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Toukiden: The Age of Demons is Out Today on PlayStation Vita

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45w ago - KOEI Co Ltd Producer Kenichi Ogasawara announced that Toukiden: The Age of Demons is out today on PlayStation Vita.

To quote: Today's the day to become a Slayer and save the world from the Oni's destruction!

The most exciting aspect of Toukiden: The Age of Demons is the "targeted destruction system" where players can feel the exhilaration of severing parts of the Oni's body and destroying them. Players can choose from six different weapons, each with their own original attack methods and attributes.

Using powerful attacks to slash, thrust and crush parts of the enormous enemy, I think it might excite the natural instincts of players.

It is difficult to defeat the Oni, however, just by attacking them. By destroying parts of the Oni, the life energy that exists within them will be drawn to the surface. Attacking this life energy will truly damage the Oni.

However, Oni not only possess an enormous life force, they are able to regenerate parts that are cut off - and these regenerated parts become even more powerful.

The severed Oni parts that have fallen to the ground can be permanently destroyed through the Ritual of Purification, and this prevents the body part from being regenerated. Thus, in order to defeat the Oni, the destruction of body...
 

Video: Toukiden: The Age of Demons Hits PS Vita Next Month

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49w ago - Tecmo Koei Europe Community Manager Chin Soon Sun posted up a video today announcing that Toukiden: The Age of Demons hits PS Vita next month.

To quote: Hello, hello! It's been a while. Today, I would like to talk about our upcoming title Toukiden: The Age of Demons for PS Vita. Having sold half a million copies in Japan, it's coming to North America on February 11th, 2014.

Set against a backdrop inspired by various historical periods of Japan, Toukiden tells the tale of humanity's last stand for survival.

When monstrous demons (Oni) of varying strength and size invaded the world through cracks in space and time and started attacking humans, the only opposition came from the Slayers: a caste that has always secretly protected mankind from the demons' murderous intent.





The player character (you!)

Eight years after the Oni first appeared, a brave young Slayer embarks on a journey to thin the numbers of the enemy and help humanity survive. You take on the role of this young warrior and can fully customize their appearance, weapons and armor, and form a group of hunters to take down the destructive Oni.

Slayers

The Slayers organization has secretly...
 

Video: Mark Cerny and Yusuke Watanabe Talk Knack on PS4

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69w ago - Smart As Assistant Producer Nicolo Accordino shared a video today featuring Mark Cerny and Yusuke Watanabe talking Knack on PS4 below.

To quote: Having just announced the 29th November release date for PlayStation 4, you can imagine that it's a very exciting time at PlayStation.

Right now we're busy putting the final touches on Knack, including the drop-in/drop-out two-player local co-op mode announced last week at Gamescom.

The game is both fun and challenging to play, and is a blast to play with a second player controlling a robot version of Knack. Check out the brand new story trailer here if you haven't already.

Mark Cerny, lead system architect for the PlayStation 4, is also the creative director for Knack. And bringing Mark's vision to life are the talented artists and developers at Japan Studio, our big internal studio in Shinagawa, Tokyo.

Here is a new Conversations With Creators video, where both Mark Cerny and game producer Yusuke Watanabe talk about creating this next-gen character action game for PlayStation 4.




 

Video: Rain - PS3 Developer Diary Volume 1 with Yuki Ikeda

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73w ago - Sony Senior Producer Florence Kum shared a Rain PS3 developer diary Volume 1 video today with Yuki Ikeda among those included from the project below.

To quote: Hello Everyone! Your excitement over Rain at E3 was well received by the team and we'd like to thank you for your support since!

I hope you have all had a hot summer - as it should be!  We have certainly been enjoying the sun here, but I am guessing that some of you are craving some more 'Rain'... perhaps? Without further ado, I am pleased to present you with our first Developer Diary for Rain.

In this video we meet Game Director Yuki Ikeda, Lead Planner Tomoharu Fujii, Art Director Seiichi Terashima, and Designer Tomokazu Oki.  They explore Rain, what it means to them and how they interpret it in the game.





Enjoy! Watch this space for more to come!
 

Video: How to Shmup: Mamorukun Curse from the Makers of Ikaruga

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78w ago - UFO Interactive Games Producer Andrew Wang posted up a video today on how to Shmup: Mamorukun Curse from the makers of Ikaruga below.

To quote: Mamorukun Curse! was originally developed by [Register or Login to view links], the co-developers with [Register or Login to view links] on games such as [Register or Login to view links] and [Register or Login to view links].

The rush I got when I first started to understand the ammo-absorbing mechanic in Ikaruga was nothing short of exhilarating, as I'm sure many of you experienced the same!

A great shmup (shoot-em-up) will usually have one or two defining mechanics that makes it stand up way above the rest. For Mamorukun Curse!, that mechanic is the Curse Bullet.

The Curse Bullet is the key to surviving the game's toughest fights, but can also be the double-edged sword that causes the player's downfall. Specifically, the "Curse Bullet" will make a Cursed zone that weakens enemies' defenses but at the same time boosting their shooting pattern.

When defeated, a Cursed enemy gives off the highest amount of candy, Mamorukun Curse!'s collectible items for score, than when defeated normally.



 
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