

Gabe: Uh, no. Not in any real way.

Newell then followed up by [Register or Login to view links] to PlayStation 3 fans, stating he's "sorry" to PS3 owners, who have a "legitimate beef with" Valve.

Newell is noted for his openly negative view of PS3, but when asked about it he said, to quote:

"If you look at the customers that I feel we've done the worst job at taking care of is the people who bought our product on the PS3 - Orange Box on PS3. Those are the people who I have trouble saying anything to other than 'Yeah, I'm sorry. You have legitimate beef with us."
 

Valve Researching Sign Language for Use in Half-Life 2: Episode 3

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264w ago - Valve's Gabe Newell appears to have recently conducted a focus group with deaf individuals in order to learn more about sign language and how it can be applied to games, notably the upcoming Half-Life 2: Episode 3.

Why? To help develop Alyx's character, and further the animation technology implemented in the Half-Life games.

Newell explains, to quote: "[Alyx] had a crush on someone who was hearing impaired, so she taught Dog how to sign so she could practice. Something happened, maybe, the person is off fighting the Combine someplace else, but that's why she and Dog would start signing with each other when they wanted to communicate without making noise, or communicate without other people knowing ... It gave us the excuse to build the technology for signing."

The focus group responds by noting the importance of facial expression whilst signing. While the Half-Life franchise has been known for its believable facial animation, it might take even more to fully realize the nuances necessary for authentic signing. It'll be interesting to see if Valve is up to the challenge.
 

Valve Responds to Left 4 Dead Racism Allegations

300°
265w ago - The Houston Chronicle's game blog [Register or Login to view links] pointed out the similarity in imagery between Left 4 Dead 2 and the aftermath of hurricane Katrina.

The game is set in New Orleans. It was only a few years ago that the city was destroyed, and there actually were corpses moldering in the streets... so it's natural that the game's visuals might remind people of the tragedy.

Left 4 Dead writer Chet Faliszek spoke to [Register or Login to view links] about the accusations, to quote:

"Utter insanity," he said. Faliszek. "There are mixed races of zombies, there are all different races of zombies that you shoot, and since we placed it in New Orleans, that makes it racist? ... When two of the characters in your game are African-American, it's a weird thing to be accused of. We're like, 'how does this work'?"

"As far as Katrina goes, if you go down to New Orleans, Katrina's still going on. I mean, it's messed up, it is crazy that the city is still in the state it's in, and we treat that with the utmost respect...This is a videogame, those are real people's lives, we are not trying to make a statement with...
 
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