5w ago - Sony Community Manager James Spafford shared details today on the Tearaway Community Site for PlayStation Vita users below.
To quote: Hi everyone! I'm back with the second video in our series, taking a look at Tearaway and the things that we think make it special (the first came out last week).
This new video is all about the paper Tearaway is made from, and the papercraft models that you'll be able to make once the it comes out.
It also details tearaway.me, which will be the community site for the game where all your in-game photos and papercraft plans will be stored and shared from. The site isn't live yet, but it will be soon, so watch that space!
You can pre-order Tearaway now directly from PlayStation.Store, with both the Jukebox and Special Delivery options available, allowing you to choose from a great selection of pre-order bonuses, including a special skin for the rideable pig (and papercaft plan to match), the soundtrack, and even some special Messenger costumes for Sackboy!
20w ago - Sony Producer Kumi Yuasa has shared some new details below today on Destiny of Spirits for PlayStation Vita proclaiming the world unites in battle.
To quote: In our last blog post, we provided an overview of Destiny of Spirits, a PS Vita game launching this year. Today, we're back to share more details about its social aspects.
Destiny of Spirits is a free-to-play, location-based, social strategy game. Players from around the world work cooperatively in turn-based, RPG style action to battle fierce Chaos spirits. The goal? Purify and save the world.
In Destiny of Spirits, friends will make your journey easier. Each day, The Destiny Engine - which is based on Western and Eastern astrology - will lead you to other players that the engine selects as compatible, based on a number of factors including birthday, name, and location.
You'll greet each day with new suggestions for allies across the world, and the more friends you have, the more benefits you can gain! The gameplay really opens up once you have friends. And working together with people across the world will affect how you strategically interact with Destiny of Spirits.
Spirits are unique to certain geographical locations around the globe. However, you can trade spirits...
21w ago - Recently we reported on a Sony DUH-D1000AA PS4 Dev Kit FCC filing, and now Gizmodo (linked above) has made available a picture of what a PlayStation 4 development unit looks like.
Below are the details, to quote: "The cat may already be out of the bag, but for many months we didn't know what the PS4 looked like.
Now, we know what the retail version will look, but what about the developer box Sony hid during the big reveal and on Jimmy Fallon? Well, here's an exclusive image we've acquired of some developer boxes that were used at E3.
Like any PC you'd build yourself, the guts are what actually matter and in the case of game consoles, the developer units typically just hide final console design. They're never really that attractive, which is the exact opposite of what we'll be seeing this holiday season."
37w ago - Divekick Creator Adam "Keits" Heart has confirmed that the fighting community phenomenon Divekick is coming to PSN.
To quote: Divekick began as a late night joke. I asked aloud to my friend Stephen, "What if there was a game called Divekick, and the characters were Dive and Kick, and the buttons were Dive and Kick?"
He shot up and proudly announced to me that he could make such a game, and by morning we had a design document and we were ready to start. I didn't know it when I made the joke, but Stephen apparently knows enough to code a game!
As we developed the prototype, it became clear that this game was a great tool to clearly explain how deep a single move can really be, and that the high-stress, high-tension gameplay was keeping our test groups hooked. We couldn't get rid of them! We would invite a test group in for a four-hour session, and after fourteen hours they'd still be there laughing and raging at each other.
I'm so excited to finally show what we've been working on to the public. You just really have to try it for yourself to understand what it is all about! We've been playing it every day in serious competition in the Iron Galaxy office after lunch for six months now.
As our players' skill increases, and the number of mistakes they...
38w ago - Unity Technologies CEO David Helgason has announced today on Sony's Blog that Unity Tools are coming for PlayStation developers!
To quote: Today, all of us at Unity Technologies are thrilled to announce a partnership with SCEA that will see Unity tools developed for PlayStation platforms!
We'll be making games built on Unity deployable to PS4, PS3, PS Vita, PS Mobile, and SCE's future cloud services.
So what is Unity? Well, it's only the most widely used game creation toolset and engine in the world. It's so popular because it's based on the idea of democratizing game development. That means making as many awesome and powerful tools available to as many developers as possible, regardless of how big or small their company or team.
Unity is elegant, efficient, approachable, extensible, and affordable. Unity makes it easy to iterate and Unity does the heavy lifting when porting games to other platforms.
Code is automatically converted, and just polish and optimization for that specific platform needs to be added. But all the other stuff - the art, the game logic, artificial intelligence, sound - everything else, remains the same.
Plenty of huge publishers like EA, Ubisoft, Kabam, Square Enix, and Nexon are using Unity...