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5d ago - Sony Social Media Manager
Sid Shuman went hands on today with The Last of Us on the PlayStation 3 entertainment system.
Below are the details, to quote: I'm low on ammo, so I clumsily swing my two-by-four at the incoming Clicker - dumb move. The creature sinks its fetid teeth into my jugular, chirping with malevolent glee as it rips out a gobbet of flesh. Arterial blood spurts across my face, now contorted in shock and agony.
I'm dead. This time, I try a different approach. I combine one of my remaining rags and a precious bottle of alcohol to create a Molotov cocktail, then hurl it towards the abomination. Flames envelop the lumbering shape as it wails and collapses, dead at last. I'm alive - for a little while longer.
The Last of Us isn't afraid to kill you, over and over if need be. And that's a big part of its considerable charm. As you struggle to survive the game's inhospitable world, limping from one nail-biting combat scenario to the next, you'll feel strangely alive and alert.
In an era of game development that - at least to this old-timer - tends to babysit players with tutorials and handholding to dial down any chance of frustration, this game's unapologetically tough-as-nails approach feels both refreshing and quietly revolutionary. Remember when games used...