Using Saber's technology and development platform, we strive to create digital games that look like retail products. With our first release, God Mode, we wanted to create a lighthearted throwback experience, which focuses on arcade-style action over story. We came up with a classic premise - fighting to get out of Hell - then wrapped it in a third-person shooter with 3D graphics on par with full-price titles.
Finally, we added a slew weapons: plasma launchers, rail guns and what we affectionately call the "buzzsaw," in order to wipe out waves and waves of demonic hordes.
We decided that God Mode should be less about deep narrative and more about action. This approach gave us the ability to really go crazy and build a unique world full of plenty of characters to shoot, blow up, impale and maim.
After making this decision early on in the design process, the designers...
7w ago - At this year's GDC, Sony has unveiled some new PlayStation 4 / PS4 details including optional real names, a larger friend's list, CPU and HDD updates and more as outlined below!
To quote: Sony shared new details on PlayStation 4 during a developer overview session at the Game Developers Conference in San Francisco.
Sony is targeting PlayStation 4 to be the “central device in the living room,” and are building the system around core gamers, its “primary audience.”
There are five core principles to PlayStation 4: “Simple, Immediate, Social, Integrated, and Personalized.”
The PlayStation 4 CPU boasts a 64-bit x86 architecture, low power consumption, low heat, 8 cores, 8 hardware threads, 2MiB L2 cache per 4 core group, 32kib l1 I/D-cache, PlayStation Shader Language, and features DirectX 11 and OpenGL 4.0 support.
The GPU will offer tessellation to add “geometric detail to smooth edges or create more organic shapes.”
The system’s RAM is 8GB 256 bit GDDR5, a high-end graphics memory only found on PC graphics cards.
8w ago - Sony PlayStation Digital Platforms Community Manager Morgan Haro unveiled today that Disgaea 3 is free on PS Vita for PlayStation Plus members!
To quote: This month, there was a lot to love in PlayStation Plus. Whether it was a gruesome mystery in the middle of Dubai in Spec Ops: The Line, or the hilarious mis-adventures of those in The Cave. Tomorrow, Disgaea 3: Absence of Detention joins the Instant Game Collection.
We've also got more deals and discounts from our friends at Square-Enix and THQ. Not to mention, there are also two new timed trials of BioShock: Infinte and Army of Two: The Devil's Cartel. Play an hour of these new releases, free with your PS Plus membership. If you like em', make the purchase and continue playing.
One last reminder: you've only got until until the end of March to take part in the Get $10 for Every $50 Spent promotion. We'll be sending out your rewards around mid-April via XMB Message and email.
March 26th PlayStation Plus Update
Disgaea 3: Absence of Detention (PS Vita)
PSN Price: $39.99, Free for PS Plus members
One of the kings of strategy RPGs makes its debut in the Instant Game Collection! Take a field trip any time you...
8w ago - Sony's PS Plus Content Manager Chris Howe of the PlayStation Store unveiled today the upcoming content for April, 2013 below today!
To quote: Hi everyone! It's that time of the month again where we update you on all the new PlayStation Plus content coming your way in April.
Firstly, as PlayStation Plus is a pretty awesome service and there would never be a reason to leave, we are very happy to say that as of last Wednesday, 20th March, until 10th April, if you purchase and redeem a one year subscription you will automatically receive an extra 90 days membership at no extra cost! So, whether you are new to the service or want to stack your membership make sure you take advantage of this offer.
11w ago - Super Icon Ltd Creative Director Richard Hill-Whittall has officially unveiled their Life of Pixel update today proclaiming: You Talked, We Listened!
Below are the details, to quote: Although I have been developing games for a lot of years, our PS Mobile-exclusive title Life of Pixel was the first time I have had the opportunity to do a big update to one of the games I have worked on after release.
It has been fantastic to get the opportunity to revisit the game to fix a few issues that were present in the initial release, and to listen to feedback from those who downloaded Pixel v1.
Twitter has been invaluable to keep in touch with those players and discuss issues and ideas for the update. In fact, I had such a great time working on the update I ended up adding in a lot more stuff than I originally planned!
Life of Pixel is an old-fashioned platform game with plenty of modern twists and puzzle elements. The star of the game is Pixel, a little green pixel who is tired of being part of the crowd. Luckily, he happens to live right next door to a videogame museum, so under the cover of darkness he sneaks in to take a look...
Players were not happy with the audio experience in the original game, so we now have a unique...