56w ago - Following up on the recent rumor of PSOne game emulation support for PS Vita, today PlayStation Vita hacker The_Zett has made available a decrypted Flash0 dump of the PSP emulator for PS Vita which includes the kernel / user keys.
An unknown VITA developer shared some interesting files, a little hint - PSP emulator and f0
From The Z on PlayStation Vita developer wololo's forum (linked above) on the release, to quote:
An unknown Vita developer has shared an interesting link some hours ago, which contains a full dump of the flash0 of the vita psp emulator - Including the kermit modules and the psvita kernel keys!
This dump can lead some professional Vita developers to kernel access, which will give us the ability to play nearly every homebrew. Backup launcher could be possible as well, but for these ones a high rank developer would be needed for programming it.
The developer says that he shared the files because...
The full PlayStation Network TOS Version 11 revision can be found below, and to quote from Examiner.com on the changes outlined via e-mail:
Sony also revealed that the PlayStation 3 and PSP will come with new marketing opt-in options that will allow them to market their products to your account. You can check out the email they sent to PlayStation...
97w ago - Sucker Punch Productions Community Manager Collin Moore has shared some InFamous 2 PS3 user-generated sissions tutorial guide videos today with fans.
To quote: Welcome to the world of mission design! Jumping into the deep end and figuring it out on your own can be fairly daunting, but Sucker Punch has been listening to feedback gathered from your experiences in inFAMOUS 2 and we want to make mission designing a breeze!
Check out the introductory video below and, if you want to learn more about User-Generated Content (UGC), take a gander at our UGC Tutorial Video series that details everything from how to create waypoints to the best use of triggers.
Tutorial Video 1: Getting started with inFAMOUS 2 UGC
This tutorial video is a good place to start if you've never experienced inFAMOUS 2 UGC before. It covers the basics: entering the UGC Menu, creating missions from Templates, and playing missions from within the editor.
Tutorial Video 2: Logic Boxes and Smart Text
Logic Boxes and Smart Text are the bread and butter of inFAMOUS 2 UGC. Once you figure out how to use them effectively, you'll be able to turn New Marais into a rich, lustrous city teeming with mission objectives and unique experiences.
111w ago - Today Sucker Punch Productions Brian Fleming has posted up some InFamous 2 PS3 from the Sucker Punch Studio Tour revealing Behemoth, Forced Conduits, and User-Generated Content.
To quote: Have you ever put on a wedding or a huge party? A bunch of us are in working this weekend, but it's not just the normal bug fixing, polishing, and optimizing.
Today we're hanging art, arranging some furniture, and (shudder) cleaning up our offices. All of this is being done in preparation for the 60+ media members who will be flying up to Seattle on Monday for our "Media Day" event for inFAMOUS 2.
So you can think of this as our once-every-two-years chance to spruce up the place, and put on a little bit of a show.
So here's my Virtual Media Day for you guys, a blow-by-blow breakdown of what we're showing.
In the morning we'll be hosting all the international press members on a tour of our studios in Bellevue. We will hold out some hope for good weather so we can do some interviews and photos out on the deck.
We'll turn the visitors loose on the bustling metropolis that is Bellevue, Washington and start prepping for our afternoon show. South of the Mariners stadium, we'll be hosting an evening event...