29w ago - Activision Community Manager Dan Amrich announced that Black Ops II Uprising is out today alongside 4 new Mob of the Dead maps with details and a video trailer below.
To quote: How often in life do you get a second chance? If you're an online Call of Duty player, well, that's pretty simple - you get one every time you press Square to respawn.
But the concepts of return, reinvigoration, and redemption all play into Uprising, the second map pack for Call of Duty: Black Ops II, which is available today on PlayStation Network.
To start, Uprising features four new maps for Black Ops II multiplayer matches:
Vertigo, the top of a Tacitus mega-structure that's so tall, it breaks the cloud layer; Magma, a small Japanese village that has been engulfed by the lava of a nearby erupting volcano; Encore, the performance stage and surrounding grounds following a London music festival; and Studio, a re-imagining of the Call of Duty: Black Ops Firing Range, offering chaotic combat over several movie sets on a Hollywood backlot.
Studio is a particular point of pride here, as it's a re-imagining of Firing Range, which fans of the original Black Ops still eagerly choose in multiplayer lobbies. Its compact design and varied lines of sight - sniper perches, blind corners, tight...
34w ago - CCP Games Praetorian Creative Director Atli Mar Sveinsson announced today that Dust 514: Uprising arrives on May 6th, and has detailed the skill system upgrade below as follows:
With the help of our players, we at CCP have learned a great deal throughout last year of DUST 514's beta period, especially with regard to the system at the core of your character's advancement and progression: the skill system.
Most importantly, we've gained an understanding of how you are using the items to advance through the game. This is all thanks to the terrific amount of player feedback we've received during the beta period.
As we started work on re-aligning the progression tree for the new Uprising build of DUST 514, set for release on May 6th, we realized that trying to map the new skills, bonuses and requirements to your existing items was not only complicated on the technical side, but also likely unfair to you.
You may have committed to a certain play style, and with an overhauled layout and collection of skills, you may find yourself regretting some of your prior choices. We have thus decided that it is far better to re-spec not only the skills but items as well.
In short, you will get your skill points (SP) back and the ISK and AUR (in-game currencies) value of any...