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Graphic Designers: Seeking Fresh PS4 News User Rank Forum Badges!

100°
2w ago - As we continue to update things for the PlayStation 4 style in our Forums, we are now seeking some PS4-themed User Rank Badge graphics to be designed!

If any graphic designers out there are interested, simply reply to this thread and attach your badge submissions following the criteria below.

PS4 News User Rank Badge Criteria:

  • The badges should match the overall look of our Forums with a Sony PS4 theme.
  • The badges should be transparent to work with any color background (preferably in .png format but .gif is acceptable)
  • The badges should be no larger than approximately 125x25 pixels in width and height but can be a bit smaller.
  • Seeking (10) badges in total with the following labels on them: Registered, Contributor, Jr Member, Member, Sr Member, VIP Member, Moderator, Banned, Coder, and Developer.

Anyone who submits a set of badges we end up...
 

PS4 Firmware Update Incoming, User Interface Improvement Rumored

350°
3w ago - Today PlayStation 4 industry insider Tidux [Register or Login to view links] that a PS4 Firmware update is incoming which reportedly will improve the User Interface with details below.

To quote: Well known industry insider, Tidux has teased some interesting update coming to PlayStation 4 in few days time. Via Twitter, Tidux hinted a brand new firmware for PlayStation 4 and also revealed some around Sony are indeed working on User Interface improvement for PlayStation 4.

When Tidux was asked, whether or not Sony's Tech support working on fan requested User Interface improvement? He replied: "Over 100 people working on the UI"

He later on hinted new PlayStation 4 firmware in testing phase: "All this testing is blowing my mind! #welcometothefuture #jit9 #fw* #PS4"

Tidux has a pretty solid track record of leaking information way before its official announcement, but still we advice our readers to wait for some official word from Sony on PS4 User Interface improvement and new firmware.


 

NPDTool PS3 EDAT / SDAT Tool v4 Final By User and Belmodo Out

1300°
11w ago - Today PlayStation 3 developers user and Belmodo have made available NPDTool PS3 EDAT / SDAT Tool v4 Final with the changes outlined below.

Download: [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links]

To quote: Hi, Belmondo and me thought it would be time to just drop this here.

Enjoy

PS: extracting compressed edat/sdat is supported, creating isn't. However, you can finalize compressed debug edat/sdat.

Edit: ofc creating and extracting uncompressed edat works as well... let me know if there are any issues. it works with every file i tried.

Credits: JuanNadie

Previous Revisions:

Update 4d:

  • decompression fix


 

PSNope v1.06 By User PS3 Homebrew Application is Now Available

800°
16w ago - Following up on the previous updates, today PlayStation 3 developer user updated PSNope to version 1.06 (Test) with the changes outlined below.

Download: [Register or Login to view links]

To quote: here were some requests for an update so here you are. Sony added some checks to syscall 870 in fw 4.55, but this update should make psnope pass these checks removing cfw calls should work again.

New Test Features:

  • Output content from the community log files (enable the debug_log option if you're running cex fw)
  • Cleanup community log files based on blacklisting. no idea if its useful or not...

No cobra fw support (and no plans to add support it in the future)

Anyway, i'm not really interested in updating PSNope anymore and if you want to play online with cfw i recommend to:

  • restore ofw syscall table
  • clean up all history and log files
  • restore ofw explore_plugin.sprx, nas_plugin.sprx and explore_category_game.sprx

There is no tool which supports all of these atm. oh, and don't spoof anything. PSN can check in theory...
 

Luftrausers Launches Today on PS3 and PlayStation Vita Platforms

50°
16w ago - Vlambeer's Rami Ismail announced that Luftrausers launches today on PS3 and PlayStation Vita platforms with details below.

To quote: We started Luftrausers halfway through 2011, when Jan Willem at Vlambeer was staring out of a window on a late flight from San Francisco to Amsterdam after the annual Game Developers Conference. He decided he wanted to expand on a little prototype we made back in 2010.

The pitch Jan Willem had for me was simple: the prototype had been made in two days, but had been played by hundreds of thousands of people. Jan Willem felt we might've run into something special with the simple high score game we had released for free to the internet. We started working on the very first version of our little 2D dogfighting game in just four colors.





We made a deal not to play the original until the new version was as good as we remembered the original to be, and we were surprised at how much of a struggle that was.

We added bigger explosions, we worked on a dynamic camera system, we added trails of smoke on crashing jets, and we even added extra colors to the palette. It still took us almost a month to achieve the same level of speed, of chaos, and of impact that the far simpler...
 
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