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Unbound Saga for PSP is Going Digital, Free Codes Available

50°
259w ago - Today Vogster Entertainment's Senior Producer Mike Kennedy has announced that Unbound Saga for PSP is going digital, and has posted some free codes as follows:

Yes, Unbound Saga is available for download only. You can't walk into Gamezoinks, or wherever else you typically buy your disc-based gaming fix, and walk out with a plastic box full of brawling Unbound goodness.

You can, however, buy this game from the comfort of your own home, while still in your bathrobe and bunny slippers. Click-click-clack, simple as that. Super easy, and all you need is an internet connection and a PlayStation Network account. And a PlayStation device to play the game on, of course.

But why would Vogster, or any other publisher for that matter, buck the trend and do something as radical as bypassing brick-and-mortar? What do we have against the good people at Gamezoinks? Nothing at all, I assure you (In fact, we just made that name up.). But the benefits of digital distribution cannot be overlooked.

For the consumer, digital download offers unparalleled convenience. If you want it, you can have it NOW, regardless of weather, bus schedules, gas prices, etc. RIGHT NOW. In fact, I just bought the first three seasons of Dexter from the PlayStation Store while writing this. My fingers barely left...
 

Introducing Unbound Saga for Sony's PlayStation Portable

100°
265w ago - Today [Register or Login to view links]'s Senior Producer Mike Kennedy has introduced Unbound Saga for Sony's PSP console, as follows:

Unbound Saga is an old-school, arcade-style brawler that puts you in the shoes of Rick Ajax, a surly comic book tough guy trapped in a world of endless trouble.

The thing is, he knows he's a comic book character, and after 30 years of dealing with one ridiculous plotline after another, he's had about enough. So you get to take him on an epic adventure to escape the pages of the comic in search of The Maker, the mysterious entity responsible for his daily misadventure.

So why make it a brawler? Well, aside from the logical activity perpetuated by the lead character, we frankly couldn't get enough brawlers growing up in the 8-bit and 16-bit days, and there doesn't seem to be enough of 'em coming out any more these days. We were hooked on games like Streets of Rage, Final Fight, TMNT Arcade, X-men Arcade, Captain American and The Avengers, etc.

They were colorful, visceral, over-the-top, and tons of fun. The gameplay was easily accessible, with simple to understand controls – Punch, Kick, Grab, Throw – that could be strung together to pull off easy-to-execute combinations.

There were no blocks,...
 
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