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Video: Contrast on PS4 / PlayStation 4: Is There Truth In the Shadows?

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67w ago - Compulsion Games developer Guillaume Provost shared a video today spotlighting Contrast on PS4 / PlayStation 4 dubbed Is There Truth In the Shadows below.

To quote: I can attest that some of what you're about to read is actually true, but how can a developer who has spent so much time hiding in the shadows be trusted to write a traditional blog post?

Indeed. He can't. But I digress. You want to know more about Contrast, and I want to shed light on a few topics of my own. Did you know that Contrast, in its initial concept, was set in a cyberpunk virtual world?

We thought that related well with the Film Noir and Burlesque eras, too. Have you heard tell of the international slumber party work week before Compulsion found an office? When we started working on the game, the team was spread out across four continents!

Being an indie game developer is no easy ride, but all those tuna-salad days have helped fuel something amazing - as we all clung to that early magical love affair with an idea so fascinating that it just HAD to become something special.

You see, at Compulsion, we have the benefit of a small but capable team. I'd call them talented, but they let the smallest compliments go to their heads. Have I told you about the overt and subtle themes found...
 

Video: Uncover the Truth in Uncharted 3 for PlayStation 3

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198w ago - Naughty Dog Community Strategist Arne Meyer has unveiled the trailer and PS3 box art today to Uncharted 3: Drake's Deception for PlayStation 3!

To quote: No need to scan that headline twice and make sure you read it right - UNCHARTED 3 is real.

This morning, [Register or Login to view links] revealed the next chapter in the critically-acclaimed, top-selling UNCHARTED franchise - UNCHARTED 3: Drake's Deception.

UNCHARTED 3: Drake's Deception continues to evolve all of the core principles we laid out for the [Register or Login to view links] franchise, most important of which is creating an unmatched and extremely compelling interactive cinematic experience.





In addition to having a compelling story and authentic characters that all of our fans can relate to as key facets to creating this type of experience, we push ourselves and the capability of the PlayStation hardware through constantly refined gameplay mechanics and technology innovation. Our dedication to creating the best interactive cinematic experience can be seen in our last two games - UNCHARTED: Drake's Fortune and...
 

The Truth: Separating Facts from Rumors on Windows 7

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301w ago - Microsoft has been developing Windows 7 under a shroud of secrecy worthy of Apple, and it's led to a rash of rumors and unfounded expectations.

So let us state for the record: Windows 7 doesn't have a new kernel, it doesn't run in the cloud and it's not based on Midori (a research project focused on writing an OS in managed code).

In fact, Windows 7 uses the same driver model as Vista - and even refers to itself as version 6.1. We've got our hands on the Milestone Three (M3) pre-beta release of Windows 7, so read on to find out exactly what to expect from Microsoft's newest OS.

Windows 7's philosophy

You can get a good idea about future versions of Windows by looking at the progress of Office under Steven Sinofsky, now Senior Vice President of the Windows and Windows Live engineering group. The changes that he's made to the Windows team aren't just about what new features go into Windows; they're about the whole way that Windows is developed.

These changes are definitely a response to what happened with Vista, which he sees as a learning experience: "As engineers, you have to have some things that don't go as well as you would have liked and you have to go and learn what to prevent. We just really weren't ready when the product [was released]. We did a lot...
 

The Truth About Microsoft's XBox 360 Game Console

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306w ago - The infamous Xbox 360 "red ring of death" (indicating a failed unit) has caused Microsoft - and its customers - untold pain in the three years since the console's launch in 2005, and cost it $1.15bn (£738m) last year.

Microsoft has never said publicly why the console was plagued with faults: it seems that poor production quality was at the heart of the failures - an all-round problem with no single cause except impatience on the company's part as it tried to become the leader in videogame consoles.

It was an ambitious attack. Microsoft's engineers started working on the Xbox 360 at least a year after Sony's engineers began work on the PlayStation 3, yet wound up shipping a year earlier. With the first Xbox, the company lost $3.7bn (£2.3bn) over four years, mostly because costs of the box - particularly its hard drive - were too high.

Bill Gates didn't really care about the losses; that was simply the ante for getting into an exciting new business. But Steve Ballmer, who took over from Gates as chief executive during the first generation, really wanted the Xbox business to be profitable second time around.

Software-hearted

Even though early testing showed that production machines had flaws, Microsoft didn't delay the launch because it believed...
 

The Truth About Xbox 360 Hardware Failures

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328w ago - When Microsoft Corp. announced a mammoth global recall of its Xbox 360 a year ago, the software giant never disclosed the exact source of the game console's heat problem that led to the fiasco.

Now, in an unlikely venue at Design Automation Conference here, Bryan Lewis, research vice president and chief analyst at Gartner, disclosed that the problem started in a graphic chip. Lewis offered this offhand revelation while discussing the changing ASIC and ASSP landscape for his DAC audience.

The Xbox 360 recall a year ago happened because "Microsoft wanted to avoid an ASIC vendor," said Lewis. Microsoft designed the graphic chip on its own, cut a traditional ASIC vendor out of the process and went straight to Taiwan Semiconductor Manufacturing Co. Ltd., he explained.

But in the end, by going cheap--hoping to save tens of millions of dollars in ASIC design costs, Microsoft ended up paying more than $1 billion for its Xbox 360 recall.

To fix the problem, Microsoft went back to an unnamed ASIC vendor based in the United States and redesigned the chip, Lewis added. (Based on a previous report, the ASIC vendor is most likely the former ATI Technologies, now part of AMD.)

Asked the moral of the story, Lewis said: "Had Microsoft left the graphics processor design to...
 
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